Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: Screenshots

Post by Kat »

a13n wrote:
sock wrote:but I do have a lot of lunchbreaks and a laptop!
What a nerd if that were to be true!
You misread, sock *eats* laptops at lunchbreaks. What else would you do with one at lunch except eat it?
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
wattro
Posts: 375
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Re: Screenshots

Post by wattro »

that explains why sock is so jaundiced
sock
Posts: 424
Joined: Sat Sep 09, 2000 7:00 am

Re: Screenshots

Post by sock »

nerd
–noun Slang.
1. a stupid, irritating, ineffectual, or unattractive person.
2. an intelligent but single-minded person obsessed with a nonsocial hobby or pursuit: a computer nerd.
I think anyone who spends some time working as a Level Designer (job/hobby) has to have some nerd tendencies otherwise they would never get over the initial hurdle of learning the editor. I am sure it could be said that people that hang out in a mapping forum for a 8 year old game are geeks as well!
geek Slang.
–noun
1. a peculiar or otherwise dislikable person, esp. one who is perceived to be overly intellectual.
2. a computer expert or enthusiast (a term of pride as self-reference, but often considered offensive when used by outsiders.)
3. a carnival performer who performs sensationally morbid or disgusting acts, as biting off the head of a live chicken.
Sims
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

Beta shots of my latest level for Warsow, Corporal Cuddling. Thanks hipshot for the rad textures :)

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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

sock wrote:
geek Slang.
–noun
3. a carnival performer who performs sensationally morbid or disgusting acts, as biting off the head of a live chicken.
Yup, that's us alright. I hate how feathers get stuck between my teeth. Yech!
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Re: Screenshots

Post by bork[e] »

:olo:

Love that second screenie WHAT!, very smooth and looks to be a pretty fast moving map. :up:
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

It's the fastest map I think anyone has ever played for warsow CA. Warsow has wall jumps so you can rocket wall jump. Which makes for EXTREMELY fast gameplay. It makes every quake so far look slower than molasses on a cold day.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Just finished up the grenades. Not much else to say really, they are grenades! How much info do you need on pineapples these days? To cook the grenade simply hold the red button on the top, serve with a little chicken, and you have a perfect gib sandwich:

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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Nit-pick, but shouldn't there be a safety pin or other mechanism on that thing - in case someone fumbles and it lands on the ground, red-button side down?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Nah, its the future. Its more fun when things dont have a safety :D
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

Maybe the red button as two levels of clickage.

First click = armed.
Pressed further into grenade (second click) = start cooking

Press again to pop button out to disarm.
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

New map using Hipshots stuff again. A smaller 2 vs 2 map.

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Totally a rip off of the style in "solar", but it's honestly my favorite looking quake 3 map in quite some time. I <3 hipshots work to death.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: Screenshots

Post by +JuggerNaut+ »

that looks hot
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

New work in progress shots. My buddy Lucas and I are doing one map each with the same texture set and releasing them together. Hopefully they'll get a good reception.

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I need to figure out how to import the warsow player models and throw them up on that pillar like a statue.. Hrm... Wish I had a md3 of "David" to put in there since it fits the kind of hellenistic theme.... :smirk:
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Screenshots

Post by dichtfux »

What's left of the ceiling above those arched doors feels a bit thin.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

WHAT!!, you produce some solid stuff, but something is KILLING those shots for me... This is GAME BREAKING STUFF!!!!

Please cycle the texture on the broken floor tiles so that they are all random in that first pic! :p

Great shots though!
WHAT!!
Posts: 81
Joined: Tue Apr 22, 2008 7:26 pm

Re: Screenshots

Post by WHAT!! »

In the 2nd screenshot? I'm kind of building things upwards. More will go on top so it doesn't seem like you could step through the roof with a hard thrust of the foot.

I'm not sure what you mean by "breaking stuff"....?

edit: I am assuming you meant it would be too much for the computer to work out considering the engine is fairly dated so I booted it up an old computer of mine (2.0 ghz amd 1 gig of ram onboard video) and it still ran around 75 fps on fairly decent settings. :confused:
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

o'dium means that the tiles pieces that are broken off all have the same texture alignment... no variety so not as convincing
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Yeah, exactly. Its not going o hurt it at all, but my eyes have been trained to anything that looks odd since going into game dev... So I spotted that :p Its a very easy fix though, very easy :p
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

o'dium wrote:but my eyes have been trained to anything that looks odd since going into game dev...
They make your eyeballs run an obstacle course followed by a five mile hike or something?
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: Screenshots

Post by Plan B »

All bullshit aside, it has to be said, I envy your modeling/texturing skills o'dium, quality stuff.
Any ETA on that fucker you're working on, though?
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

didnt even notice the tile thing until it was pointed out. And even then it took me a few seconds to actually get what o'dium was saying.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

Soon mate, alphas out real soon. When it hits, Q3W will know about it, dont worry :p
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

o'dium wrote:Soon mate, alphas out real soon. When it hits, Q3W will know about it, dont worry :p

Looking forward to that :)
[url]http://www.g0th.se[/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

ATM we have a little snag with the weapons. .md5mesh messes up/ignores the models smoothing groups and uses its own, so the locals are all inneed of being redone :( But on the plus side we found it it by doing the animations, and we now have .md5mesh and .md5anim files working great. So, fingers crossed, soon!
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