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Re: Q3Mod SurfaceParms Problem.
Posted: Wed Jun 02, 2010 7:11 pm
by Perle
Hmm. What could it be?
Re: Q3Mod SurfaceParms Problem.
Posted: Thu Jun 03, 2010 9:04 am
by ^misantropia^
*shrugs*
Beats me.
Re: Q3Mod SurfaceParms Problem.
Posted: Thu Jun 03, 2010 8:58 pm
by Perle
How is your commandline for bsp?
Re: Q3Mod SurfaceParms Problem.
Posted: Thu Jun 03, 2010 9:25 pm
by ^misantropia^
Nothing special: q3map2 -custinfoparms mapname.map
Re: Q3Mod SurfaceParms Problem.
Posted: Mon Jun 07, 2010 5:58 am
by Perle
Hmmm.
Custinfoparms.txt in script folder?
Re: Q3Mod SurfaceParms Problem.
Posted: Mon Jun 07, 2010 9:41 am
by ^misantropia^
Yep. BTW:
Probably not, because then your dump would have multiple "entering scripts/custinfoparms.txt (x)" lines (where x is a digit).
That might be a linux-only thing. If you have a custinfoparms.txt in your baseq3 folder, try moving it out of the way.
Re: Q3Mod SurfaceParms Problem.
Posted: Thu Jun 10, 2010 6:52 pm
by Perle
Installed it all again from scratch. Not working. Shit.
Re: Q3Mod SurfaceParms Problem.
Posted: Thu Jun 10, 2010 8:06 pm
by bludshot
I'm somewhat of a noob myself on q3 coding, but I suggest you start from scratch and make a tiny mod where all you do is make 1 new surfaceparm. Try to get that working. Then add the rest of them, if anything you do there makes it not work then you will know what the problem is. Not to mention, if you couldn't get the 1 new surfaceparm to work in the new tiny mod, then you could focus on getting that to work instead of getting it to work in q3rally which could have a bunch of other factors.
Re: Q3Mod SurfaceParms Problem.
Posted: Thu Jun 10, 2010 8:09 pm
by Perle
Yeah. Could give this a try.
Re: Q3Mod SurfaceParms Problem.
Posted: Wed Jun 16, 2010 7:29 pm
by Perle
Nothing works. Silly shit.
Re: Q3Mod SurfaceParms Problem.
Posted: Wed Jun 30, 2010 6:48 pm
by ailmanki
Just an idea ..
I checked the q3map2 code fastly, and it seems to look for custinfoparms.txt in its VFS .. so if you have any of these in a pk3 - I bet its the culprit.
Re: Q3Mod SurfaceParms Problem.
Posted: Sat Jul 03, 2010 7:07 pm
by Perle
In it´s VFS? In my SVN Version i don´t work with pk3. Only folders and files.
Re: Q3Mod SurfaceParms Problem.
Posted: Sun Jul 04, 2010 3:36 am
by ailmanki
yes, but.. well depending on system, setup, configuration it will check various folders for its Virtual filesystem...
for example .quake3/ as far as I know - well I couldn't think of something else which could cause the problem you got.
Re: Q3Mod SurfaceParms Problem.
Posted: Sun Jul 04, 2010 7:54 pm
by Perle
Okay. I understand. So where should i look after duplicates of surfaceparms.txt?
Re: Q3Mod SurfaceParms Problem.
Posted: Sun Jul 04, 2010 9:52 pm
by ailmanki
Hm. Sorry I have not time and will to understand that VFS stuff

...
As far as I know.. it does check by default all pk3's.. So for linux:
./q3a/baseq3/*
first it will read the files residing in file system, then it will 'extract' the pk3's to its VFS, if you specified fs_game, it will also look inside fs_game folder lastly.
I am not sure but fs_basepath should solve this problem, with a installation to work with - and one to play with..
http://en.wikibooks.org/wiki/Q3Map2#General_options
Maybe this is all wrong, but it would make sense if its the problem you got..

Re: Q3Mod SurfaceParms Problem.
Posted: Mon Jul 05, 2010 7:04 am
by Perle
Okay. Will try this. Thanks.