Page 11 of 295
Posted: Wed Apr 13, 2005 9:48 am
by SOAPboy
Bacon wrote:
haha , awesome :icon14:
Yep, almost everyone gets shown on the tower too..
:icon26:
Posted: Wed Apr 13, 2005 11:47 am
by Survivor
SOAPboy wrote:Bacon wrote:
haha , awesome :icon14:
Yep, almost everyone gets shown on the tower too..
:icon26:
A part of the bottom was missed. Damn there were some nice moments then.
Posted: Wed Apr 13, 2005 7:00 pm
by bork[e]
[lvlshot]http://www.members.cox.net/borke/gtK.JPG[/lvlshot]
[lvlshot]http://www.members.cox.net/borke/screens/gtkGame.jpg[/lvlshot]
Posted: Wed Apr 13, 2005 11:37 pm
by SonicClang
Need some trim work bork[e].

Posted: Thu Apr 14, 2005 4:08 am
by Lenard
Agreed. Around pretty much all the platforms. Sort of looks like a mix 'twixt q3dm6 and warehouse for q2...
Posted: Thu Apr 14, 2005 4:19 am
by bork[e]
I'll start working on trying to make it look a little more like q3 in a few days or so. but those are Evil Lair's Quake 2 Texture set...but I know what ya'll are saying.

Posted: Thu Apr 14, 2005 4:20 am
by Lenard
Make the ramp stairs. It would look cool with the same tex's.
Posted: Thu Apr 14, 2005 4:34 am
by bork[e]
I'm confused...do what?
Posted: Thu Apr 14, 2005 4:40 am
by Lenard
Make the ramps into stairs.
Posted: Thu Apr 14, 2005 4:43 am
by Scourge
I don't see any ramps.
Posted: Thu Apr 14, 2005 5:13 am
by Lenard
Look in the second shot! The little ramps that lead down to the pit thing. You guys seriousley don't see?
Posted: Thu Apr 14, 2005 5:46 pm
by bork[e]
This what you are talking about?
[lvlshot]http://www.members.cox.net/borke/screens/beta1-5.jpg[/lvlshot]
Posted: Thu Apr 14, 2005 5:53 pm
by sumatra
Heh, as i was thinking, definitely no ramps there...
Looks nice bork[e], I'm still waiting for a new beta of this....
sumatra
Posted: Fri Apr 15, 2005 4:54 am
by Lenard
From that angle they totally look like ramps.
Posted: Tue Apr 19, 2005 11:59 pm
by bork[e]
I've been owned...formated the pc last night and put some mp3s, videos, maps, etc into a few cds and rar files. Put them on the new hdd and wouldn't you know it...the only corrupt file was the cd with my maps on it. :lol:
Posted: Thu Apr 21, 2005 2:08 pm
by Survivor
Posted: Thu Apr 21, 2005 2:59 pm
by obsidian
Survivor, those are a lot of screenshots. Either resize them in your photo editor program and link to larger ones or select 2 of your favorites and add text links to the rest.
Thanks.
Posted: Fri Apr 22, 2005 11:34 pm
by axbaby
Survivor's map looks familiar

Posted: Sat Apr 23, 2005 12:42 pm
by Survivor
axbaby wrote:Survivor's map looks familiar

I'll send it to you for approval, my master

Posted: Sun Apr 24, 2005 5:57 am
by axbaby
Survivor wrote:axbaby wrote:Survivor's map looks familiar

I'll send it to you for approval, my master

better do it soon i'm leaving for 40 days monday

Posted: Sun Apr 24, 2005 10:33 am
by Survivor
axbaby wrote:Survivor wrote:axbaby wrote:Survivor's map looks familiar

I'll send it to you for approval, my master

better do it soon i'm leaving for 40 days monday

Check your mail, since your in canada you should still have a day.
Posted: Sun May 01, 2005 2:42 am
by bork[e]
[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]
:icon14:
ps. Farcry.
Posted: Sun May 01, 2005 8:48 pm
by Fjoggs
Always wanted to create a slightly different base map for quake3, so here's a little test.

The lighting is a bit bright atm.

Posted: Sun May 01, 2005 8:56 pm
by Psyche911
bork[e] wrote:
my hosted pic
:icon14:
ps. Farcry.
What the hell. I post a pic of FarCry in your FarCry topic in GD, and you for some reason post it in the WIP LE thread? With my hosting, no less...
And more on-topic.
That's cool, Fjoggs. It looks a little bit tight though...
Posted: Sun May 01, 2005 10:32 pm
by Pext
fuck off fjoggs. you just created an entire new style :icon14: wanna sex?
this fluid usage of textures is awesome!