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Re: Quick question for those of you that map with id tech

Posted: Mon Dec 12, 2011 2:18 pm
by skinmaster
open the entity window and select the entity from the list..

Re: Quick question for those of you that map with id tech

Posted: Mon Dec 12, 2011 2:52 pm
by Eraser
Not something that allows me to select all brushes related to my current selection?
Thing is, my entity window is populated with more than 800 entities.

Re: Quick question for those of you that map with id tech

Posted: Mon Dec 12, 2011 3:01 pm
by skinmaster
from the tips section...

Ctrl+Alt+LMB
Select func_group.

Re: Quick question for those of you that map with id tech

Posted: Mon Dec 12, 2011 5:37 pm
by o'dium
Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs :p

Re: Quick question for those of you that map with id tech

Posted: Mon Dec 12, 2011 6:21 pm
by lightmill
Coming from 3ds another simple but effective feature would be to allow 'locks' on geometry making it unselectable.

btw Select Whole Entities is ctrl-alt-click in 1.3.12 (cant say about 1.4 I never liked it for some reason I cant even recall heh)

Re: Quick question for those of you that map with id tech

Posted: Mon Dec 12, 2011 9:04 pm
by ^Ghost
Eraser wrote:Perhaps a bit OT, but is there a function for selecting all brushes that are part of an entity in GtkRadiant 1.4?
ctrl alt left click

Re: Quick question for those of you that map with id tech

Posted: Tue Dec 13, 2011 2:22 am
by obsidian
o'dium wrote:Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs :p
Curious: Are you planning on improving GtkRadiant or your Overdose tools?

Re: Quick question for those of you that map with id tech

Posted: Wed Dec 14, 2011 6:32 pm
by deqer
I think the biggest thing for me would be the ability to create chunks and store those chunks into a library and grab-and-drag a chunk onto the map. Similar to having a library of entities, and simply grab-and-drag an entity on your map.

For example, let's say you want to make a map based on strict grid guidelines where--for example--you know you'll always have 192x192 hallways, and therefore you would have a chunk(or group, or model?) of brushes+entities+more, and you grab a chunk of the hallway and snap it together. You would also have a chunk for a rounded corner(90 degress) of your hallway. You could have a chunk of doing an arch.

I think this is already possible, but I've never figured it out. I think it's called func_model. But I have a theory that func_model is not quite what I want. I would want a "Group" feature, and that "Group" container can be Opened, Closed, or Removed without affecting anything else.

Hard to explain, but think of something like "The Sims", where you have a library of objects that you place on a grid. That's what I want to start doing.

Aside from that, then you can manually customize parts of your map to be not so grid-like.

Re: Quick question for those of you that map with id tech

Posted: Wed Dec 14, 2011 6:40 pm
by dghost77
I agree with deqer, having a kind of library for group of brushes where we can store and save our creation with brushes would be really useful.

Re: Quick question for those of you that map with id tech

Posted: Wed Dec 14, 2011 6:43 pm
by deqer
dghost77 wrote:I agree with deqer, having a kind of library for group of brushes where we can store and save our creation with brushes would be really useful.
and not just brushes. entities too. because you're going to want to put a light entity into some of these groups, for sure.

Re: Quick question for those of you that map with id tech

Posted: Wed Dec 14, 2011 7:28 pm
by o'dium
obsidian wrote:
o'dium wrote:Keep it up, I may be quiet but I'm noting a lot down so that I can do some stuffs :p
Curious: Are you planning on improving GtkRadiant or your Overdose tools?
Mostly the OverDose tools, the level editor, ODRadiant. But because its, well, Radiant, theres nothing stopping somebody taking the changes and putting them into a different editor (or even just making ODRad work with Q3/D3/Etc again). Everthing is open source, so the codes always available.

Re: Quick question for those of you that map with id tech

Posted: Wed Dec 14, 2011 10:26 pm
by obsidian
deqer wrote:The ability to create chunks and store those chunks into a library and grab-and-drag a chunk onto the map. Similar to having a library of entities, and simply grab-and-drag an entity on your map.
You mean like a prefab? :)

Re: Quick question for those of you that map with id tech

Posted: Wed Dec 14, 2011 10:32 pm
by obsidian
o'dium wrote:Theres nothing stopping somebody taking the changes and putting them into a different editor.
Cool beans. But I digress that it's not entirely modular and it's a fair amount of work porting features between editors even though they are related.

Re: Quick question for those of you that map with id tech

Posted: Thu Dec 15, 2011 10:04 pm
by skinmaster
absolutely..

select all brushes that have mixed textures and preform alignment/tiling procedures on just ONE of the textures applied to the brushwork....

Re: Quick question for those of you that map with id tech

Posted: Sat Dec 17, 2011 2:16 pm
by Delirium
a hotkey to centre all 3d views on the screen to 0, 0, 0 axis would be nice, works wonders in hammer