Question: Mirror tutorial

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Question: Mirror tutorial

Post by AEon »

Under v1.4 and v1.2.13 it's Q.
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: Question: Mirror tutorial

Post by monaster »

Considering player height and mirror details:

A standard Q3 character uses a 30x30x56 unit bounding box. As 8 units are roughly equal to 1 foot in reality characters are approximately 7 feet high. Always remember that it's the bounding box you have to hit not the character model (that is why you can actually rail right through anarkis head and hair without killing him, because his model is a bit higher than 56 units).

Additional Mirror knowledge: It is acutally possible to build a mirror that is a see-through window at the other side, just like the "magic mirrors" in the police interrogation rooms where the inmate can only see his own face while people are staring at him from the other side. I created that recently in one of my maps and it works perfectly. Just build a brush place the mirror1 common texture on one side the glass1 tex on the other and the rest is caulked. The only thing you have to be aware of at all times is that the misc_portal_surface has to be closer to the mirror1 tex that 64 units and somewhere in the middle of the main brush. And the other thing I found out coincidentially is that there is something like a minimum distance from the mirror/window brush to the ceiling and/or the floor of the rooms our desired object is placed between. If it is too near the ceiling/and or floor then your look through the window glass will be somewhat weird since your map won't compile correctly in this part. If anyone is interested I can look up the minimum distance. Screenshot will follow. :ninja:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
gtor022
Posts: 2
Joined: Sat Jul 24, 2010 2:54 pm

Re: Question: Mirror tutorial

Post by gtor022 »

The links seems to be broken!
Is there anyone who would be so kind and update the links, or resend these tuts?

Thx a lot in advance!

(and sorry for my English :) )
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Question: Mirror tutorial

Post by obsidian »

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
gtor022
Posts: 2
Joined: Sat Jul 24, 2010 2:54 pm

Re: Question: Mirror tutorial

Post by gtor022 »

Wow!

Thx for the quick responde!

:)
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: Question: Mirror tutorial

Post by Delirium »

gtor022 wrote:
The links seems to be broken!
Is there anyone who would be so kind and update the links, or resend these tuts?

Thx a lot in advance!

(and sorry for my English :) )
thats its my old host, my new host is gotdelirium.com

so the new links are here
Mirror Tutorial

Camera Portal Tutorial
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Question: Mirror tutorial

Post by Bliccer »

Here are also two tutorials for these topics:

http://q3a.ath.cx/?editing=radiant_tutorials
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