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Re: New Textures

Posted: Fri Dec 14, 2018 5:05 pm
by evillair
CZghost, really cool! looking forward to see them in a map! Thanks!

obsidian, I actually didn't use Photoshop at all for the textures, I used Substance Painter since all the textures were modeled.
Using a bunch of 'smart masks' I was able to build up the texture. I could then save that as a ''smart material' and apply it to all the other textures and tweek them if I needed, like changing the yellow painted areas etc.
Image

Re: New Textures

Posted: Fri Dec 14, 2018 5:16 pm
by CZghost
Nice :) Is the program free or do I need to buy licence to use it? Looks quite super awesome technique to build a texture :) Maybe a lot easier than paint it in Photoshop, right? :D Then just combine the generated images together in Photoshop to create the Quake 3 textures :)

Re: New Textures

Posted: Fri Dec 14, 2018 6:05 pm
by evillair
They have a 30 day demo you can try, it's basically like photoshop but you see it real time and they have really cool generators that help you out.

Re: New Textures

Posted: Fri Dec 14, 2018 7:48 pm
by CZghost
Well, something to try one day :D :D Substance Painter, huh? Adding to my list of things to try out :D

Re: New Textures

Posted: Sun Jan 06, 2019 6:55 pm
by Ferrao10
Wow, Yves.
They look awesome.

Re: New Textures

Posted: Sun Apr 14, 2019 5:46 pm
by AndehX
I've not written any shaders, but heres a Quake 3 compatible version of these great textures that I threw together real quick

https://drive.google.com/open?id=1x6Pvi ... FsXwjudwiq

Re: New Textures

Posted: Fri Apr 19, 2019 2:15 pm
by CZghost
AndehX wrote:I've not written any shaders, but heres a Quake 3 compatible version of these great textures that I threw together real quick

https://drive.google.com/open?id=1x6Pvi ... FsXwjudwiq
Wow, you just did the same thing as I did :D :D :D Check out my version, too :)
CZghost wrote:Wanna see how it looks? :) Check out this download [ RAR : 50 MB ]
The RAR has around 50 MB. Good thing is that it's compressed. Even with already compressed JPEG files, the original uncompressed files have all together total of 71.1 MB! Good thing is that it's hi-res, so it will look better in the map at close lookup. However, prepare for a slightly bigger mem settings (especially com_hunkmegs). How do you calculate necessary minimum megs settings for a specific map? Because not all map data are loaded into hunkmegs, some are loaded into zonemegs, some into another mem array... Do I have to lookup for lumps data sizes and try to figure out which ones go to where?

Re: New Textures

Posted: Sun Apr 21, 2019 6:41 pm
by AndehX
Wow, I didnt even notice that lol. Mine are all resized down to 512x512, just to save some space and be a little more "quake 3 like"

Re: New Textures

Posted: Mon Apr 22, 2019 1:36 am
by v1l3
Nice work, evillair ;)

Eraser wrote:Man, I see a thread "new textures" by evillair and for a moment I thought it was 2002 again :ducky:

I remember back to 2002, thinking of Q3A mappers as godlike at that time .. this is an amazing game. It's nice to see familiar names, and I remember we chatting about you doing this, evillair, so long ago when you were working on map, el3t4. I think that Q3A still has a future, regardless of whether it sits up against where gaming has gone today. This game is still far more entertaining to me, than sitting around playing a lot of other stuff.

Champions is a good idea, but it still just looks like a Q3A mod...ahhha! All of that can be done here.

Re: New Textures

Posted: Mon Apr 22, 2019 12:41 pm
by AndehX
The problem with games these days, like Champions, is they're not made to last. They're not mod friendly. They're too closed off to the community. Nobody can make maps or mods. All you can do is play the game the way they allow you to. That's it. That's ultimately why games these days have a couple years of life, then they fade into obscurity, to be forgotten.
This is why I keep coming back to games like Quake 1/Quake 3/UT99. Because I can do whatever I want, edit/change whatever I want. I can play the game the way "I" want to play it, not how the big companies like bethesda tell me.