Well, I decided to go ahead and post the beta now. I`ll be leaving on a 10-hour trip tommorow, so I`ll post it now in hopes that I`ll get some responses by the time I get back. Again I hope DaEngineer is okay with this.
Download Beta 1: http://dl.dropbox.com/u/27277779/pasdm1_b1.zip
Changelog:
- Established visuals.
- Added falling sounds for fog of death.
- Added a second button that also activates the crusher, but also has a viewing
screen which allows you to see someone going for RA, as otherwise the crusher
is obscured behind the walls.
- Atmospheric sounds added.
- Water in main room replaced with fog, teleporter and it`s respective destination
have been removed and a jump pad leading up to the invulnerability hatch has
been added where the teleporter destination was.
- Slightly widened the hallway next to the RG, added some CG belt ammo.
- Bridge in the LG room is now a sloped platform which can`t be walked under.
- Fixed issue with crusher not killing players instantly. (hopefully...

)
- LG platform has been changed to not have it`s own ceiling anymore. Column
extended for cover. Floor is grated so you can damage someone from below
with a hitscan weapon like LG or RG.
- Hint brush placement for FPS optimization. Max r_speeds peak around 16,000
traingles.
- Numerous other things.
All credits for custom textures and models not owned by me in the readme. And ofc credit to DaEngineer for the tree models.
