Re: CTF'ing q3tourney1
Posted: Mon Dec 19, 2016 5:28 am
Here comes Beta #2 for both maps...
Download Q3A FFA version Beta2: (2 MB)
PK3: map-13power_b2.pk3
ZIP: map-13power_b2.zip
Download Q3A CTF version Beta2: (3.5 MB)
PK3: map-13power_ctf_b2.pk3
ZIP: map-13power_ctf_b2.zip
New stuff:
- some minor details
- additional 5er health bubbles in CTF (center area + flagroom)
- RL is now in the "spikes hallway". I made this to draw some of the action from the busy intersection. Seems to work well in the FFA version, but I'm not sure if it slows down the gameplay in CTF? Tell me what you prefer. (RL @ intersection or hallway)
@CZghost: There is already a hurt trigger on the generator, so you won't stay a long time there.
@Ferrao10: When we play CTF, returning the flag is #1 priority - death or alive.
Except the base is not clear.
Download Q3A FFA version Beta2: (2 MB)
PK3: map-13power_b2.pk3
ZIP: map-13power_b2.zip
Download Q3A CTF version Beta2: (3.5 MB)
PK3: map-13power_ctf_b2.pk3
ZIP: map-13power_ctf_b2.zip
New stuff:
- some minor details
- additional 5er health bubbles in CTF (center area + flagroom)
- RL is now in the "spikes hallway". I made this to draw some of the action from the busy intersection. Seems to work well in the FFA version, but I'm not sure if it slows down the gameplay in CTF? Tell me what you prefer. (RL @ intersection or hallway)
@CZghost: There is already a hurt trigger on the generator, so you won't stay a long time there.
@Ferrao10: When we play CTF, returning the flag is #1 priority - death or alive.
