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Re: [BETA] 13zone "The Dark Zone - RMX"

Posted: Fri Jul 15, 2022 7:24 pm
by quBit
how did you manage to offset the func_button origin without adding an extra brush into the entity?

Re: [BETA] 13zone "The Dark Zone - RMX"

Posted: Fri Jul 15, 2022 11:22 pm
by sst13
quBit wrote:how did you manage to offset the func_button origin without adding an extra brush into the entity?
There is an extra brush. Turn on paths an follow the path. :)

Re: [BETA] 13zone "The Dark Zone - RMX"

Posted: Sat Jul 23, 2022 10:28 am
by themuffinman
"wrong hole dude" :olo:

excellent work as always sst

Re: [BETA] 13zone "The Dark Zone - RMX"

Posted: Mon Jul 25, 2022 11:50 am
by CZghost
quBit wrote:how did you manage to offset the func_button origin without adding an extra brush into the entity?
That's impossible without an extra brush. What you can essentially do is make an origin brush somewhere outside the map in an enclosed caulk hull (which will be inaccessible by players), that will essentially move the button origin to that enclosed area - you just have to make sure that you select that brush for your button as last. Then the button will be silent.