Posted: Fri Sep 02, 2005 11:05 pm
btw, there is a rocket & rail mod that is like InstaGib, only you can choose from the RL and RG. The jumping thing isn't there but half is.
Your world is waiting...
https://www.quake3world.com/forum/
Code: Select all
// impact damage
if (other->takedamage) {
// FIXME: wrong damage direction?
if ( ent->damage )
{
vec3_t velocity;
///blood.angel
int inairdamage = 0;
if(other->client->ps.groundEntityNum == -1)
{
inairdamage = 300;
}
else
{
inairdamage = 0;
}
///blood.angel
if( LogAccuracyHit( other, &g_entities[ent->r.ownerNum] ) ) {
g_entities[ent->r.ownerNum].client->accuracy_hits++;
hitClient = qtrue;
}
BG_EvaluateTrajectoryDelta( &ent->s.pos, level.time, velocity );
if ( VectorLength( velocity ) == 0 ) {
velocity[2] = 1; // stepped on a grenade
}
G_Damage (other, ent, &g_entities[ent->r.ownerNum], velocity,
ent->s.origin, ent->damage+inairdamage,
0, ent->methodOfDeath);
}
}
wasn't that the original 'people can fly'?Mat Linnett wrote:There's one like this for Quakeworld; I think it comes with a bot. Can't for the life of me remember what it was though.
Dark Metal wrote:Errrrr... 109 minute wait... Anyone got another link?
reefsurfer wrote:dont know if u guys need it...but here is a direct link: http://www.uni-vologda.ac.ru/students/p ... ll_052.zip
and crinkly, yea i will make a post about this idea.
thx for tipping me about this mod..fucking awsome!dzjepp wrote:GG ya cunts... game crashed, I had to head off anyway.
wondered why/where u went...dzjepp wrote:GG ya cunts... game crashed, I had to head off anyway.