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Re: Still workin at it
Posted: Sun Aug 30, 2009 7:08 am
by sir_vival
lololololol
Re: Still workin at it
Posted: Sun Aug 30, 2009 7:43 am
by spookmineer
That looks awful... the terrain, the misaligned textures on the walls...
The map in your first post reminded me of Kineterra - biiiig map with mountains, I love that one.
Re: Still workin at it
Posted: Sun Aug 30, 2009 8:56 am
by sir_vival
cbcf
Re: Still workin at it
Posted: Sun Aug 30, 2009 10:04 am
by Hipshot
Is this your first level?
Re: Still workin at it
Posted: Sun Aug 30, 2009 10:20 am
by fKd
seriously, check out what sock are resident terrain pro has to say in his tutorials dude, they helped me big time
Re: Still workin at it
Posted: Sun Aug 30, 2009 10:59 am
by sir_vival
ufuv
Re: Still workin at it
Posted: Sun Aug 30, 2009 11:45 am
by fKd
as a base thats not to shabby, how do you go about setting up ya gameplay elements? (ie layout) or are you just building on the fly?
if ya need feedback etc post up a early build and let us see whats going on. keep at it man. oh on a side note, try not to mix gothic with tech/base textures... for some reason ppl frown on that. also try using a different texture for the floors, give it a little more contrast.
Re: Still workin at it
Posted: Sun Aug 30, 2009 11:53 am
by Hipshot
sir_vival wrote:
nah. . .it's not my first level per say if you can call anything I'm making a level. . .my first level. .that I actually worked hard on. . .is this. . .
I can see you're really making good progress there.
In one pic there, is that a red health pickup, or what is it?
http://screenshot.xfire.com/screenshot/ ... f7ac6a.png
Edit: Something that you can actually use: Try and lower the texture scale. It looks like they are 2/2 or even more now...
Re: Still workin at it
Posted: Sun Aug 30, 2009 2:00 pm
by sir_vival
igiy
Re: Still workin at it
Posted: Sun Aug 30, 2009 9:59 pm
by pjw
Hang in there. There's a lot to learn, and it's always harder when you're just getting started.
sir_vival wrote:I just scrolled through this thread and read the part about using lvlshot instead of image lmfao sorrrryyyy won't happen again
Does that mean you're going to fix those ones up there?

Re: Still workin at it
Posted: Mon Aug 31, 2009 12:51 am
by sir_vival
yy
Re: Still workin at it
Posted: Mon Aug 31, 2009 1:02 am
by Hipshot
It's rough being a quake mapper these days...
Re: Still workin at it
Posted: Mon Aug 31, 2009 10:26 am
by sir_vival
ujkk
Re: Still workin at it
Posted: Wed Sep 02, 2009 7:04 am
by sir_vival
jiojkoj
Re: Still workin at it
Posted: Wed Sep 02, 2009 1:25 pm
by sir_vival
it's 8:30 am now. . .

. .an hour til court. . .

. . .damn. . .

sorry for triple posting

. . .

Re: Still workin at it
Posted: Wed Sep 02, 2009 2:43 pm
by Tabun
Good luck, then -- though I have no idea what you're in court for or any other details on the matter...
Re: Still workin at it
Posted: Wed Sep 02, 2009 3:36 pm
by sir_vival
jkl;j
Re: Still workin at it
Posted: Wed Sep 02, 2009 4:02 pm
by fKd
really good to hear man, your on a mutha fuckin boat

Re: Still workin at it
Posted: Fri Sep 04, 2009 2:13 am
by pjw
Congrats.
Now fix your screenshots, or I'll throw you in jail.

Re: Still workin at it
Posted: Wed Feb 24, 2010 10:12 am
by sir_vival
jkojo
Re: Still workin at it
Posted: Wed Feb 24, 2010 11:31 am
by AEon
I use this
dobsp2map.bat batch file to decompile maps:
Code: Select all
@Echo off
REM Q3MAP2 - BSP to MAP conversion
call cd "D:\Games\Quake3\baseq3\maps"
@Echo on
call "D:\Games\!q3map2\q3map2.exe" -v -convert -format map "D:\Games\Quake3\baseq3\maps\%1.bsp"
You are probably aware of this, but the light entities will then be missing in the
.map file - since the lighting is "baked" into the lightmaps.
Re: Still workin at it
Posted: Wed Feb 24, 2010 3:23 pm
by Chretien
My tip to you is to buy a pencil and paper (just plain white) and draw some concepts. Layout from above and what sort of arcitecture you want in your map. Look at your surroundings (in real life). Get inspired and learn about colouring 101.
Posted: Thu Feb 25, 2010 7:51 am
by sir_vival
Re: Still workin at it
Posted: Thu Feb 25, 2010 3:31 pm
by obsidian
sir_vival: Quake3World is not your blog. I haven't locked this thread yet because I had no idea what to make of it. If all you want to do is post screenshots of what you are working on, please post in the dedicated screenshots thread, it's why we have one. Thanks.
Also, keep the level of uhhhh... I'm not sure what to call it... down. Reading your posts is like watching someone on acid and a sugar high bouncing off the walls.
Re: Still workin at it
Posted: Sat Feb 27, 2010 1:35 pm
by MKJ
how very zerofactor.