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Posted: Tue Aug 30, 2005 9:53 pm
by SOAPboy
Complie that shit i wanna run around on it..

Posted: Wed Aug 31, 2005 10:34 am
by AEon
Lukin,
that is the reason this is a
Dicussion II thread
I already got very valuable feedback, that IMO certainly improved the alpha: A spanking new skybox, and thanx to the Obsitian info from the q3map2 shader manual I am using the latest and "nicest" options for skybox lighting.
SOAPboy,
irconically I could hand out a new pk3 every day. since my pk3's are always complete. I do not pack them at the last second, I never test anything but up to date pk3 files. But it would be a huge disappointment and a waste of bandwidth, since the map is basically just that one "room".
Posted: Wed Aug 31, 2005 10:51 am
by o'dium
Thats one map that needs some bloom for once.
Posted: Wed Aug 31, 2005 11:03 am
by AEon
o'dium wrote:Thats one map that needs some bloom for once.
Bloom? Info to that / link?
I am ready to try new things... I already read up on _skybox (sky portals) and will try that soon.
Posted: Wed Aug 31, 2005 11:29 am
by o'dium
lol, dont worry, you cant just add bloom to a map. its a post process effect

Posted: Wed Aug 31, 2005 12:30 pm
by SOAPboy
AEon wrote:Lukin,
that is the reason this is a
Dicussion II thread
I already got very valuable feedback, that IMO certainly improved the alpha: A spanking new skybox, and thanx to the Obsitian info from the q3map2 shader manual I am using the latest and "nicest" options for skybox lighting.
SOAPboy,
irconically I could hand out a new pk3 every day. since my pk3's are always complete. I do not pack them at the last second, I never test anything but up to date pk3 files. But it would be a huge disappointment and a waste of bandwidth, since the map is basically just that one "room".
Still be fun to piss around with bro
Posted: Wed Aug 31, 2005 1:37 pm
by sumatra
AEon wrote:o'dium wrote:Thats one map that needs some bloom for once.
Bloom? Info to that / link?
I am ready to try new things... I already read up on _skybox (sky portals) and will try that soon.
http://www.nexuiz.com/forums/lofiversio ... p/t52.html
Works similar to the gaussian blur just for for lights and bright (fx) textures, very nice effect indeed.
Posted: Wed Aug 31, 2005 5:42 pm
by AEon
sumatra,
yeah! I always liked bloom in game like Tron. But I was not aware this was possible in q3a. If this indeed is possible for Q3A and someone knows of a tutorial, I'll add it.
The only "cheapo bloom" AEglow has sofar are the autosprites.
Posted: Wed Aug 31, 2005 8:32 pm
by obsidian
o'dium wrote:lol, dont worry, you cant just add bloom to a map. its a post process effect

[cough]Quake3 source code[/cough]

Posted: Wed Aug 31, 2005 8:42 pm
by sumatra
UP TO NOW it is not "possible", but if some nifty guy could add things like this to the source, everyone should be happy.
(dunno if there are big performance hits though, in Nexuiz it seems so)
Finally I want to see/feel your map flowing on my system.
When do we get your first alpha?
sum
Posted: Thu Sep 01, 2005 9:33 pm
by AEon
Pitty about the bloom in q3a

... but then again that's the way it goes...
If there should be an "enhanced q3a" that becomes mainstream. Who knows a small map might be build for it

Posted: Thu Sep 01, 2005 9:50 pm
by Hipshot
AEon wrote:Pitty about the bloom in q3a

... but then again that's the way it goes...
If there should be an "enhanced q3a" that becomes mainstream. Who knows a small map might be build for it

That's beauty, trying to make cool effects in a map that isn't mainstream and that everybody else do. If bloom and HDR would be possible in vQ3E, then everybody would have cranked out maps like yours, I'm most sure of it, Q3 is a good game to make maps like that, fast with alot of colors...
Posted: Sun Sep 18, 2005 3:30 pm
by Doomcore
Can't belive....I left a long time ago and you're still discusing about lookings of this map....
I like that first example with purple color....I hope you'll finish this map, some day.... :icon31:
Greets....
Doomcore aka SoKaR
p.s maybe some of you remember me and my crap maps... :icon30:
Posted: Sun Sep 18, 2005 7:23 pm
by Oeloe
Yeah i have some of your maps Sokar.

They're not crap. :icon14:
Posted: Sat Jan 14, 2006 4:47 pm
by AEon
Next try to finally get a beta for this map out...
Posted: Sat Jan 14, 2006 5:00 pm
by Hipshot
Duke Nukem Forever: Q3W.
Posted: Sat Jan 14, 2006 5:06 pm
by Todtsteltzer
Hipshot wrote:Duke Nukem Forever: Q3W.
:icon25: :icon25: :icon25:
Posted: Sat Jan 14, 2006 5:23 pm
by Chi
lol
Posted: Sat Jan 14, 2006 6:00 pm
by AEon
... and it *will* disappoint...

Posted: Sat Jan 14, 2006 10:57 pm
by Lenard
I don't think it is really built up to much. No offense, you know. I personally would love to see a beta.
Posted: Sat Jan 14, 2006 11:53 pm
by Todtsteltzer
AEon wrote:
... and it *will* disappoint...

Nah, I definitely won't go this far. I know a map of you won't disappoint me (I just want to express that it'll take a little longer for one of your q3a maps to get finished).

Posted: Sat Jan 14, 2006 11:59 pm
by AEon
Hope to be able to concentrate on mapping again. If so, it could be out in a week of intense mapping. *keeping fingers crossed*...
Posted: Sun Jan 15, 2006 6:19 pm
by Jemcdv
sweet :>
maybe I should finish one of mine too. ho ho :icon26:
Posted: Sun Jan 15, 2006 9:26 pm
by AEon
I started to sketch out the running paths, hope they work out... screenshots as soon as I have something to show.
Posted: Mon Jan 16, 2006 6:39 am
by v1l3
ooOO Can't wait to see AEsafe. I had the beta you put out back in 2003, but lost it along with the computer I had it in =/ and yours had an .aas file => woot!