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Re: Screenshots
Posted: Tue Oct 14, 2008 11:25 pm
by fKd
what im working on at the mo, q3pwdm2


Re: Screenshots
Posted: Tue Oct 14, 2008 11:44 pm
by Fjoggs
Re: Screenshots
Posted: Wed Oct 15, 2008 1:37 am
by fKd
looking slick man.
Re: Screenshots
Posted: Wed Oct 15, 2008 7:55 am
by MKJ
nice lighting. dont care much for the floortextures though :/
Re: Screenshots
Posted: Wed Oct 15, 2008 8:45 am
by nitin77
fkd,
I like what you're doing with the green lighting there.
Re: Screenshots
Posted: Wed Oct 15, 2008 7:27 pm
by g0th-
Very nice Fjoggs
Re: Screenshots
Posted: Thu Oct 16, 2008 5:02 pm
by Hr.O
Fjoggs wrote:Haven't posted a few shots in ages, so I thought i might aswell post these. Very early shots of what's one of my entrys in the #cpmpickup contest.
hmm familiar overly sanitized style

Re: Screenshots
Posted: Sat Oct 18, 2008 4:07 am
by g0th-
Just submitted this map to the make something unreal contest.
[lvlshot]http://www.g0th.se/pics/windbook/wip01.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip02.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip03.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip04.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip05.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip06.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/windbook/wip07.png[/lvlshot]
Re: Screenshots
Posted: Sat Oct 18, 2008 4:48 am
by GONNAFISTYA
I remember that one. Nice

Re: Screenshots
Posted: Sat Oct 18, 2008 12:01 pm
by monaster
Me too. This might be Quake3world, but dammit, this one looks sweet! Especially the stone column turned out to be a real eye catcher since you posted the first scrnshts of it a few weeks/months ago.

Re: Screenshots
Posted: Sat Oct 18, 2008 5:58 pm
by phantazm11
Good luck with the contest g0th. Map looks great!
Re: Screenshots
Posted: Sat Oct 18, 2008 6:17 pm
by dichtfux
I also remember that one, looks great!
Re: Screenshots
Posted: Sun Oct 19, 2008 6:25 pm
by g0th-
Thanks everyone

Re: Screenshots
Posted: Sun Oct 19, 2008 9:21 pm
by WHAT!!
fKd wrote:what im working on at the mo, q3pwdm2


This looks awesome. I can't wait to see it.
Re: Screenshots
Posted: Thu Oct 23, 2008 4:01 pm
by surgeon62
monaster wrote:Me too. This might be Quake3world, but dammit, this one looks sweet! Especially the stone column turned out to be a real eye catcher since you posted the first scrnshts of it a few weeks/months ago.

WOW! I agree.
Re: Screenshots
Posted: Sat Oct 25, 2008 6:15 am
by Silicone_Milk
heh. nothing super duper amazing. Actually, not amazing at all.
Just converted Evil Lair's eq2 texture set to Call of Duty 4 and I'm playing with brushes to try to break up repetitive shapes and straight edges.
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/sexy.jpg[/lvlshot]
I would love some suggestions on something interesting to do with the brushes to add some visual spice.
Re: Screenshots
Posted: Sun Oct 26, 2008 7:56 am
by Whiskey 7
g0th- wrote:Just submitted this map to the make something unreal contest.
Need a link please mate
Re: Screenshots
Posted: Sun Oct 26, 2008 9:56 am
by wattro
Silicone_Milk wrote:heh. nothing super duper amazing. Actually, not amazing at all.
Just converted Evil Lair's eq2 texture set to Call of Duty 4 and I'm playing with brushes to try to break up repetitive shapes and straight edges.
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/sexy.jpg[/lvlshot]
I would love some suggestions on something interesting to do with the brushes to add some visual spice.
- loosen a panel, as if someone was just checking something behind it
- all your brushes are planar (except the cylinders - are those lights?)
- why not build the lights into the support beams
- something different on either top or bottom, but not the same on both top and bottom
- the part in the middle is a big pile of empty, if it's housing those cylinders, then make it way lower and tighter and focus on sizing it around the cylinders
Re: Screenshots
Posted: Sun Oct 26, 2008 10:22 am
by Silicone_Milk
Yeah I mixed up the texturing while I was waiting to hear some feedback.
This is what I came up with
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/mixed_together.jpg[/lvlshot]
Lights are on the bottom. Some are on, some are off.
The cylinders in the middle area are pipes.
-I'm diggin the loose panel idea.
-I've been thinking about building lights into the support beam.
-I see what you mean about all the empty. I was going to add a little more detail but I think I want to try to give it a clastrophobic feel. Tight and gritty should be what I'm aiming for.
Thanks a ton for the feedback. It's going to help me out a lot
Here's another shot of another prefab I threw together today to help break up the wall:
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/slanted_pillar1.jpg[/lvlshot]
Re: Screenshots
Posted: Sun Oct 26, 2008 6:34 pm
by codey-
Hi all,
just some screenshots from Herring, a map I made for Urban Terror.
For anybody interested more info
here
Re: Screenshots
Posted: Sun Oct 26, 2008 8:23 pm
by g0th-
Whiskey 7 wrote:g0th- wrote:Just submitted this map to the make something unreal contest.
Need a link please mate
You can download it at:
http://www.g0th.se/files/DM-Windbook-rc2.rar
Codey: Those shots looks nice.
Re: Screenshots
Posted: Tue Oct 28, 2008 12:39 pm
by jkoder
codey- wrote:Hi all,
just some screenshots from Herring, a map I made for Urban Terror.
....
Nice work, looks really good for Quake3.
Re: Screenshots
Posted: Tue Oct 28, 2008 6:44 pm
by o'dium
I agree it looks great, only thing making me double look was the water which doesnt quite match the quality everywhere else.
Re: Screenshots
Posted: Tue Oct 28, 2008 6:48 pm
by Fjoggs
I agree, the water does look kinda meh. Everything else looks great though!
Re: Screenshots
Posted: Tue Oct 28, 2008 8:16 pm
by $NulL
The water looks better with urban terrors new engine mods:
