bridge to rail q3dm6 :(

[xeno]Julios
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Post by [xeno]Julios »

com_maxfps 120 is identical to com_maxfps 125 - both set the cap at 125. Quake3 can only render at 1000/n fps, where n is an integer.

On a listen server, you must drop n by one value in order to get the same effect.

So instead of 1000/8 fps (125), you need to use 1000/7 fps (142)
^misantropia^
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Post by ^misantropia^ »

[xeno]Julios wrote:com_maxfps 120 is identical to com_maxfps 125 - both set the cap at 125. Quake3 can only render at 1000/n fps, where n is an integer.
It doesn't quite work that way. Consider this: 1000 / com_maxfps = m
Q3A has to render a complete frame within m ms. The actual render time is n. No biggy if n <= m: the renderer just waits (m - n) ms before it starts rendering the next frame[1]. However, if the opposite is true (n > m), the renderer only has (m - (n - m)) = p ms for the next frame. If p <= 0, it'll drop a frame. The FPS counter you see in-game is just that: a counter that gets incremented for every frame rendered successfully.

I was making a point with all this but I forgot it along the way...

[1] The engine, of course, will be doing useful stuff (network I/O, parsing input, evaluating physics) but the renderer just idles.
DRuM
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Post by DRuM »

I could never do it consistently. I'd do it once, then it would take ages to do it again. Here's a demo of me doing it a while ago. Got it 2nd time. :icon25:


http://freespace.virgin.net/roman.five/ ... 6.33.dm_68
[xeno]Julios
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Post by [xeno]Julios »

tx for the clarification misantrop :)
bork[e]
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Post by bork[e] »

ok, why is it so easy in Defrag? :|
Duhard
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Post by Duhard »

bork[e] wrote:ok, why is it so easy in Defrag? :|
...cause it's a stoopid mod played by stoopid ppl?
^misantropia^
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Post by ^misantropia^ »

Thank you for your contribution, Duhard. However, the right answer is that pmove_fixed is enabled on most if not all Defrag-servers.
MarquisdeSade
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Post by MarquisdeSade »

while the topic stays on frames and fps related cvars, I'd like to ask how the pros on demos i watch (mostly from cyberfight) manage to jump from, say, the rail to the platform below (3rd to 2nd level) without loss of health. I have com_maxfps set to 125 (on decent hardware - i seem to get 125 fps consistently). sv_fps is 30, g_synchronousclients is 0. my server is a listen server though .. is that a problem?
Duhard
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Post by Duhard »

^misantropia^ wrote:Thank you for your contribution, Duhard.
...it's always a pleasure to help :icon14:
SOAPboy
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Post by SOAPboy »

Duhard wrote:
bork[e] wrote:ok, why is it so easy in Defrag? :|
...cause it's a stoopid mod played by stoopid ppl?
you dont have the skill to run defrag faggot..


anyways.. here.. another example.. was bored so i jumped into a stupid CA server and bounced over for you..

http://s88080780.onlinehome.us/SOAPboyRail2Bridge.dm_68
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
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Bacon
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Post by Bacon »

bork[e] lets play defrag
[b]CAPSLOCK IS ON[/b]
bork[e]
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Post by bork[e] »

ip sir
Duhard
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Post by Duhard »

pathetic...
o'dium
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Post by o'dium »

heh, capping my frame rate at 333 DOES make it easier. My frame rate was topping at like 700 and things were quite jerky when i took off the 120 limit. 333 is where its at :p
dzjepp
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Post by dzjepp »

Too bad it don't work with osp
Duhard
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Post by Duhard »

o'dium wrote:heh, capping my frame rate at 333 DOES make it easier. My frame rate was topping at like 700 and things were quite jerky when i took off the 120 limit. 333 is where its at :p
I'd rape you with com_maxfps set to 1.
Zyte -_-
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Post by Zyte -_- »

sh1T
Duhard
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Post by Duhard »

Zyte -_- wrote:sh1T
That was my best nick ever...until they fucked up with pb and I got banned for using it...those were the days.
Zyte -_-
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Post by Zyte -_- »

remembered it from this demo at pt4 vs NS.
[xeno]Julios
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Post by [xeno]Julios »

MarquisdeSade wrote:while the topic stays on frames and fps related cvars, I'd like to ask how the pros on demos i watch (mostly from cyberfight) manage to jump from, say, the rail to the platform below (3rd to 2nd level) without loss of health. I have com_maxfps set to 125 (on decent hardware - i seem to get 125 fps consistently). sv_fps is 30, g_synchronousclients is 0. my server is a listen server though .. is that a problem?
Seems like years since i've loaded up quake, so i've forgotten if i'm able to save health from that jump, but be sure not to crouch when you land, else that pushes u up a threshold for damage (so normally if you'd get 5 damage you'd get 10 with crouching, or 5 if you'd normally get 0).

Also try walking off instead of jumping, and be sure you're maintaining 125 throughout the motion. Experiment with pmove also.

Also consider that maybe the ppl u saw do it were using 333 fps (which i haven't had the pleasure of experimenting with, given my geforce 2 ultra ;p)
^misantropia^
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Post by ^misantropia^ »

Doing a strafejump just as you land helps sometimes. It kinda depends on the angle you're hitting the floor with.
MarquisdeSade
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Post by MarquisdeSade »

no, no .. as julios said, these guys were just walking off the platform, and landing with maybe 0 horiz. vel. anyway, it's not fair :icon23: , with we poor students losing health when we fall while pros with high end graphics cards dont. :icon25:
SOAPboy
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Post by SOAPboy »

MarquisdeSade wrote:no, no .. as julios said, these guys were just walking off the platform, and landing with maybe 0 horiz. vel. anyway, it's not fair :icon23: , with we poor students losing health when we fall while pros with high end graphics cards dont. :icon25:
erm... 125fps is possible with any 40$ video card.. :paranoid:
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Deji
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Post by Deji »

Indeed. I easily had 125 capped on any map with a GeForce 2.
MarquisdeSade
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Post by MarquisdeSade »

Yeah, even i have capped it to 125, and it does show 125 fps most of the time .. though I dont know if it stays over 125 on all maps. I think the problem with losing health is not related to the card, then .. must be some var in my config :shrug:
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