AXDM1 - The Heinous Place

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

CZghost wrote:Strange... What engine do you use? IOquake3? I am using classic engine, maybe that's the problem. You should make map be playable exact for players with ioq3 and also classic engine. If something is missing in the engine (for example water/lava/slime function for nonworldspawn brushes), don't use it. I know it's a shame, but I said I am afraid that without changing game code it won't work properly... Also, the sound is hardcoded to the engine, replacing with muted sounds is not recommended, but there is trick how to get rid of it: make the trap also somewhere far of the map and link it together (make it one entity) - the sound will appear in void and that way it's muted. If you want to include some sound effects for the lava trap (such as moving up/down), you can use timers and anything else that allows some basic scripting :)
Well, my motivation for making Quake 3 maps at this point in time is primarily for myself and my friend to duel on. I'm releasing it because others might find it fun to play on too, so I will most likely keep the trap (myself and my friend both use ioquake3, so its not a problem for us)
When the map is 100% complete, I will include a readme that states that the map requires ioquake3 to function properly. To be honest, I can't see any reason why anyone should be using the standard quake3.exe over ioquake3 anyway.

I had no idea ioquake3 actually fixed bugs in the way entities and worldspawn behaves, I thought it was just engine optimizations and updates to the opengl renderer.
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

IOquake3 has few flaws in console (for example you can't use numpad, but national keyboard is still working, so if you are in CZ, you have to use Shift key to type numbers). Also I noticed some performance issues last with IOquake3, in classic engine the same map works just fine (the map is JUL2c by julek). I am familiar with classic engine and never will use IOquake3 anymore.

If the map will require IOquake3 to play without flaws, then I might just accept it has flaws in original engine and just play as the trap was not included, nothing will happen, it's just addition, in case of original engione only visual...
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AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

CZghost wrote:IOquake3 has few flaws in console (for example you can't use numpad, but national keyboard is still working, so if you are in CZ, you have to use Shift key to type numbers). Also I noticed some performance issues last with IOquake3, in classic engine the same map works just fine (the map is JUL2c by julek). I am familiar with classic engine and never will use IOquake3 anymore.

If the map will require IOquake3 to play without flaws, then I might just accept it has flaws in original engine and just play as the trap was not included, nothing will happen, it's just addition, in case of original engione only visual...
Well, I could always include a version of the map without the trap incase anyone wants to play it with the classic quake3.exe. AXDM1_classic.bsp or something.... I will definitely keep the trap in the original version of the map though.
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

We'll see... I could test it for you, make a box map with button and lava, compile and see what happens... If you want to try out switch the lava on/off, EntityPlus mod is for download somewhere (Eraser will tell you), there it is possible to make door operate like lava and also mute the sound of the door using silent sound file.
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Eraser
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Re: AXDM1 - The Heinous Place

Post by Eraser »

Moving lava isn't possible with EntityPlus either. The moving lava in the example map doesn't hurt you either if you jump in it because it's a func_door. The hurting effect is actually tricked using a trigger_hurt which is removed when the lava starts moving.

Also, it's not a multiplayer mod.
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

Yeah I think at this point in time, the best solution is to simply use ioquake3 since it seems to work properly.
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

I don't know which version of ioq3 do you use, but my version does not support func_door as lava. The same issue as with classic engine. Also the graphics are very dark in game with ioq3, brightness do not work... That's another reason to not use ioq3.
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AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

im usingthe latest test build
http://ioquake3.org/get-it/test-builds/
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

Okay. It's couple of time I have that smuggy version of ioq3, maybe time to give a try to the newest one :)
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AndyW
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Re: AXDM1 - The Heinous Place

Post by AndyW »

Hey, pretty fast Action in there!!!
Shotgun really plays great to me!
Elevator sound made me smile :)

Only thing i noticed was this:

[lvlshot]http://i.imgur.com/ymCF6tP.jpg[/lvlshot]

Im always banging my Head against this trim. (Marked red)
I like it! (The Map- not banging my Head against Walls) :up: How long did it take you to brush out this one?
Weiter so! :)
Die Vitamine sind in der Dose gefangen!!!
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

Yeah you can get your head caught when speed jumping down there. Just be more careful :P

The map took about 2 days to brush out. My friend helped me with a couple of areas as my mind tends to go blank sometimes :P
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

Right so as far as im concerned this map is finished. I've updated and changed a number of things and I've added everything I want to add, so im calling it done :D

You can download the final version in the original post.
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Theftbot
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Re: AXDM1 - The Heinous Place

Post by Theftbot »

Feel free to make more WIZMETL maps!
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

I might just do that!
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

You removed the button that opened the door of the secret or just moved it in another place? I can't figure out where to find it. The doors are still present, though...
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AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

The button is still there :)

The secret is actually a secret now. Theres nothing in it that affects gameplay.
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

I wrote review for this map :) Can you tell me please where to look for the button? I can't figure out where it sits :( If you are afraid of being spoiled, you can PM me, noone more will see it :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

It's well hidden, but I'll give you a clue. You have to shoot it. You can't actually reach it :)
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

Okay, thank you :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

I think I found it (decompiled the map), but when looked at the timing I must say it's unbeatable, at least for me. It's too quick to be able to enter the area... I was forced to use noclip cheat to be able to see the area. I think nonsolid wall would be better idea if you really need to hide it well...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

you can make it if you use speed jumping (strafe jumping)
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

I did, but I was not able to even see the door opened, I am just slow for that fast timing. Anyway I already seen the secret, really nice, and I like the sound effects. The heads should display you and your friend? Nice easter egg, huh?
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

yeah its me and my friend, thought it would be a funny little touch to add. In 10 years time, we will look back at it and laugh
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CZghost
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Re: AXDM1 - The Heinous Place

Post by CZghost »

Your map review is up :up:
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
AndehX
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Re: AXDM1 - The Heinous Place

Post by AndehX »

yeah I saw it, awesome! :)
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