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Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 7:51 am
by phantasmagoria
They put a jump pad on the railgun in DM6?

unsubscribed from beta >:(

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 7:55 am
by phantasmagoria
oh nevermind, it looks like it's an asset to indicate the railgun spawn in the video because they rocket jump to make the gap.

sign me back up while i iron out the rustles in my jimmies please :up:

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 7:56 am
by phantasmagoria
also, I can see them changing Nyx's name, since that's already been taken:

[lvlshot]http://dotageeks.com/wp-content/uploads/2015/06/Nyx-Assassin-Wallpaper-1.jpg[/lvlshot]

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 8:20 am
by MKJ
Eraser wrote:
Don Carlos wrote:The range of characters in Overwatch is so vast it's unlikely anyone will not have the same traits as its characters...

Or you could say Phara, Soldier, Widow, Tracer, Junkrat, Roadhog and Zarya are characters that have all stolen from Quake.
I was just kidding, fluffy.
I know her name is [s]Mynx[/s] Nyx
lol

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 8:22 am
by Eraser
phantasmagoria wrote:They put a jump pad on the railgun in DM6?

unsubscribed from beta >:(
:olo:

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 9:37 am
by Don Carlos
phantasmagoria wrote:oh nevermind, it looks like it's an asset to indicate the railgun spawn in the video because they rocket jump to make the gap.

sign me back up while i iron out the rustles in my jimmies please :up:
:olo:

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 4:47 pm
by Eraser
Preview of The Campgrounds:
[youtube]ePnikEEWCp8[/youtube]

All the while I'm wondering whether or not there will be full mod support.

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 5:13 pm
by Mat Linnett
Doubtful. I reckon they'll try the same online model as new Doom. I hope not, but I've got a nasty suspicion they'll use it in order to monetise new maps.

Still not sure I'm convinced the world needs a new version of Q3 when the old one still plays well. Especially when the game eventually became less about the looks and more about the performance.

I also doubt the wisdom of including character abilities in a game that's traditionally taken pride in providing a level playing field.

Eh, whatever, I tend to avoid buying purely multiplayer games these days anyway.

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 7:07 pm
by MKJ
The wisdom is that class based MP games sell. Pure DM is something of old.

That said, Quake Champions will feature a 'Pure' mode, removing character differences and abilities.

Re: Quake Champions - Gameplay Footage!

Posted: Thu Mar 09, 2017 8:15 pm
by obsidian
Maybe now when we do backflips it'll be an actual skill.

Re: Quake Champions - Gameplay Footage!

Posted: Fri Mar 10, 2017 7:59 pm
by Transient
http://www.polygon.com/2017/3/10/148770 ... r-currency
The gaming world has changed since the launch of the original Quake in 1996. It’s gotten bigger. There are more players from more parts of the world than ever before. Some markets simply have different expectations of how — or if — they pay for their games. By making Quake Champions both free and for-pay, his team can get it in front of as many players as possible.

“At its core, it’s a free-to-play game,” Willits said, “with the option to buy the Champion Pack and just get in and play with all the Champions. There are a number of Quake players that just want to play their Quake, right? And they are familiar with the business model of our previous games, and they are totally fine. ‘I want to buy the game. I want to start playing. I want to have access to all the Champions.’

Re: Quake Champions - Gameplay Footage!

Posted: Fri Mar 10, 2017 9:49 pm
by Eraser
Sounds like a reasonable proposition

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 3:42 pm
by obsidian
[youtube]k11ACUG-XYI[/youtube]

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 4:13 pm
by Don Carlos
That video doesn't show the game in the best light I don't think

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 4:59 pm
by SoM
2017 and people still use fucking potatoes to record :dork:

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 5:04 pm
by Don Carlos
:olo:

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 7:57 pm
by seremtan
was it part of the game spec to use literally every single colour that exists all at the same time?

garish af :|

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 8:52 pm
by SoM
reminds me alot of quake 3 team arena

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 8:54 pm
by PhoeniX
I'm disappointed they didn't do the bridge-to-rail jump in the Nyx video (~35 seconds)

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 9:07 pm
by SoM
the movement looks sluggish

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 11:39 pm
by seremtan
PhoeniX wrote:I'm disappointed they didn't do the bridge-to-rail jump in the Nyx video (~35 seconds)
possibly suggesting no strafe-jumping?

Re: Quake Champions - Gameplay Footage!

Posted: Sat Mar 11, 2017 11:45 pm
by Don Carlos
Or someone didn't know how to strafe

Re: Quake Champions - Gameplay Footage!

Posted: Sun Mar 12, 2017 12:40 am
by *OptimusPrime*
movement seems ok when someone knows how to move https://www.instagram.com/p/BReI8wohjYT/

Re: Quake Champions - Gameplay Footage!

Posted: Sun Mar 12, 2017 12:56 am
by SoM
fuck yeah

Re: Quake Champions - Gameplay Footage!

Posted: Sun Mar 12, 2017 2:12 am
by Transient
That looks like 105 FOV at least. :up: