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Re: Looking for texture artists for the PMX project
Posted: Wed Mar 11, 2009 3:23 pm
by Kat
Hipshot wrote:Odium, you don't need to tell people how good you are - ALL THE TIME.
Sure he does...
he believes it now.

Re: Looking for texture artists for the PMX project
Posted: Wed Mar 11, 2009 4:27 pm
by o'dium
I'm not telling people how good I am? I was simply replying to his "assumption" that I wouldn't know what to do anyway.
Re: Looking for texture artists for the PMX project
Posted: Wed Mar 11, 2009 11:26 pm
by epicgoo
Hipshot wrote:Odium, you don't need to tell people how good you are - ALL THE TIME.
I have to agree... also isn't his project is based on q2? and this is ... quake3world?
Re: Looking for texture artists for the PMX project
Posted: Wed Mar 11, 2009 11:38 pm
by obsidian
We do talk about all game developer topics here, especially anything based off of the idTech family, so I don't see how that has anything to do with anything.
Frankly, I'm a little tired of the behaviour of pulling out your e-penis and a yard stick. Don't you people have anything important to do, like actually building stuff rather than flinging crap at each other like monkeys? If a shit toss is what you're after, head over to the void but not here.
Re: Looking for texture artists for the PMX project
Posted: Thu Mar 12, 2009 3:50 am
by aBn
I'm [a13n, just so you know].
I might be able to take some time on and off to make one texture every day(from Monday to Friday) while working.