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Re: Match-making to boost micro-transactions
Posted: Sat Oct 21, 2017 7:40 am
by Eraser
What? eh, no?
Re: Match-making to boost micro-transactions
Posted: Sat Oct 21, 2017 5:08 pm
by shaft
oh, you’ve found a game where you were never unevenly matched against another opponent? because it happens to me every time i play no matter the game no matter the matchmaking. Just check the scoreboard next time you play, there is always someone doing shit and someone dominating.
Re: Match-making to boost micro-transactions
Posted: Sat Oct 21, 2017 9:10 pm
by Eraser
I never said match making is always perfect. Besides, you're giving me anecdotal evidence, which isn't evidence at all.
I'd rather see a company try to arrange fair (and fun) matches and fail at that than have a company who arranges matches based on loot.
You're being uncharacteristically apologetic about this. The fact that you went from inflation all the way to match-making fails as your argument shows me you're all over the place and might just as well be trolling here.
Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 12:38 am
by scared?
Jesus H Christ on a popsicle stick^^^...
Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 1:41 am
by xer0s
Eraser wrote:
You're being uncharacteristically apologetic about this...
lol, really...?
Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 2:37 am
by HM-PuFFNSTuFF
microtransactions... sounds like my sex life...

Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 4:13 am
by scared?
Micropenis^^^...

...
Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 4:23 am
by shaft
Eraser wrote:
I'd rather see a company try to arrange fair (and fun) matches and fail at that than have a company who arranges matches based on loot.
.
Who cares what they match make off of as long as the game is balanced? That whole video is a couple nerds lighting their hair on fire over nothing to get some Youtube views. Its called marketing and making money, something that businesses are supposed to do in order succeed and keep making games that we all enjoy.
The whole micro transaction argument is incredibly lame imo, no troll. Stick to campaigning against pre-ordering.
Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 4:49 am
by Eraser
shaft wrote:
Who cares what they match make off of as long as the game is balanced?
That's the problem. This match making system intentionally matches you against significantly better or significantly worse players. It's the exact opposite of what a decent matchmaking system is supposed to do. This will actively degrade the enjoyment you'll get out of your game.
Re: Match-making to boost micro-transactions
Posted: Sun Oct 22, 2017 4:53 am
by Eraser
HM-PuFFNSTuFF wrote:microtransactions... sounds like my sex life...

Well, a single sperm cell has 37.5mb of DNA data in it, so whenever you ejaculate you transfer about 1.58 terrabyte of data.
Re: Match-making to boost micro-transactions
Posted: Mon Oct 23, 2017 7:54 am
by Eraser
Re: Match-making to boost micro-transactions
Posted: Mon Oct 23, 2017 8:06 am
by MKJ
lol
Re: Match-making to boost micro-transactions
Posted: Tue Oct 24, 2017 5:22 am
by Eraser
This.article is showing how money-hungry publishers chasing microtransactions are forcing devs tp ove away from their expertise and do things they're not comfortable with, to the detriment of the game's eventual quality. It literally destroys development studios, like Visceral and all those other EA owned studios that closed up.
http://www.eurogamer.net/articles/2017- ... netisation
Re: Match-making to boost micro-transactions
Posted: Fri Nov 03, 2017 1:26 pm
by Eraser
Call of Duty WW2 has daily quests that require you to watch someone else open loot boxes.
Just to, you know, reinforce the idea of haves and have-nots:
http://www.eurogamer.net/articles/2017- ... loot-boxes
Re: Match-making to boost micro-transactions
Posted: Fri Nov 03, 2017 3:44 pm
by Don Carlos
Eraser wrote:Call of Duty WW2 has daily quests that require you to watch someone else open loot boxes.
Just to, you know, reinforce the idea of haves and have-nots:
http://www.eurogamer.net/articles/2017- ... loot-boxes
Thankfully, it looks like Call of Duty: WW2's loot boxes contain only cosmetic items. And there's no way to buy them with real money - for now.
Re: Match-making to boost micro-transactions
Posted: Fri Nov 03, 2017 9:39 pm
by Transient
Yeah, for now. The slow creep of microtransactions doesn't stop here.
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 2:31 pm
by MKJ
Yep, pretty lol.
btw this was the reply to a user complaining he couldnt play with Vader out of the box, but has to unlock him with SW Bucks (or whatever) which can also be bought for Real Bucks.
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 2:37 pm
by Eraser
Community calculated the amount of playing time required to unlock the heroes in the game. You'd basically need to sink 40 hours of gameplay into it to unlock a single hero:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 4:53 pm
by Don Carlos
That is many of the hours
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 5:51 pm
by shaft
You cant buy ingame credits with real money.
I have to play the video game to unlock an ultra rare skin? Bring back DLC!
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 6:01 pm
by shaft
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 7:31 pm
by MKJ
shaft wrote:You cant buy ingame credits with real money.
I have to play the video game to unlock an ultra rare skin? Bring back DLC!
It's not a skin, it's a playable character with different abilities. One that was available to all in the previous game.
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 8:27 pm
by Don Carlos
shaft wrote:You cant buy ingame credits with real money.
Even dumping real money into the game buy purchasing crystals which can in turn be used to buy loot crates offers only a round-about way at best to finally getting your hands on some of your favourite Star Wars characters.
Sorry bro
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 9:12 pm
by shaft
So you can buy loot boxes with real money that have credits in them? or a chance at some stuff you can sell for credits? either way its not the same and certainly not an intended shortcut to champs that are unlocked through progression.
In battlefront 1 there was a black storm trooper that cost a billion credits and you had to be level 1 million to get and everyone was running around with him within a week.
Re: Match-making to boost micro-transactions
Posted: Mon Nov 13, 2017 9:21 pm
by shaft
MKJ wrote:shaft wrote:You cant buy ingame credits with real money.
I have to play the video game to unlock an ultra rare skin? Bring back DLC!
It's not a skin, it's a playable character with different abilities. One that was available to all in the previous game.
sorry, a champ with slight sidegrade abilities...
I remember 12years ago when Battlefield 2 came out and you had to play multiplayer, rank up and do activities to unlock content. It was hailed as a feature and a reward for playing and it felt good.
Times have changed.