Dead Island

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GONNAFISTYA
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Re: Dead Island

Post by GONNAFISTYA »

MKJ wrote:still tho, GKY, please to give your opinion not fueled by your earlier enthusiam.
I haven't played it yet as Deus Ex is taking all my gaming time.
The sheer amount of bugs and problems tells me to not get this game until it's been patched 3 or 4 times.
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GONNAFISTYA
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Re: Dead Island

Post by GONNAFISTYA »

Tsakali wrote:so this game is like an rpg without the fighting action? running away from the action seems like a serious fail on balancing the game correctly. And from the sounds of it, they don't give you the hardware necessary to stay and fight. Sounds like a serious fail to me.
Not giving you the "hardware necessary to stay and fight" sounds to me like the developers didn't want you to stay and fight and instead run and try to survive.

Have you not considered that this is a "survival horror" game with an emphasis on survival, and not going around guns blazing like a walking tank? IMHO the intensity level drops dramatically when I'm loaded up with weapons and ammo and I know I can kill everything in sight in a few seconds.
Tsakali
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Re: Dead Island

Post by Tsakali »

but where is the survival aspect? simply running away from health stash to health stash doesn't seem engaging enough. deus ex at least expects you to stay stealthy which takes some strategy and planning. hardly the same as running from point A to point B in plain sight. So where is the gameplay? Am I supposed to be content with exploring the rendered maps and following a half baked story line from cut scene to cut scene?

I haven't played it yet, but I'm failing to see where the "game" part is.
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GONNAFISTYA
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Re: Dead Island

Post by GONNAFISTYA »

Well perhaps you can play it to find out or read the posts of those above who enjoy it?
Tsakali
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Re: Dead Island

Post by Tsakali »

it's weird because I don't own a console, so renting it is out of the question, and paying for the pc version just to satisfy my curiosity is not gonna happen. So I'm gonna have to torrent it, since the aspect of a demo is lost in this generation.
brisk
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Re: Dead Island

Post by brisk »

MKJ wrote:I've read some playthroughs before and apparently, this game makes use of some very user-unfriendly mechanics, like a "now leaving game area" message flashing on screen prior to teleporting you back to the predesignated mission path.
For what it's worth, i've yet to get that message and i'm on act 2 of 3 (about 15 hours into the game)

Feel's pretty fucking open to me.
brisk
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Re: Dead Island

Post by brisk »

GONNAFISTYA wrote:Well perhaps you can play it to find out or read the posts of those above who enjoy it?
That's a pretty radical concept you're throwing out there sir :paranoid:

Anyway to answer his question, it's quite easy to fight every single zombie/infected/thug/suicider/ram you come across, but there are a lot of them and eventually you'll make a mistake and get owned. It doesn't really matter if you die, since you always spawn very close to where you died, albeit with 10% of your money gone (which means fuck all, since theres cash literally everywhere and you spend most of it buying/maintaining your weapons).

The issue of running simply occurs because it's often easier and faster than beating 30+ zombies in your path from A to B. It's not a broken gameplay mechanic at all and you're never forced into doing it, but often it's just the most effective tactic. Besides, the infected will chase you half the map anyway and eventually you'll run out of stamina. When that happens, you're gonna have to fight. It's all about assessing the situation and see which tactic works the best. Fight or flight, etc..

Oh and the "game" aspect comes from exploration, finding quests, finding new weapons, collectibles etc.. it's VERY similar to fallout in many respects and is a half RPG/half survival horror.
Pauly
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Re: Dead Island

Post by Pauly »

Now. I am enjoying it, but I do not get this comparison with Fallout. This is way more throw-away then that game. The fact that when you die you spawn a few feet away takes away nearly all the tension and takes away any realism factor. It would have been excellent if you could save your game also, rather than the shitty auto save feature.

Weapons break way too easily and I find myself kicking them a lot. Which is quite good fun. It would also be nice to have more stealthy parts to it. The characters are all really shit too and I don't want to speak to any of them.

That being said, it is good fun and it does look rather gorgeous.
brisk
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Re: Dead Island

Post by brisk »

You in the city yet Pauly? Specifically, the sewers. That gave me massive Fallout vibes.

The game totally opens up in the city area. It's absolutely massive. In fact, everything before it is pretty pfft in comparison.
Pauly
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Re: Dead Island

Post by Pauly »

Nah I am very early in the game. Just done the lighthouse.
Pauly
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Re: Dead Island

Post by Pauly »

The other thing that's annoying is the way everything respawns. When I take the pipe from the lighthouse, for example, it simply respawns next time I load up.

That doesn't happen in Fallout.
Big Kahuna Burger
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Re: Dead Island

Post by Big Kahuna Burger »

oh cool, a zombie game
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Eraser
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Re: Dead Island

Post by Eraser »

Did you peeps read about them pushing the beta version of the game to Steam instead of the final retail version? What a cock up :olo:

Oh yeah, and the whole "feminist whore" debacle. People getting their panties in a knot over nothing again.
U4EA
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Re: Dead Island

Post by U4EA »

Eraser wrote:Did you peeps read about them pushing the beta version of the game to Steam instead of the final retail version? What a cock up :olo:
I posted this on the first page you damnable son of a whore :mad:
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Eraser
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Re: Dead Island

Post by Eraser »

U4EA wrote:
Eraser wrote:Did you peeps read about them pushing the beta version of the game to Steam instead of the final retail version? What a cock up :olo:
I posted this on the first page you damnable son of a whore :mad:
no one reads your posts anyway >:(
brisk
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Re: Dead Island

Post by brisk »

Yeah, the launch was the biggest PC fuckup I think i've ever seen. It's all a bit of a shame really, because it understandably turned a lot of people away from the game, especially when combined with some of those damning reviews (which as I mentioned before are completely unwarranted)

I genuinely think that once all the bugs are ironed out and the PC-specific tweaks such as FOV adjustment, AA, fixed mouse sens, etc... are implemented into the proper vanilla game, it will be seen as a cult classic. The fact it was the first game I played after DX:HR also gives it weight, since that game made everything else seem pretty shit this year. It's probably the biggest surprise of the year for me, along with Alice: Madness Returns, which again was panned by reviewers, but was actually a great game.
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Mat Linnett
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Re: Dead Island

Post by Mat Linnett »

Bugs aside, I'm absolutely loving it.
There's a lot of incredibly nice touches, and it manages to capture the atmosphere of the best zombie movies almost perfectly.

One vignette in particular that stands out from early on is finding the couple in the bungalow that the truck is parked in the door of. After escorting the wife to safety, you can go back, and sure enough, the husband is now a zombie. So many other recent releases would just gloss over such a piece of continuity, but here it adds weight to the unfolding story in such a simple way.
There's also just enough leeway for emergent gameplay as well, with the tools at your disposal and the behaviour of the zombies being unpredictable enough that your play-through will be considerably different to your friend's.

I swear that all the "Infected" in my game are bikini clad fat women. One even wore a hat at me.
[lvlshot]http://cloud.steampowered.com/ugc/595822332335916089/DC5735B0FDC0CD376C52606E93B4FE0D2EED5986/[/lvlshot]

On the subject of bikinis and general zombie dress code, I find it hilarious that while the developers see nothing wrong with showing us the contents of abdominal cavities, even when half a torso is missing and there's nothing left to hold them up, bikini cups miraculously stay in place.
obsidian
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Re: Dead Island

Post by obsidian »

I found a zombie with a missing boobie.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
IveGotPenisEnvy
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Re: Dead Island

Post by IveGotPenisEnvy »

That sounds hot.
Ryoki
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Re: Dead Island

Post by Ryoki »

But how is the multiplayer..?
[size=85][color=#0080BF]io chiamo pinguini![/color][/size]
SoM
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Re: Dead Island

Post by SoM »

Pauly wrote:The other thing that's annoying is the way everything respawns. When I take the pipe from the lighthouse, for example, it simply respawns next time I load up.

That doesn't happen in Fallout.
it's that, or

throw your weapon and as soon as you do go into inventory and drop it and you just made a dupe of it
[color=red][WYD][/color]S[color=red]o[/color]M
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MKJ
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Re: Dead Island

Post by MKJ »

^thats like a 15 year old dupe bug.. cant believe modern day software can still have that.

whats else, it suffers from the Y2K bug? frolf..
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Captain
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Re: Dead Island

Post by Captain »

Mat Linnett wrote:One vignette in particular that stands out from early on is finding the couple in the bungalow that the truck is parked in the door of. After escorting the wife to safety, you can go back, and sure enough, the husband is now a zombie. So many other recent releases would just gloss over such a piece of continuity, but here it adds weight to the unfolding story in such a simple way.
Except a different coloured truck was suddenly in the same spot as before.
SoM
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Re: Dead Island

Post by SoM »

download Dead Island Helper

It helps you make changes to the game's settings files to correct/adjust things like:

- Mouse sensitivity being terrible in menus
- Vsync
- Some stuttering issues
- FOV
- Shadow map size for higher detail shadows
- Load times

saves you time from editing shit by yourself.
[color=red][WYD][/color]S[color=red]o[/color]M
brisk
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Re: Dead Island

Post by brisk »

Completed it. Took 22 hours in total, doing quite a few sidequests, but certainly not all. I felt like i've missed loads of stuff and didn't even see half the island. NG+ option upon completion to keep your loot/skills etc.. cock solid :up:
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