Posted: Sun May 01, 2005 11:42 pm
lolPext wrote:fuck off fjoggs. you just created an entire new style :icon14: wanna sex?
this fluid usage of textures is awesome!
lolPext wrote:fuck off fjoggs. you just created an entire new style :icon14: wanna sex?
this fluid usage of textures is awesome!
ahhh, i love that, nice job Vegard 8DFjoggs wrote:Always wanted to create a slightly different base map for quake3, so here's a little test.
The lighting is a bit bright atm.
Don't know if you've read this but have a scan through it and take note of the 1st couple of sections about using a map template. http://www.quake3bits.com/htm/tutorials ... g_maps.htmKaziganthe wrote:http://www.planetquake.com/kaziganthe/t ... review.jpg
Working on my terrain modelling. I kept wondering how to create new polygons when i made a cave or something, and then remembered negative extracting. Doh! :P
bork[e] wrote:[lvlshot]http://www.members.cox.net/borke/1.jpg[/lvlshot]
:icon14:
ps. Farcry.
It's not yours. This thread is mainly to show of projects the you are working on.bork[e] wrote:What is it?
Nice start. When you begin your model from a cylinder primitive, note that Max wastes two tris on the cap every time - unless you need that centre vertex for something, it's a good idea to get rid of them. Converting to Editable Poly is the quickest way to do this, it will usually retriangulate more cleanly. When you switch to models for geometry you get massive power over where each triangle goes, but you also get the responsibility to make sure each triangle counts.Kaziganthe wrote:[lvlshot]http://www.planetquake.com/kaziganthe/terrain_mesh.jpg[/lvlshot]
woot
Damn I thought you said porno video for a secondLenard wrote:I am making a promo video!
Your school is made of Lego?[acid] wrote:got my old password back \o/
dunno if i already posted this here. it's my former school and i'm working on it for almost half a year now.. it's so huge. gekitsu is helping me with textures.
[lvlshot]http://www.planetquake.com/acid/misc/flveg_01.jpg[/lvlshot]
[lvlshot]http://www.planetquake.com/acid/misc/flveg_02.jpg[/lvlshot]
If there is a q2 mod with per pixel lighting, where is the q3 one? WTFKaziganthe wrote:I need to stop hogging this thread :P
Everything's working really well except for the fucking grate(and the shadow generated from it)
http://www.tenebrae2.com/Lenard wrote: If there is a q2 mod with per pixel lighting, where is the q3 one? WTF