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Re: Screenshots
Posted: Wed Aug 20, 2008 11:17 pm
by Kaz
[lvlshot]http://qexpo.tastyspleen.net/uploaded/11/basement_ingame3.jpg[/lvlshot]
Beginning to detail my Basement remake for Nexuiz
[lvlshot]http://qexpo.tastyspleen.net/uploaded/11/basement_radiant12.jpg[/lvlshot]
Side-by-side with the original
Re: Screenshots
Posted: Thu Aug 21, 2008 1:42 am
by fKd
nice stuff man

i like the light and shadow work
Re: Screenshots
Posted: Thu Aug 21, 2008 11:00 am
by o'dium
Look better in OverDose kaz *cough*

Re: Screenshots
Posted: Thu Aug 21, 2008 2:57 pm
by o'dium
Couple of new technology shots for you. First up is a nicer look at terrain blending on terrain models, followed by support for curves and patches.
Some more shots. First up we have of course the shadow mapping. Our lighting engine is per pixel, like Doom 3's, however unlike Doom 3, which uses hard edged stencil shadows, we use shadow maps. This means quality wise, we have a much much nicer effect, because the shadows are smoother, plus alpha tested surfaces like grates, foliage etc can cast shadows now, which is impossible with stencil shadowing. At the moment, we haven't added any shadow filtering options (Such as how blurred or smooth the shadow is) so the shadows are shown here in raw form. Secondly, a screenshot showing our .md5mesh and .md5anim support. Now, I know you cant exactly tell an animation from a screen shot, so don't worry... It will all be revealed soon enough...

Re: Screenshots
Posted: Thu Aug 21, 2008 8:32 pm
by o'dium
Re: Screenshots
Posted: Thu Aug 21, 2008 10:26 pm
by WHAT!!
Is all the development you're doing open source? I would love to get you together with the Warsow devs to help improve some shit with our game.
Re: Screenshots
Posted: Sat Aug 23, 2008 12:19 am
by kloffy
Cool technology you've got there o'dium. Can't wait to see what you come up with next, and especially how it's all going to play together!

Re: Screenshots
Posted: Sat Aug 23, 2008 1:34 pm
by monaster
@ o'dium: Your last 7 screenshots or scrnsht-hotlinks seem to be broken since they neither show up inside the forum nor can I visit the "q2evolved" site containing them. Or has that become common (I remember to have read something like "My site is temporarily down atm -surprise surprise" in another thread).
Re: Screenshots
Posted: Sat Aug 23, 2008 2:39 pm
by o'dium
You know i have no CLUE whats going on right now... The sites down, but not for everybody... I'm really starting to get pissed off with it...
I'll be getting new hosting soon, fucking shite...
Re: Screenshots
Posted: Mon Aug 25, 2008 9:05 am
by fKd
another shot of what im working on

Re: Screenshots
Posted: Wed Sep 03, 2008 2:51 am
by WHAT!!
New map I just put on my server. "Warm and Sticky"
It's a warsow map so if you have the game and want to play it on a server connect to "so.nuclearfallout.net". That's mah server

Re: Screenshots
Posted: Wed Sep 03, 2008 12:28 pm
by ix-ir
That is very smart WHAT!!, my only suggestion is that it might look better if the cel shader lines were a little thinner, so it's no longer even that visibly cel shaded and it becomes more about helping define the shapes.
Re: Screenshots
Posted: Wed Sep 03, 2008 12:48 pm
by o'dium
Guys, as you all probably know Q2E.com is down, and who knows how long for.
The good news is I bought a new domain from a new host based in the UK last week, and I'm currently in the progress of merging everything. I've already made the new Team Blur site and new OverDose site, as well as the new Forums software. Plus Berserks already hard at work on the Media wiki.
You can see the new site, but be warned, the media section is empty and the forums, while looking slick, dont have the old content in yet
http://www.teamblurgames.com/overdose.
Re: Screenshots
Posted: Wed Sep 03, 2008 1:33 pm
by WHAT!!
ix-ir wrote:That is very smart WHAT!!, my only suggestion is that it might look better if the cel shader lines were a little thinner, so it's no longer even that visibly cel shaded and it becomes more about helping define the shapes.
I don't have any control over the outlines. They are drawn by warsow not me

Re: Screenshots
Posted: Wed Sep 03, 2008 4:48 pm
by obsidian
o'dium wrote:Guys, as you all probably know Q2E.com is down, and who knows how long for.
The good news is I bought a new domain from a new host based in the UK last week, and I'm currently in the progress of merging everything. I've already made the new Team Blur site and new OverDose site, as well as the new Forums software. Plus Berserks already hard at work on the Media wiki.
You can see the new site, but be warned, the media section is empty and the forums, while looking slick, dont have the old content in yet
http://www.teamblurgames.com/overdose.
Why didn't you just get the new host and transfer the existing domain? That way you still get to keep the original domain.
Re: Screenshots
Posted: Wed Sep 03, 2008 5:52 pm
by o'dium
Because we wanted a fresh name. Its now
http://www.teamblurgames.com. We also have new software, new forum software, a new PHP coded site etc etc...
Plus the only reason this was done is because the old host was down. Again. For a week. And we STILL dont have access to the files.
Re: Screenshots
Posted: Fri Sep 05, 2008 2:40 pm
by jal_
WHAT!! wrote:Is all the development you're doing open source? I would love to get you together with the Warsow devs to help improve some shit with our game.
Don't let the screenies flash you WHAT!! If we don't use realtime rendering is because of our end user politics, not because Vic has any trouble with them.
Re: Screenshots
Posted: Fri Sep 05, 2008 5:14 pm
by ix-ir
End user politics?
Re: Screenshots
Posted: Fri Sep 05, 2008 5:26 pm
by jal_
Arf, sorry, I wanted to make it the shortest I could because it is offtopic. Got the opposite result.

It meant: Being able to run the game with default settings (this is with ppl enabled) on a mid end computer at the fps ratios a competitive player expects + backwards compatibility with q3 maps.
Summing up: We want a player with a normal computer to be able to play a totally smooth game while looking pretty much the same as it looked in the screenshots. Something I've never been able to do with any other game

Re: Screenshots
Posted: Fri Sep 05, 2008 5:53 pm
by o'dium
I think you need to look up normal...
Quake 3 isn't cutting edge anymore. I can play it on my phone, lol.
But I see what your saying.
Re: Screenshots
Posted: Fri Sep 05, 2008 8:36 pm
by jal_
Re: Screenshots
Posted: Fri Sep 05, 2008 9:14 pm
by WHAT!!
Looks like you're doing an update to the engine then.
Re: Screenshots
Posted: Sat Sep 06, 2008 11:09 am
by seremtan
the turquoisey one is nice but the top one needs some kind of work with the lightmaps
also: BROKEN FLOOR TILES
Re: Screenshots
Posted: Sat Sep 06, 2008 11:16 am
by o'dium
I agree. That rock is whats making the shots look poor. But the floor is so bland...
I think its because I'm used to seeing decals everywhere these days.
Re: Screenshots
Posted: Sat Sep 06, 2008 12:04 pm
by voodoochopstiks
Just go somewhere else with your engine odium, I've seen very few posts lately by you where you are not raising up your engine or your game to the skies. Those goddamn dev vids and everything, so much content on this which is about something I don't like, I come to see good levels, not your engine. You make my visits to this forum worse, you're really good at poking at some special nerve in my head.
Anyone else feel like this?