Quake3World 20 Brush Contest 2012

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake

Vote for the best map:

Poll ended at Mon May 21, 2012 7:22 pm

 
Total votes: 0

AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Quake3World 20 Brush Contest 2012

Post by AEon »

subst wrote:[lvlshot]http://gsurfaces.ic.cz/sub20b1_s5.jpg[/lvlshot]
I really like this one... looking at the other entries I wondered why patches were not used more, since their many joints would let you get away with a lot of concave "geometry". Also clever cutting up of brushes that cut through others. I love the rocket :).

The scale could have been reduced by about 25% or so, to shorten the distances you need to run around in FFA. Love the jumppad behind the RG, letting you jump over the rocket.

Should be one heck of an instagib map.

Alas, many of the other maps I could not look at because the *crappy* download provider sites do not work :(.
Tanica46
Posts: 59
Joined: Sun Apr 29, 2012 11:09 am

Re: Quake3World 20 Brush Contest 2012

Post by Tanica46 »

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