AEmars - Mars Base (alpha)
Re: AEmars - Mars Base (alpha)
being mars, shouldn't it be more reddish? something like totall recall
[color=red][WYD][/color]S[color=red]o[/color]M
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: AEmars - Mars Base (alpha)
Get your asz to mahz!
Re: AEmars - Mars Base (alpha)

IIRC, the textures were used by a few folks... so that is not all bad.
Re: AEmars - Mars Base (alpha)
You gotta start making bigger screenshots. It's kinda hard to get a feel for how a map looks when the shots are so small imo.
Re: AEmars - Mars Base (alpha)
One thing I dislike about lava (or water) in Quake 3 is that tiling is so apparent, and there's no real way to break it up without altering the geometry of the pool.
Re: AEmars - Mars Base (alpha)
Ahem... larger texture, or alphaMod blending, or q3map_tcMod rotate.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: AEmars - Mars Base (alpha)
obsidian,
I'll be sure to ask you again should I ever use lava in a map, for that professional look
I'll be sure to ask you again should I ever use lava in a map, for that professional look
