Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
fKd
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Re: Screenshots

Post by fKd »

what im working on at the mo, q3pwdm2

ImageImage
Fjoggs
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Re: Screenshots

Post by Fjoggs »

Haven't posted a few shots in ages, so I thought i might aswell post these. Very early shots of what's one of my entrys in the #cpmpickup contest.

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fKd
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Re: Screenshots

Post by fKd »

looking slick man.
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MKJ
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Re: Screenshots

Post by MKJ »

nice lighting. dont care much for the floortextures though :/
nitin77
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Re: Screenshots

Post by nitin77 »

fkd,

I like what you're doing with the green lighting there.
g0th-
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Re: Screenshots

Post by g0th- »

Very nice Fjoggs
[url]http://www.g0th.se[/url]
Hr.O
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Re: Screenshots

Post by Hr.O »

Fjoggs wrote:Haven't posted a few shots in ages, so I thought i might aswell post these. Very early shots of what's one of my entrys in the #cpmpickup contest.
hmm familiar overly sanitized style :p
g0th-
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Re: Screenshots

Post by g0th- »

Just submitted this map to the make something unreal contest.

[lvlshot]http://www.g0th.se/pics/windbook/wip01.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip02.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip03.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip04.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip05.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip06.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip07.png[/lvlshot]
[url]http://www.g0th.se[/url]
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GONNAFISTYA
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Re: Screenshots

Post by GONNAFISTYA »

I remember that one. Nice :up:
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monaster
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Re: Screenshots

Post by monaster »

Me too. This might be Quake3world, but dammit, this one looks sweet! Especially the stone column turned out to be a real eye catcher since you posted the first scrnshts of it a few weeks/months ago. :up: :up:
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phantazm11
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Re: Screenshots

Post by phantazm11 »

Good luck with the contest g0th. Map looks great!
dichtfux
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Re: Screenshots

Post by dichtfux »

I also remember that one, looks great!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
g0th-
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Re: Screenshots

Post by g0th- »

Thanks everyone :)
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WHAT!!
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Re: Screenshots

Post by WHAT!! »

fKd wrote:what im working on at the mo, q3pwdm2

ImageImage

This looks awesome. I can't wait to see it.
surgeon62
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Re: Screenshots

Post by surgeon62 »

monaster wrote:Me too. This might be Quake3world, but dammit, this one looks sweet! Especially the stone column turned out to be a real eye catcher since you posted the first scrnshts of it a few weeks/months ago. :up: :up:
WOW! I agree.
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

heh. nothing super duper amazing. Actually, not amazing at all.

Just converted Evil Lair's eq2 texture set to Call of Duty 4 and I'm playing with brushes to try to break up repetitive shapes and straight edges.

[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/sexy.jpg[/lvlshot]

I would love some suggestions on something interesting to do with the brushes to add some visual spice.
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Whiskey 7
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Re: Screenshots

Post by Whiskey 7 »

g0th- wrote:Just submitted this map to the make something unreal contest.

Need a link please mate :D :D
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wattro
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Re: Screenshots

Post by wattro »

Silicone_Milk wrote:heh. nothing super duper amazing. Actually, not amazing at all.

Just converted Evil Lair's eq2 texture set to Call of Duty 4 and I'm playing with brushes to try to break up repetitive shapes and straight edges.

[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/sexy.jpg[/lvlshot]

I would love some suggestions on something interesting to do with the brushes to add some visual spice.
- loosen a panel, as if someone was just checking something behind it
- all your brushes are planar (except the cylinders - are those lights?)
- why not build the lights into the support beams
- something different on either top or bottom, but not the same on both top and bottom
- the part in the middle is a big pile of empty, if it's housing those cylinders, then make it way lower and tighter and focus on sizing it around the cylinders
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

Yeah I mixed up the texturing while I was waiting to hear some feedback.

This is what I came up with
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/mixed_together.jpg[/lvlshot]

Lights are on the bottom. Some are on, some are off.

The cylinders in the middle area are pipes.

-I'm diggin the loose panel idea.
-I've been thinking about building lights into the support beam.
-I see what you mean about all the empty. I was going to add a little more detail but I think I want to try to give it a clastrophobic feel. Tight and gritty should be what I'm aiming for.

Thanks a ton for the feedback. It's going to help me out a lot :)

Here's another shot of another prefab I threw together today to help break up the wall:
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/slanted_pillar1.jpg[/lvlshot]
codey-
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Re: Screenshots

Post by codey- »

Hi all,

just some screenshots from Herring, a map I made for Urban Terror.

Image

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Image

Image

For anybody interested more info here
g0th-
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Re: Screenshots

Post by g0th- »

Whiskey 7 wrote:
g0th- wrote:Just submitted this map to the make something unreal contest.

Need a link please mate :D :D
You can download it at: http://www.g0th.se/files/DM-Windbook-rc2.rar


Codey: Those shots looks nice.
[url]http://www.g0th.se[/url]
jkoder
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Re: Screenshots

Post by jkoder »

codey- wrote:Hi all,

just some screenshots from Herring, a map I made for Urban Terror.
....
Nice work, looks really good for Quake3.
o'dium
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Re: Screenshots

Post by o'dium »

I agree it looks great, only thing making me double look was the water which doesnt quite match the quality everywhere else.
Fjoggs
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Re: Screenshots

Post by Fjoggs »

I agree, the water does look kinda meh. Everything else looks great though!
$NulL
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Re: Screenshots

Post by $NulL »

The water looks better with urban terrors new engine mods:

Image
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