nah... i was actually laughing about it two months ago. then i saw it on another site. laughed again. chuckled a few times thinking about it the next days. came here again and decided to quote-bump it to the next page because it's so great:
"phone + gun = hax the sity"
Re: Watch Dogs
Posted: Thu Oct 17, 2013 7:14 am
by Eraser
I was actually planning on having my buying a new PC depend on the release of Watch Dogs. Guess I'll postpone that as well now. The advantage is that by that time I should be able to get something slightly better for the same amount of money.
Re: Watch Dogs
Posted: Thu Oct 17, 2013 7:42 am
by Tsakali
Not these days....the pc market feels like its been frozen in place.
Re: Watch Dogs
Posted: Thu Oct 17, 2013 7:44 am
by Eraser
Stop shattering my dreams
Re: Watch Dogs
Posted: Wed Oct 23, 2013 4:34 pm
by Psyche911
Κracus wrote:You still working on this or have you moved on to the next project? (not reading 8 pages to catch up in case you said it before)
I'm curious, do you guys have any kind of bonus incentive working on these products or is it straight salary and when you're done you're done no matter what the level of sales is?
Congrats btw, looks like it'll be a fun game.
I'm also curious about this. How many, if any, are still going to be working on it from the previous release date forward? Will there be any added features? Or does it just get placed on the shelf waiting for that date to come around.
Re: Watch Dogs
Posted: Wed Oct 23, 2013 5:27 pm
by Transient
Tsakali wrote:Not these days....the pc market feels like its been frozen in place.
Is Moore's law still in effect?
Re: Watch Dogs
Posted: Wed Oct 23, 2013 5:41 pm
by Psyche911
Transient wrote:
Tsakali wrote:Not these days....the pc market feels like its been frozen in place.
Is Moore's law still in effect?
Yes. Some people say it's coming to an end, but that's always been said. It still stands currently.
Games just aren't making use of the hardware, which is probably a big factor with the move to multiple screens or "4K" resolution recently. Once you're running the latest games at max settings and 100+ FPS, where else do you have to go but higher resolution. Games are designed for consoles first, as there's larger revenue to be had there, and the Xbox 360 will be 8 years old next month and the PS3 7 years old.
At least there's no bullshit "cell processor" or anything in the Xbone or PS4. They're more traditional PC parts. So while they will probably last 8 years again, if not longer, maybe developers will design games for PC and just scale it down some for consoles. Maybe?
Re: Watch Dogs
Posted: Thu Oct 24, 2013 1:32 am
by obsidian
Hardware progresses exponentially. Software development does not. The problem with game development is that it relies on man-hours and you can't keep hiring exponentially larger teams to do all the designing. I think game developer tools development will be the next big thing in the industry, if you can make it easier to create content, you can save man-hours, budgets, and still make an awesome looking game.
Re: Watch Dogs
Posted: Thu Oct 24, 2013 1:40 am
by GONNAFISTYA
obsidian wrote:I think game developer tools development will be the next big thing in the industry, if you can make it easier to create content, you can save man-hours, budgets, and still make an awesome looking game.
Oh god don't I wish that were true.
Maybe as it relates to publicly released Editor tools, but in-house? No way. Double no way for proprietary tools.
Unfortunately the mindset in the industry isn't about "ease-of-use", it's simply "get-it-functional" with promises of improvement and revisting/redesigning the tool later on, but by then they're already on the next engine and creating that toolset from scratch and the process repeats forever. There is simply no focus on improving design tools because there's no profit and no time in the dev schedule to assign resources. Like I said, maybe with Unreal or something, but as a general industry push to improve the tools? I seriously doubt it.
However, if a programmer needs a tool improved, it's done overnight with loads of resources and focus. Level design tools? Not so much. "You can get it working? Then it's good enough". Yeah...I'm bitter about that. Fuckers are supposed to work with us as well as their programming buddies, but usually don't. Not a huge fan of programmers.
Sorry to splash cold water.
Re: Watch Dogs
Posted: Thu Oct 24, 2013 1:48 am
by Tsakali
I figure, with the graphical end of things, building proper tools is a lot more time consuming than just tossing out some programmer's gadget...
they get serviced faster/ more often cause it's not as big a deal. yes no?
Re: Watch Dogs
Posted: Thu Oct 24, 2013 2:00 am
by GONNAFISTYA
Yeah but the "programmer gadget" is exactly what they need and works exactly how they want it. Designers only get what they give us and they rarely ask or care how we'd like the tool to work in both interface and function and suggestions for improvement are generally met with "no". They give us what THEY think we need and that's that.
And sorry but I fucking despise programmers or anyone else who continually forego and keep delaying necessary tasks for quick 5 minute jobbies..."because it only takes five minutes". Those people have no self-discipline, cannot manage their workload and should stay home to play with their bubble machine for all the usefulness they bring to the job. I have heard that sorry excuse countless times and I flatly reject it. Trust me, it creates MASSIVE delays down the development road and has been mentioned in countless post-mortems regarding "what went wrong".
Re: Watch Dogs
Posted: Thu Oct 24, 2013 3:27 am
by Tsakali
To play devil's advocate, one may argue that those 5 minute edits return equal perceived value as a more difficult time consuming designer tool.
Re: Watch Dogs
Posted: Thu Oct 24, 2013 3:41 am
by GONNAFISTYA
Yeah sure, no doubt. But when are they gonna get some other work done? It's a failed approach to finishing a project. Spare me.
Re: Watch Dogs
Posted: Thu Oct 24, 2013 8:05 am
by Eraser
Well, at least Epic's Unreal Engine middleware is heading that way, or what id Software's doing with id Tech 5 and I remember reading about Valve investing heavily in tools as well.
But yeah, the "if it works it's good enough" approach doesn't only apply to game development, it's rampant in software development in general. Then again, the only tool used in "ordinary" software development is the programmer's IDE and that's usually top notch software. With a game, you'll need level design tools and whatnot that's developed in-house, which does pose a problem like that.
I reckon we'll start moving much faster towards what Carmack talked about a few years ago. He said that graphics engines wouldn't be built up from the ground anymore. New generations of graphics engines won't be revolutionary but evolutionary. So an engine is built and then iterated upon to improve parts of it. We've seen this happening with both UE3 and the Source engine. The engine powering Gears of War 1 is quite different from the engine powering the latest GoW incarnation. Same goes for HL2 vs Titanfall. So perhaps more companies will just grab some existing middleware solution and expand on that, or build an engine once and revise that for upcoming games. So when an engine has a longer life span there's also more time, and a bigger incentive, to improve the tools.
Re: Watch Dogs
Posted: Thu Nov 14, 2013 12:11 pm
by Eraser
Game isn't out yet but there's already a fan made video about it, which I guess isn't terrible:
10: speculate about upcoming game based on teaser trailer and a few screenshots
20: bitch and moan about why it's taking so long, why not on [insert preferred platform here]
30: game is released
40: play for a couple of hours
50: meh
60: GOTO 10
Re: Watch Dogs
Posted: Fri Jan 24, 2014 7:31 pm
by Κracus
So Watchdog was canceled for the Wii U? Not that I was going to get it for that console but it just seems like setback after setback for this game.
Re: Watch Dogs
Posted: Fri Jan 24, 2014 10:04 pm
by Don Carlos
That'll be a set back for the Wii U...funny how it was cancelled after it was announced the Wii U has only shipped 2.8 million units after a predicted 9 million sales in 2013.
Re: Watch Dogs
Posted: Fri Jan 24, 2014 10:32 pm
by Transient
Κracus wrote:So Watchdog was canceled for the Wii U? Not that I was going to get it for that console but it just seems like setback after setback for this game.
That's a setback for Nintendo, not for Ubisoft.
Re: Watch Dogs
Posted: Sat Jan 25, 2014 2:36 am
by xer0s
Did GFY choke on a pastry and die? He would surely be in here to defend his baby...