My stock textures up for download!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Rav3n
Posts: 51
Joined: Sat Mar 12, 2011 7:50 pm

Re: My stock textures up for download!

Post by Rav3n »

Ok i will try to make a texture pack.
Let's say I'm right now working on bathroom tiles. So the best way would be to create,3 different wall textures, 3 different floor textures, some decals, ceiling texture?
And when that's done i can call it an actual texture pack?
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: My stock textures up for download!

Post by obsidian »

Go take a look at some commonly used texture packs to get a better idea. They usually have a set of textures that would fit in with a common theme and colour palette. Sometimes they aren't just a repeating brick wall, but a brick wall with crumbling brick, brick wall with a window, brick wall with a metal support structure, brick wall made of different types of brick, brick wall that is painted, brick trim, etc. Many different variations.

EvilLair's textures are a few different sets I really like:
http://www.evillair.net/v2/index.php?op ... &Itemid=43

As sock said, common colour palette is important. If you look at sock's textures in his maps, he might have 3 or 4 wood textures, but they all share more or less the same hue. Read up a little on colour theory and understand how analogous, complementary, tertiary colour schemes work to set a mood. Getting brightness, contrast, saturation is also important as well. Quake 3 seems to do well slightly darker on brightness than what typical photo captures take.

In addition to what was said above, try to add "character" to your textures. Flat repeating textures are boring. But if you can make your textures look like they belong to a living space then that does well to tell the story of your environment. sock's textures look like something out of a different ancient civilization, my textures look like something from a derelict steampunk foundry, EvilLair's textures look like something from a space station or right out of hell. Regardless, you'll notice that all the best texture packs aren't just raw photo sourced textures made to tile, but are embellished with hand painted details and careful Photoshop editing.

Image
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Rav3n
Posts: 51
Joined: Sat Mar 12, 2011 7:50 pm

Re: My stock textures up for download!

Post by Rav3n »

OK, i think i have a good idea as to in which direction to take it.
We'll see in few days if i got it right or not.
Thanks, Obsidian; and everyone else.
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: My stock textures up for download!

Post by Kat »

Bloodyhell you're on seriously thin ice with this texture pack. If I were you I'd go a re-read the T&C's for each and every one of those sites you list because a good number of them explicitly say you can't use their material they way you are... Royalty free doesn't mean 100%-free-to-use-however-you-see-fit... right now you're bordering on being an 'open-source leach'.
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Rav3n
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Re: My stock textures up for download!

Post by Rav3n »

Kat wrote:Bloodyhell you're on seriously thin ice with this texture pack. If I were you I'd go a re-read the T&C's for each and every one of those sites you list because a good number of them explicitly say you can't use their material they way you are... Royalty free doesn't mean 100%-free-to-use-however-you-see-fit... right now you're bordering on being an 'open-source leach'.
I see reading isn't your strongest side huh.
Kat
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Re: My stock textures up for download!

Post by Kat »

Thought you'd say that.

- spiralgraphics.biz. "You may redistribute our textures, but must clearly and visibly link to our website as the source of the textures.".

- davegh.com/vg/home.htm (that page links to a 404 error page) "Modifications: You can modify these images for your own purposes. However, you will be not able to claim the copyright for the modified images, and they will be subject to the same Terms and Conditions as the original ones"

- pixelperfectdigital.com/free_stock_photos/ "You may not place any of our images, modified or unmodified, on a diskette, CD, website or any other medium and offer them for redistribution or resale in a fashion that would violate this license."

That's just three chosen at random from your list.

I'm not going to comment on the textures themselves as that'll be seen as trolling in light of the above. :cry:
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Rav3n
Posts: 51
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Re: My stock textures up for download!

Post by Rav3n »

I see that your 4000+ posts are mostly spam.
Read what i wrote to that gut about the licenses. Obviously it missed your tiny little brain the post where i wrote those textures can be freely redistributed.
Now since you are so vigilant i decided to update the credits part with links to sites from which base images came.

And if you really think that i will spend a sleepless night cause i might have used an image that isn't falling under the same license as those from sites i listed...pull your head out of your ass kid.
People steal and redistribute software that costs thousands of dollars. And I'm supposed to worry over few textures someone released for free? If that person wants to sue me for that...LOL go for it, I'm waiting.

And here's something to think about. If a license says "do not redistribute" it alos means do not include the texture in a package from which it can be extracted.
So you can't bundle it with a model or put it in a .pk3.

Oh wow i guess your IQ doesn't allows you to understand the license fully huh.
So now you can go and inspect every single map ever made by every mapper in Q3 community and tell him he is using a texture in a manner that violates the original authors TOS.
All of you mappers here that use textures from CGtextures, you're not allowed to use them. Mainly cause CGtextures explicitly pointed out in their TOS that bundling falls under the "do not redistribute" part of the license.

And as for the "i wont comment on the quality" part of your previous comment.
To be perfectly honest i could not care less what some internet nobody i don't know, will never meet, or has any impact on my life at all has to say about me or my work.
I think you're giving yourself a little too much credit buddy, you're not as important as you may think :D
Have a nice day ;)
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: My stock textures up for download!

Post by Kat »

Rav3n wrote:I see that your 4000+ posts are mostly spam.
Read what i wrote to that gut about the licenses. Obviously it missed your tiny little brain the post where i wrote those textures can be freely redistributed.
Now since you are so vigilant i decided to update the credits part with links to sites from which base images came.

And if you really think that i will spend a sleepless night cause i might have used an image that isn't falling under the same license as those from sites i listed...pull your head out of your ass kid.
People steal and redistribute software that costs thousands of dollars. And I'm supposed to worry over few textures someone released for free? If that person wants to sue me for that...LOL go for it, I'm waiting.

And here's something to think about. If a license says "do not redistribute" it alos means do not include the texture in a package from which it can be extracted.
So you can't bundle it with a model or put it in a .pk3.

Oh wow i guess your IQ doesn't allows you to understand the license fully huh.
So now you can go and inspect every single map ever made by every mapper in Q3 community and tell him he is using a texture in a manner that violates the original authors TOS.
All of you mappers here that use textures from CGtextures, you're not allowed to use them. Mainly cause CGtextures explicitly pointed out in their TOS that bundling falls under the "do not redistribute" part of the license.

And as for the "i wont comment on the quality" part of your previous comment.
To be perfectly honest i could not care less what some internet nobody i don't know, will never meet, or has any impact on my life at all has to say about me or my work.
I think you're giving yourself a little too much credit buddy, you're not as important as you may think :D
Have a nice day ;)
I guess that told me :rolleyes:
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cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: My stock textures up for download!

Post by cityy »

Rav3n wrote:I see that your 4000+ posts are mostly spam.
Read what i wrote to that gut about the licenses. Obviously it missed your tiny little brain the post where i wrote those textures can be freely redistributed.
Now since you are so vigilant i decided to update the credits part with links to sites from which base images came.

And if you really think that i will spend a sleepless night cause i might have used an image that isn't falling under the same license as those from sites i listed...pull your head out of your ass kid.
People steal and redistribute software that costs thousands of dollars. And I'm supposed to worry over few textures someone released for free? If that person wants to sue me for that...LOL go for it, I'm waiting.

And here's something to think about. If a license says "do not redistribute" it alos means do not include the texture in a package from which it can be extracted.
So you can't bundle it with a model or put it in a .pk3.

Oh wow i guess your IQ doesn't allows you to understand the license fully huh.
So now you can go and inspect every single map ever made by every mapper in Q3 community and tell him he is using a texture in a manner that violates the original authors TOS.
All of you mappers here that use textures from CGtextures, you're not allowed to use them. Mainly cause CGtextures explicitly pointed out in their TOS that bundling falls under the "do not redistribute" part of the license.

And as for the "i wont comment on the quality" part of your previous comment.
To be perfectly honest i could not care less what some internet nobody i don't know, will never meet, or has any impact on my life at all has to say about me or my work.
I think you're giving yourself a little too much credit buddy, you're not as important as you may think :D
Have a nice day ;)
Lmao dude. Show some respect or gtfo please.
www.ferdinandlist.de/leveldesign
Kimza
Posts: 7
Joined: Fri May 27, 2011 9:23 am

Re: My stock textures up for download!

Post by Kimza »

obsidian wrote: Image
Obsidian, you really need to release a texture pack! :)
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: My stock textures up for download!

Post by dONKEY »

Rav3n wrote:*some stuff*
Simply astounding!!
lightmill
Posts: 42
Joined: Sun Nov 27, 2011 11:27 am

Re: My stock textures up for download!

Post by lightmill »

Obsidian, you really need to release a texture pack!
Fully agree. Also that short tutorial is good, you could expand it a bit and publish in another thread so people don't miss it.
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Bliccer
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Re: My stock textures up for download!

Post by Bliccer »

obsidian wrote:Image
Who puts a 4 after a 6 and 5? Never ever read a page like that...
still that was really mini and very useful :D
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Eraser
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Re: My stock textures up for download!

Post by Eraser »

Ahh, now I actually understand the picture. I didn't understand why it suddenly got very detailed and then details were taken away again.
obsidian
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Re: My stock textures up for download!

Post by obsidian »

Durrr... you're supposed to read them clockwise. :olo:
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MKJ
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Re: My stock textures up for download!

Post by MKJ »

that makes a boatload of sense.
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Eraser
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Re: My stock textures up for download!

Post by Eraser »

Yeah now it does :owned:
Fjoggs
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Re: My stock textures up for download!

Post by Fjoggs »

Any chance of a complete tutorial on how you created that texture Obsidian? I'd love to hear how you did it, especially the parts where you add the edges and bolts. I've always been struggling to create good looking edges and stuff like bolts etc, and I can't find any good tutorials on it. A lot of them just assumes you know what to do with dodge and burn and that's that. :p
cityy
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Re: My stock textures up for download!

Post by cityy »

He also uses a pen pad.
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Theftbot
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Re: My stock textures up for download!

Post by Theftbot »

Also adjusting other images and cloning parts to your project in conjunction w/blends works well too.
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