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Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Mon Nov 07, 2011 10:30 am
by Bliccer
Overbounces
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Mon Nov 07, 2011 7:30 pm
by KittenIgnition
Bliccer wrote:Overbounces
I guess I shouldn't assume everyone knows everything about defrag in a non-defrag community :P
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Tue Nov 08, 2011 7:24 am
by Eraser
Well I know what overbounces are, just hadn't seen the shorthand "obs" notation for it.
I was thinking you suggested putting
obsidian in the mod

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Nov 13, 2011 12:46 pm
by CZghost
Wow! At last right game... You're really great, deqer, I really enjoyed it! Heh, I've been dead many times with Beginner mode.
Fjoggs wrote:The last boss on nightmare, jesus christ. Completely open and with a BFG. You're dead in like 1.5 seconds.
It's Dr. Carmark, Klesk bot actually. He's the most improved, but you can done him...
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Nov 13, 2011 12:50 pm
by Fjoggs
Thanks, I'm well aware of that. I never said I didn't kill him.

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Nov 13, 2011 1:12 pm
by CZghost
Well, I can't wait for next champaign

.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Fri Nov 18, 2011 5:45 pm
by CZghost
Eraser wrote:deqer wrote:- ending scoreboard secret count is inaccurate across campaign.
I've fixed this for the upcoming release of EntityPlus.
I want to run a few other tests regarding preserving data across map changes because I'm not sure if everything works as it should be. I'm actually thinking of releasing a v1.0.2 to fix any such issues. Need to look into it some more though.
Do you can add also saving function to game? It's for two things, when the game cannot be saved...
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Fri Nov 18, 2011 5:59 pm
by Fjoggs
Looks like we have a comedian over here!
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Wed Nov 23, 2011 1:51 am
by gooball :D
Nice! Very Q2-ish.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Tue Dec 20, 2011 5:07 pm
by deqer
LvLworld is saying there is an error.
Hello.
Just been play testing and recording demos for the videos and noticed that your release will crash with the message 'cvar_update: handle out of range' error.
Any idea what may be wrong? This is with EntityPlus 1.0.2, on the second map.
If you need any details or a demo, just ask.
-Tig
I did some googling, and it's not clear what the solution is, but there is indication that it's not the map itself.
Anyone?
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Tue Dec 20, 2011 5:52 pm
by skinmaster
did you check his setup for variances compared with standard?
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Tue Dec 20, 2011 8:36 pm
by Eraser
deqer wrote:LvLworld is saying there is an error.
Hello.
Just been play testing and recording demos for the videos and noticed that your release will crash with the message 'cvar_update: handle out of range' error.
Any idea what may be wrong? This is with EntityPlus 1.0.2, on the second map.
If you need any details or a demo, just ask.
-Tig
I did some googling, and it's not clear what the solution is, but there is indication that it's not the map itself.
Anyone?
It's a
known issue. Don't set g_synchronousclients to 1 and (so leave it at 0) and things should be allright. Demo playback will be a bit more choppy than usual though. I'm still looking for a fix.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Wed Dec 21, 2011 6:23 pm
by skinNCNmaster
you know what might be cool...... if you let LEM mappers do details for those rooms

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Wed Dec 21, 2011 7:30 pm
by deqer
skinNCNmaster wrote:you know what might be cool...... if you let LEM mappers do details for those rooms

I like the details the way they are.
However, I will consider collab work where I have people follow the same low-detail/low-structure theme I have going, and make parts of a campaign and I'll put it all together.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Wed Dec 21, 2011 7:35 pm
by skinNCNmaster
i just figured one room per person.. ... could be fun
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Fri Dec 23, 2011 2:21 pm
by monaster
Bringing up the old "pass the map" working scheme! Maybe this time we find enough people willing to participate in a project like this. If we do, we should start a new thread though, don't wanna highjack this one here.

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sat Dec 31, 2011 9:31 pm
by deqer
It's up on lvlworld now:
http://lvlworld.com/#c=m1&i=2193&d=28%2 ... l&p=review
Cast your vote.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 12:11 am
by Eraser
Sorry, but who allowed czghost to write reviews on lvl? I've always held their reviews in high regard, but with all due respect, czghost can barely write grammatically correct English. He should not write reviews. Its also not a review but a description of the map.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 12:58 am
by obsidian
czghost wrote:I think, the guards and final boss are too many hard.
Too many hard ons???

Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 1:24 am
by EmeraldTiger
Eraser wrote:Sorry, but who allowed czghost to write reviews on lvl? I've always held their reviews in high regard, but with all due respect, czghost can barely write grammatically correct English. He should not write reviews. Its also not a review but a description of the map.
I think Tig attempts to correct spelling / grammar mistakes when he notices them if the reviewer only speaks English as a secondary (or lower) language. (A few still slip in, however) I do agree that the material is more of a description rather than a review giving thoughts and opinions, which isn't exactly telling whether people should try it or not.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 11:04 am
by CZghost
Eraser wrote:Sorry, but who allowed czghost to write reviews on lvl? I've always held their reviews in high regard, but with all due respect, czghost can barely write grammatically correct English. He should not write reviews. Its also not a review but a description of the map.
Also he have ticked the spoiler in review. Everybody can write reviews, why me not? Try to think about yourself, did you write any reviewes on LVLworld? I didn't see anything...
About this review: The last sestence says '
Download and leave some feedback to help not only Deqer but other EntityPlus mappers.'. It's a bit request for testing...
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 11:30 am
by Eraser
No, I didn't write reviews because I don't have the time, but more importantly, because I do not possess the skill or knowledge to write good, interesting reviews and obviously neither do you. On top of that, you do not fully grasp the English language and that, to me, is the most important aspect of being a writer.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 2:38 pm
by skinNCNmaster
obsidian wrote:czghost wrote:I think, the guards and final boss are too many hard.
Too many hard ons???

very level editing related there.. yep strong subject related administraitor
and
On top of that, you do not fully grasp the English language and that, to me, is the most important aspect of being a writer.
well then its going to say that anyone who writes in french or any other language is not a good writer either?
czhost, your review waS FAIR.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 4:27 pm
by Fjoggs
The meltdown has begun.
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Posted: Sun Jan 01, 2012 5:07 pm
by Eraser
skinNCNmaster wrote:
and
On top of that, you do not fully grasp the English language and that, to me, is the most important aspect of being a writer.
well then its going to say that anyone who writes in french or any other language is not a good writer either?
czhost, your review waS FAIR.
When writing stuff in English ofcourse. Come on, don't act all ignorant as if you didn't understand that
