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Re: Screenshots

Posted: Thu Apr 17, 2008 10:54 pm
by seremtan
g0th- wrote:
seremtan wrote:yeah but i'm mapping for UT2K4. isn't cooking a new thing for UT3? :confused:
ahh didn't know that. You have to convert your textures for dx1 manually in ut2004 and yeah cooking is new for ut3
done that now. also yay for manual lightmap editing. fixes those black shadows that were bugging me :up:

Re: Screenshots

Posted: Fri Apr 18, 2008 2:29 pm
by BJA
A little Quake4 scene, this time without any wooden tentacles or whatsoever :D The fire particles are from the original game, the rest is custom content (average texture resolution 512x512).

Image

Bigger screenshot:
http://www.bja-design.de/different/q4sc ... 24x768.jpg

Re: Screenshots

Posted: Fri Apr 18, 2008 4:37 pm
by Kaz
Reminds me of Planet Terror, very nice.

Re: Screenshots

Posted: Fri Apr 18, 2008 7:22 pm
by blushing_bride
nice screen shot, are you going to make a level out of this stuff?

Re: Screenshots

Posted: Fri Apr 18, 2008 8:29 pm
by seremtan
BJA wrote:A little Quake4 scene, this time without any wooden tentacles or whatsoever :D The fire particles are from the original game, the rest is custom content (average texture resolution 512x512).

<pic>

Bigger screenshot:
http://www.bja-design.de/different/q4sc ... 24x768.jpg
sweet :up:

Re: Screenshots

Posted: Fri Apr 18, 2008 8:30 pm
by seremtan
got the early morning look almost (lightmap needs editing to lighten those shadows) but this is pretty much the ambience i'm going for:

Image

Re: Screenshots

Posted: Fri Apr 18, 2008 10:45 pm
by Plan B
Very moody, seremtan, I like it.

And when you take a screenshot, hit 'g' like rgoer said, ffs :p

Re: Screenshots

Posted: Fri Apr 18, 2008 10:54 pm
by Plan B
BJA: Do you use any reference material?
From movies or paintings.
The scene you created seems very familiar.

Re: Screenshots

Posted: Sat Apr 19, 2008 12:12 am
by seremtan
Plan B wrote:Very moody, seremtan, I like it.

And when you take a screenshot, hit 'g' like rgoer said, ffs :p
he was probably thinking of unrealed for UT3. g doesn't work in unrealed for UT2K4, nor does there seem to be an option for it on any menu

ffs :cool:

Re: Screenshots

Posted: Sat Apr 19, 2008 12:15 am
by seremtan
Plan B wrote:BJA: Do you use any reference material?
From movies or paintings.
The scene you created seems very familiar.
nope, it's not based on anything, at least not consciously. in fact, the aesthetic was driven from minute one by gameplay considerations alone (i.e. good driving lanes, well-lit, high-contrast palette vs npc colours, etc) hence the stylised look

edit: and i just noticed that your question was directed at someone else. for some reason i read BJA as BTW

durrrr :tard:

Re: Screenshots

Posted: Sat Apr 19, 2008 3:01 pm
by BJA
@blushing_bride: Thanks, I'm pretty much done with this scene and don't have any plans for a mp or sp map.
@Plan B: I often look at different movies or photos from websites, especially when I'm not so sure about what atmosphere I want to create.

Re: Screenshots

Posted: Mon Apr 21, 2008 8:49 am
by Hipshot
Nice to see some peeps doing it Unreal. Too bad the game is seriously the worst ever, for alot of reasons...

Re: Screenshots

Posted: Mon Apr 21, 2008 10:00 am
by Plan B
I was hoping for something a little more specific, BJA. But someone mentioned the movie Planet Terror, that's probably it.


Hehe, never mind seremtan, any info is welcome anyway, particularly since I'm also messing around with terrain.

Hipshot wrote:Nice to see some peeps doing it Unreal. Too bad the game is seriously the worst ever, for alot of reasons...
Reasons...you are not going to mention?
I quite like the UT-franchise, although with each new installment my enthusiasm decreases.
Editing wise I'm trying to stick to one engine, and since I'm a latest-tech-whore and it uses Radiant that's COD4 right now.
But I can imagine myself chosing another, earlier engine for gameplay reasons.

Re: Screenshots

Posted: Mon Apr 21, 2008 10:58 am
by BJA
I was hoping for something a little more specific, BJA. But someone mentioned the movie Planet Terror, that's probably it.
The hills have eyes, Call of Duty 4, Rage, google images of ghost towns and desert environments...and so on. The usual inspiration resources.

Re: Screenshots

Posted: Mon Apr 21, 2008 1:09 pm
by g0th-
Hipshot wrote:Nice to see some peeps doing it Unreal. Too bad the game is seriously the worst ever, for alot of reasons...
Yeah I totally agree. The gameplay is pure shit especially the movement. The graphics engine and the editing tools are very nice however.

Re: Screenshots

Posted: Mon Apr 21, 2008 3:06 pm
by Hipshot
Plan B wrote:Reasons...you are not going to mention?
The movement is just bad, the dodge jump, it's like they had to make what quake doesn't. It's been there forever in UT, but it's always as stupid. Why can't they at least enable strafe/bunny jumping also? Maybe cause it's the superior technique and people would use that instead of dodging?

The profile (controls etc) are saved online, fun thing is, when we were playing a lan-game last week here at work, for some reason, it must have been a glitch in the internet connection, so the game disconnect, after a ~2sec lag, the controllers were reset to default, can it be more stupid that that? Do you need to start the game w/o the internet to have the game not to login?

The game feels, at least I think so, very "consolish", bad menus with non-existent options for graphics, you need a mod to set the graphics down to a level where you easily can tell players from walls...

Some levels are just so bad, well, a lot of levels have poor level design and are just not fun in themselves. The only thing that is fun is if you are winning.

Graphics feels very unpolished in some areas, turn of shaders and the stretching is more than obvious on many things. In some areas you feel like a micromachine where you and other players are so small but everything else is to big.You know the feeling...

Maybe it's just me feeling this about UT3. =)

Re: Screenshots

Posted: Mon Apr 21, 2008 8:12 pm
by Fjoggs
No, it's the general feeling. UT3 is sadly crap. ;>

Re: Screenshots

Posted: Mon Apr 21, 2008 10:49 pm
by dichtfux
I saw UT3 videos on youtube and own-age and was shocked. Console games also came to my mind. Fremdschämen at it's best.

I wouldn't even waste the time to download and try a free demo of that game if I had the hardware to run it. And I even liked UT2003 a bit (when I was drunk).

Re: Screenshots

Posted: Tue Apr 22, 2008 7:03 am
by seremtan
actually you're right about UT3. "console" was my first thought too. my main problem with it is that the overwhelming majority of the retail maps are shit. they hyped warfare but then didn't bother to include any decent maps for it. the vehicles are more fun though, especially the necris, but why they had to replace the scorpion's main gun with that gay ball-throwing shitmuffin i don't know

as for telling the players from the backdrop, that's easy with team colours

also, those screens above are for UT2K4, which is better

Re: Screenshots

Posted: Sat Apr 26, 2008 10:02 pm
by seremtan
ok, i'm pretty much done with this map

Image

i suppose i should probably upload it somewhere but it's only a first effort and also weighs in at 45MB, which is somewhat on the large side for a UT2K4 map, even though i've compressed all the textures. bots play ok, though they never go for the MH/armour. i was hoping for more z-axis action but it plays a bit 'flat'

Re: Screenshots

Posted: Wed Apr 30, 2008 4:15 pm
by BJA
Haven't seen a "texture thread" so I guess it's ok to post it here.
Made some textures for practice purpose. The photo references are from a texture ressource pack made by Thomas Heß. The final textures were lit with a orange light in the lower left corner and a slight blue light in the right corner, so you can see better how the texture looks with different color themes.

Image
Overview:
http://www.bja-design.de/different/bja_ ... erview.jpg

Image
Overview:
http://www.bja-design.de/different/bja_ ... erview.jpg

Any suggestions for improvement?

Re: Screenshots

Posted: Wed Apr 30, 2008 5:11 pm
by WHAT!!
Long time lurker and admirer of everyones work. Here are some screens of some of the maps I've made for warsow clan arena in the last 2 months.

Ignore the fact that many of the skies are similar. I don't care for warsows stock textures but I'll use what I can get since I don't know how to create custom skies.

"Baby, I'm wet"

Image

Image

Image

"Baby, I'm stiff"

Image

Image

"Baby, I'm preggers" (my least favorite of the bunch, more of an experiment in movement than anything)

Image

Image

"I'm not keeping the baby, baby"

Image

Image

Image

And finally, the latest project I've been working on after I wrapped up the "baby" series, "Corporal Cuddling"

Image

Image

Image

Anywho, just thought I'd share. If anyone wants to play any of these and has Warsow, just hop on the IQ North American dedicated CA server.

<3

Re: Screenshots

Posted: Thu May 01, 2008 5:29 pm
by rgoer
looking good WHAT!!, I remember seeing your maps posted on the warsow mapping forums

haven't played it yet, but I'm looking forward to trying out corporal cuddling, looks like your best yet

Re: Screenshots

Posted: Sat May 03, 2008 10:02 am
by seremtan
BJA wrote:Haven't seen a "texture thread" so I guess it's ok to post it here.
Made some textures for practice purpose. The photo references are from a texture ressource pack made by Thomas Heß. The final textures were lit with a orange light in the lower left corner and a slight blue light in the right corner, so you can see better how the texture looks with different color themes.
that's a really sweet looking texture, but:

- it would work better as a model, particularly in light of the reference
- there's too much specular. i don't know if spec is mandatory in the d3 engine (it sure does seem to be, judging from all the d3 shots i've seen) but if it isn't i'd drop the spec on the stone and have it on the door only, but toned down to reflect the fact that it's an old door exposed to the elements and lost it's newly-painted shine some time ago
- the normal map leaves all the edges too smooth and clean for stone
- i'm also a bit confused as to why the stone in the spec/normal/diffuse combo is so much darker than the reference

re. the window texture - again, nice work but shouldn't the window glass be the only thing with strong specularity? either that or an alpha transparency to see inside

Re: Screenshots

Posted: Sat May 03, 2008 6:27 pm
by ALMighty
I'm posting beta 2 of this one in a minute...

[lvlshot]http://alm.gamedesign.net/images/shot0259.jpg[/lvlshot]
[lvlshot]http://alm.gamedesign.net/images/shot0258.jpg[/lvlshot]