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Posted: Sun May 22, 2005 2:42 pm
by CrinklyArse
we need to get another tower attempt organised...
(i missed the last one :()

Posted: Sun May 22, 2005 2:43 pm
by Survivor
LEM is not for spamming boxboy. Do that in qwfix

Posted: Sun May 22, 2005 2:44 pm
by CrinklyArse
im sorry ill get over there now :)

Posted: Wed May 25, 2005 12:54 am
by pjw
Pretty cool idea for a map. The only thing I saw that needs fixage badly is some of the storefront textures are flipped the wrong way, which reverses the printing on the texture.

You might want to consider scaling down the road texture so the white dotted lines aren't two feet wide. Looks kinda funny. :)

The BFG seems like it might be a little too easy to get...it *is* the BFG, after all...

[Edit: What's up with the BFG ammo? It gives you like 50 shots?!?]

Posted: Wed May 25, 2005 1:11 pm
by Survivor
pjw wrote:Pretty cool idea for a map. The only thing I saw that needs fixage badly is some of the storefront textures are flipped the wrong way, which reverses the printing on the texture.

You might want to consider scaling down the road texture so the white dotted lines aren't two feet wide. Looks kinda funny. :)

The BFG seems like it might be a little too easy to get...it *is* the BFG, after all...

[Edit: What's up with the BFG ammo? It gives you like 50 shots?!?]
I didn't change to much from the original map texturewise. But i'll look around. Don't think i'll change the road though, it isn't meant as realistic.

The BFG is easy to get but still out of the way, people should have the decency to leave it alone in small games. Anyone who doesn't want it in the map can disable it if they want. Those shots are for tower demolition, don't tell them where they are shhhhhhhh :ninja: