I have an incredible idea for a CA map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
bork[e]
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Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Found it on kat's webbie, seems to have some usefull info.

http://www.quake3bits.com/htm/tutorials ... _setup.htm
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Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

bork[e] wrote:Found it on kat's webbie, seems to have some usefull info.

http://www.quake3bits.com/htm/tutorials ... _setup.htm
Ah, that's pretty much what I was looking for. Thanks everyone. :icon14:

Sorry about derailing the thread. :icon30:
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Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

If anyone was interested I found the exact settings I was looking for.

Doom3.exe +seta com_allowConsole 1 +set r_fullscreen 0 +set r_gamma 1 +set r_brightness 1 +set r_mode 7 +editor

Found here:

http://www.quake3world.com/ubb/Forum6/HTML/028200.html
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