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				Re: Quake Champions
				Posted: Mon Jun 13, 2016 4:30 pm
				by DooMer
				If anything, the notion that q3 is the perfect game is holding the genre back. Before q3 came out every id game was different and top notch in the competitive aspect. We already have a bunch of versions of quake 3;  quake 4, quake live, reflex... it's been played to death.  Why not go back to the drawing board and make a new dang game that keeps the fundamentals without adding arbitrary bullshit like classes? There's a lot of smart people out there and all arena shooters don't have to be q3.
This still could technically be that game, but even if there's a classic mode, what you sell people is what they buy. If it's meant to be a class based game it will probably be played first and foremost as a class based game.
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 5:03 pm
				by Κracus
				Class based shooters are great when you're playing a team based game. Quake, to me has always been about the 1 v 1 scene and deathmatch. I know a lot of folks here like CTF and Team DM but overall, the game to me seems to be balanced with 1 v 1 in mind and then works team based games into it.
Ultimately 1 v 1 is what's missing in todays market and creating a shooter with that in mind would solve a lot of the problems developers seem to run into because they develop with team games in mind.
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 5:10 pm
				by AmIdYfReAk
				Pext wrote:
Well.
We all agree on either Q3 being the perfect plain deathmatch shooter.
I guess we also agree on the genre being dead.
Would a simple remake with better graphics revive the genre? I doubt so.
Well, 
I can agree with all of your points, but your missing one specific thing.... don't call it quake if you plan on changing the very core game play..
I've had this duscussion a few times to date,. Everyone is so quick to say "things change, deal with it" and all of those other like minded sayings but the reality of it is USUALLY these games are nothing like their previous versions and hold little to nothing in common other than a few astedics placed in the game. 
The reality is this is just a company releasing a meh game and putting a old iconic name on it to sell it to kids that have never played the other ones and profit.. nothing more.
 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 5:22 pm
				by scared?
				Maybe the game will have class based team play, duel and classic modes?... Calm down moron internet...
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 5:32 pm
				by xer0s
				lol, I'm agreeing with Geoff?  
All we've seen is a "Reveal Trailer" with zero gameplay and really no substance.  Yet it somehow sparked nerd rage...
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 5:44 pm
				by MKJ
				A1yssa wrote:I'm worried about the level editing...if it's the same of doom we're gonna lose a lot of variety

 
Yet a lot more variety in mods.
 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 5:51 pm
				by DooMer
				I don't see no nerd rage, just valid skepticism.
They clearly don't think an arena shooter can stand on it's own without some kind of gimmick or aping off another game, so I don't have high hopes that this will be the well designed second coming that we are looking for. I guess we'll see more at quakecon.
I was also hoping for a quake 1 style single player so I'm extra disappointed
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 7:10 pm
				by Eraser
				That new Unreal Tournament game seems to stick to the basic principles that made UT great. Why can't Quake?
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 9:50 pm
				by xer0s
				Cause id...
			 
			
					
				Re: Quake Champions
				Posted: Mon Jun 13, 2016 10:04 pm
				by Doombrain
				Looks promising. I'll wait for reviews before posting words like "sigh".
			 
			
					
				Re: Quake Champions
				Posted: Tue Jun 14, 2016 4:23 am
				by Synergy
				GL id. 

 
			
					
				Re: Quake Champions
				Posted: Tue Jun 14, 2016 5:20 am
				by scared?
				Looks like everyone is already scared to pay me... understandable... 

 ...
 
			
					
				Re: Quake Champions
				Posted: Tue Jun 14, 2016 5:22 am
				by losCHUNK
				Pay for what ?, you doing my dishes boyo ?
Stop begging, it's unbecoming.
			 
			
					
				Re: Quake Champions
				Posted: Tue Jun 14, 2016 5:50 am
				by scared?
				Play... Lol autocorrect is even scared of me...
			 
			
					
				Re: Quake Champions
				Posted: Tue Jun 14, 2016 6:48 am
				by Eraser
				xer0s wrote:Cause id...
Cause Bethesda I'd say
 
			
					
				Re: Quake Champions
				Posted: Tue Jun 14, 2016 7:38 am
				by MKJ
				cause id can't do nothing wrong.
			 
			
					
				Re: Quake Champions
				Posted: Thu Jun 16, 2016 10:39 pm
				by r3t
				Just saw a short interview with Tim Willits. Although he doesn't outright deny it's going to be a class-based team shooter, he does go out of his way to emphasize they are going for Quake 3/Quake Live levels of speed, strafing and overall feel. Plus PC only. And targeting 120fps. Sounds alright to me.
But who ever thought it would be a MOBA...  
 
 
[youtube]RvDyLCadGGY[/youtube]
 
			
					
				Re: Quake Champions
				Posted: Thu Jun 16, 2016 11:01 pm
				by Transient
				That is promising, at least. 

 
			
					
				Re: Quake Champions
				Posted: Fri Jun 17, 2016 1:24 am
				by TLMUFDVR
				shaft wrote:Who is ready?
Hell yea!

 
			
					
				Re: Quake Champions
				Posted: Fri Jun 17, 2016 8:04 am
				by Eraser
				r3t wrote:And targeting 120fps.
What? No 125fps? How am I supposed to make that q3dm6 jump now?! 

 
			
					
				Re: Quake Champions
				Posted: Fri Jun 17, 2016 12:08 pm
				by VolumetricSteve
				r3t wrote:Just saw a short interview with Tim Willits. Although he doesn't outright deny it's going to be a class-based team shooter, he does go out of his way to emphasize they are going for Quake 3/Quake Live levels of speed, strafing and overall feel. Plus PC only. And targeting 120fps. Sounds alright to me.
But who ever thought it would be a MOBA...  
 https://youtu.be/RvDyLCadGGY
 
https://youtu.be/RvDyLCadGGY
 
Willits spends a lot of time bringing up germany...interesting.
He focused on the gameplay a lot, I suspect there's a reason he didn't mention modding.
 
			
					
				Re: Quake Champions
				Posted: Fri Jun 17, 2016 12:17 pm
				by Eraser
				VolumetricSteve wrote:Willits spends a lot of time bringing up germany...interesting.
Uh yeah, the interviewer is from a german gaming website  

 
			
					
				Re: Quake Champions
				Posted: Fri Jun 17, 2016 3:00 pm
				by VolumetricSteve
				Eraser wrote:VolumetricSteve wrote:Willits spends a lot of time bringing up germany...interesting.
Uh yeah, the interviewer is from a german gaming website  

 
Well, that'd explain that pretty well then, wouldn't it?
That's what I get for not paying attention.   

 
			
					
				Re: Quake Champions
				Posted: Wed Jun 22, 2016 12:27 pm
				by coltonquake3
				TLMUFDVR wrote:shaft wrote:Who is ready?
Hell yea!

 
24 monitors?!?!?!?!?!?!?!?!?!?!?!?!?!?! You gotta be kidding me... That's overkill right there... MASSIVE overkill...