GONNAFISTYA wrote:Well perhaps you can play it to find out or read the posts of those above who enjoy it?
That's a pretty radical concept you're throwing out there sir
Anyway to answer his question, it's quite easy to fight every single zombie/infected/thug/suicider/ram you come across, but there are a lot of them and eventually you'll make a mistake and get owned. It doesn't really matter if you die, since you always spawn very close to where you died, albeit with 10% of your money gone (which means fuck all, since theres cash literally everywhere and you spend most of it buying/maintaining your weapons).
The issue of running simply occurs because it's often easier and faster than beating 30+ zombies in your path from A to B. It's not a broken gameplay mechanic at all and you're never forced into doing it, but often it's just the most effective tactic. Besides, the infected will chase you half the map anyway and eventually you'll run out of stamina. When that happens, you're gonna have to fight. It's all about assessing the situation and see which tactic works the best. Fight or flight, etc..
Oh and the "game" aspect comes from exploration, finding quests, finding new weapons, collectibles etc.. it's VERY similar to fallout in many respects and is a half RPG/half survival horror.