The screenshot you posted after this shows the extremes. Firstly, the bottom shot is obviously a lod-related issue, where the person playing probably moved around fast and the full texture hadn't loaded in yet. I don't get this problem, since i'm on an nvidia card and have properly set up my cache/vt settings. I've also got 1.5gb of VRAM and 12gb of main RAM, so it's just not an issue for me. The shot above it is probably from that id uncompressed 1tb build and is nowhere near the quality you get in game. So both are wrong.Eraser wrote:Brisk, would you say that the game, for you, looks notably worse than what's been on display at E3, QuakeCon and all the screenshot and videomaterial released so far?
Because if that's the case then I can't help but think that either your game configuration or system settings are fucked (or there's a chance that it's due to a bug in the game).
While I haven't seen the game run in real-time with my own eyes, I just cannot imagine id Software showcasing a game at gaming expo showfloors that look like something they won't deliver to the consumers. That just makes no sense.
I'm not saying that the game was released in an acceptable state, obviously there are problems, but if the game looks as crap as many people want us to believe then I'm more inclined to think that it's a configuration problem or possibly a bug in the game than to think that the game (engine) is inherently flawed or that the assets are of such poor quality.
There's nothing wrong with mine or any other machine. Just browse this thread on the steam forums and you'll see how bad it is. Note that these kind of textures are EVERYWHERE in the world and not something you have to struggle to look for. The Mayors office for example is surrounded by paintings and other models that are literally smeared in shit textures. There is either something dramatically wrong with the way RAGE is loading textures, or the textures themselves are low res. Hopefully it's the former and it will be fixed, but if it's the latter, then megatextures (lol) was the worst idea ever and id's reputation for making next-level engines was just shot to shreds.