Your fav level editor?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

What is the level editor you are currently using?

 
Total votes: 0

dghost77
Posts: 174
Joined: Tue Aug 23, 2011 8:28 pm

Re: Your fav level editor?

Post by dghost77 »

Yes you are right Eraser, it was the maximum boundaries of the grid size.
[b]DG[color=#0040FF]host[/color][/b]
[url]http://www.dghost.com[/url]
kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Re: Your fav level editor?

Post by kaustic »

I started with QER but very soon after I discovered GtkRadiant 1.3 .I used that for a while then jumped right into
GtkRadiant 1.5.0 and have been using it ever since. There are a few bugs in it and the only one I find annoying is
when I'm using the clipper tool alot and after setting the clip points you hit enter and instead of clipping the brush
it logs some crap about shaders.I cant remember exactly what is says but the only way I get the clipper tool to
work again is to draw a new brush ,Hit e and manipulate the brush randomly then delete the brush. Oddly enough it
starts working most of the time.If not then its close down radiant and restart.
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