Outrage: a new Quake 3: Arena map for testing

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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monaster
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Joined: Mon Apr 28, 2008 1:52 pm

Re: Outrage: a new Quake 3: Arena map for testing

Post by monaster »

Nice skybox, RojaN Returned! Where has that photo been taken?
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
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RojaN Returned
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Joined: Wed May 25, 2016 9:36 am

Re: Outrage: a new Quake 3: Arena map for testing

Post by RojaN Returned »

monaster wrote:Nice skybox, RojaN Returned! Where has that photo been taken?
Thank you. I spent many hours online searching for something that would be convincing and matched the vision that I had, a couple more redoing the wraparound in Photoshop, and a couple days waiting with bated breath to hear back from the original photographer for permission. The answer to your question lurks in the "outrage.txt" in /scripts:

"Skybox from panorama of Wright Mountain, WA, by Aaron Wilson; used with permission.
See http://images.summitpost.org/original/955544.jpg "

Great site, BTW, if you like natural wonders.

I've changed the bottom to clouds for my current rev; if you get up high enough and look down, I have a rock texture for the down side, that blends in the lower halves of the l/r/f/b sides, which was a little awkward. Clouds look better to my eye. Also ditched the depthwrite on the cloud layers that were giving HOM effect now and then. I'll be posting that soon.
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