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Re: Screenshots
Posted: Fri Jun 13, 2008 6:24 am
by st3ady
heres the start of my first quake 3 map!!1 woot
to do list:
fix water shader problem
placement of items
texture
lighting
Re: Screenshots
Posted: Fri Jun 13, 2008 4:00 pm
by neoplan
nice! is that costanza textures?
Re: Screenshots
Posted: Fri Jun 13, 2008 6:26 pm
by seremtan
textureS?
btw you really need a custom bouncepad shader. that vanilla doesn't look good there. how about UT-style jumppads? you'd need to look into how 'emitter'-style shaders work though (the ones that create snowstorms and smoke stacks). if you can find a copy of particle studio somewhere that would probably speed things up greatly
Re: Screenshots
Posted: Fri Jun 13, 2008 6:49 pm
by o'dium
How do you know it doesnt look good when its not even textured...? :s
Re: Screenshots
Posted: Fri Jun 13, 2008 7:32 pm
by o'dium
Re: Screenshots
Posted: Fri Jun 13, 2008 9:44 pm
by seremtan
o'dium wrote:How do you know it doesnt look good when its not even textured...? :s
bottom left screen. tell me that's not a vanilla jumppad
Re: Screenshots
Posted: Fri Jun 13, 2008 9:59 pm
by obsidian
Perhaps it's just a filler until he finds something more appropriate? Besides, the Q3 JP's aren't bad, they're just old-school.
Re: Screenshots
Posted: Fri Jun 13, 2008 10:30 pm
by o'dium
All I'm saying is maybe the maps not supposed to be white. Its untextured. Its perfectly possible that hes added that as a test, or even that he plans to have the same metal floor there
General rule: When people put "textures" on a todo list, it usually means you need to ignore the textures if they stand out a LOT from the rest
You know I'm right bitches

Re: Screenshots
Posted: Sat Jun 14, 2008 1:30 am
by st3ady
o'dium was right hehe but I'm using the simple concrete texture from evillair's awesome dsitexture pack:
http://www.evillair.net/v2/index.php?op ... &Itemid=49
Not sure which direction I'll take it texture wise, might just stick to a minimalism type thing just for fun
cool screenshots o'dium!
Re: Screenshots
Posted: Sat Jun 14, 2008 5:08 am
by ALMighty
o'dium: That looks really good, especially the third shot.
Re: Screenshots
Posted: Sat Jun 14, 2008 5:41 am
by Silicone_Milk

Progressive. Lots of time wasted watching tv.
Re: Screenshots
Posted: Sun Jun 22, 2008 10:39 pm
by $NulL

Not really happy with the wood texturing on the left building, I think the rest is pretty good though.
And my big ass blue radiant

Re: Screenshots
Posted: Mon Jun 23, 2008 9:06 am
by WHAT!!
Nice map but... Staind...?
Really...?

Re: Screenshots
Posted: Mon Jun 23, 2008 9:57 am
by Hipshot
Ground cobbles has way to much shadows in it... looks strange. What game is it, cod4?
Re: Screenshots
Posted: Mon Jun 23, 2008 12:38 pm
by $NulL
I dunno Hipshot, i rather like them like that. I had them at a lower contrast initially and I didnt think it looked as good. The game is Urban Terror btw.
Re: Screenshots
Posted: Mon Jun 23, 2008 11:04 pm
by Hipshot
Instead of desaturation, maybe a better idea would be to blend some dirt or just replace it with some other texture... but I guess it looks ok. It's just so strange with shadows so defined in that area, the shadow sharpness looks like the texture photo source was taken on a sunny day...
Re: Screenshots
Posted: Wed Jun 25, 2008 4:46 am
by MackXX
Just goofing with some lighting after screwing around with brushes for the last few days.
Re: Screenshots
Posted: Wed Jun 25, 2008 9:23 am
by o'dium
I have some damn Quake 2 style shots from OverDose with loads of new work to show, but the damn FTP has been down for a week with no explanation

Re: Screenshots
Posted: Wed Jun 25, 2008 11:46 am
by Kaz
Well damn.
Re: Screenshots
Posted: Wed Jun 25, 2008 12:49 pm
by o'dium
Damn damn...
Re: Screenshots
Posted: Thu Jun 26, 2008 1:25 pm
by MackXX
Testing new sky and made a rock wall
-fastest compile
Re: Screenshots
Posted: Thu Jun 26, 2008 2:42 pm
by obsidian
It looks like you have sparklies in that second screenshot. You may have lots of T-juncs that you need to fix.
Re: Screenshots
Posted: Thu Jun 26, 2008 3:16 pm
by MackXX
obsidian wrote:It looks like you have sparklies in that second screenshot. You may have lots of T-juncs that you need to fix.
Yeah, I rotated the collection of brushes that make the rockwall on a 45 degree angle and it messes it up. I experimented by creating the rockwall with a terrian generator (based on a height map) then importing it in and flipping it on it's side. There's so many T-Juncs when I rotate the bloody thing that I'm probably going to have to do it the old fashioned way brush by brush. Blegh.
Re: Screenshots
Posted: Thu Jun 26, 2008 5:39 pm
by WHAT!!
My latest titled "Whats Paradigm"

Re: Screenshots
Posted: Thu Jun 26, 2008 6:23 pm
by g0th-
My first day in Zbrush.. this program is just crazy.
688 tris, render in modo with normal and occlusion map baked from from a Zbrush model.
and no it's not a stone dildo.
[lvlshot]http://www.g0th.se/pics/zbrush_test02.jpg[/lvlshot]