obsidian wrote:I think game developer tools development will be the next big thing in the industry, if you can make it easier to create content, you can save man-hours, budgets, and still make an awesome looking game.
Oh god don't I wish that were true.
Maybe as it relates to publicly released Editor tools, but in-house? No way. Double no way for proprietary tools.
Unfortunately the mindset in the industry isn't about "ease-of-use", it's simply "get-it-functional" with promises of improvement and revisting/redesigning the tool later on, but by then they're already on the next engine and creating that toolset from scratch and the process repeats forever. There is simply no focus on improving design tools because there's no profit and no time in the dev schedule to assign resources. Like I said, maybe with Unreal or something, but as a general industry push to improve the tools? I seriously doubt it.
However, if a programmer needs a tool improved, it's done overnight with loads of resources and focus. Level design tools? Not so much. "You can get it working? Then it's good enough". Yeah...I'm bitter about that. Fuckers are supposed to work with us as well as their programming buddies, but usually don't. Not a huge fan of programmers.
Sorry to splash cold water.