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Re: Screenshots

Posted: Thu Oct 30, 2008 9:36 am
by jal_
We should come to some agreement on always mentioning from what game the screenies are. I hate when I can't figure it out :)

Re: Screenshots

Posted: Thu Oct 30, 2008 3:15 pm
by BJA
Finished my little cartoonish environment, rendered in 3ds max with mental ray and an ink 'n' paint material.

Image

HighRes:
http://www.bja-design.de/different/comi ... nal_01.jpg

3ds max viewport overview:
http://www.bja-design.de/different/comi ... iew_01.jpg
http://www.bja-design.de/different/comi ... iew_02.jpg

Re: Screenshots

Posted: Thu Oct 30, 2008 3:22 pm
by MKJ
n1

Re: Screenshots

Posted: Thu Oct 30, 2008 4:13 pm
by Castle
BJA

Do I spy simple collision hulls?
What engine is that?
Because if you managed to get quake 3 to look that way you should try and make it into a game and sell it!

Re: Screenshots

Posted: Thu Oct 30, 2008 4:17 pm
by obsidian
It's a 3ds Max render, it hasn't been imported into any particular game.

Re: Screenshots

Posted: Thu Oct 30, 2008 8:46 pm
by BJA
As already mentioned, this is not an ingame scene, but rendered in 3ds max.

Re: Screenshots

Posted: Fri Oct 31, 2008 12:32 am
by Kaz
To be clear: the shot isn't in-game. Rather, it's a shot from 3dsMax.

Re: Screenshots

Posted: Fri Oct 31, 2008 3:33 am
by obsidian
:owned:

Image

Re: Screenshots

Posted: Fri Oct 31, 2008 11:43 am
by o'dium
Awesome BJA, turned out great!

Re: Screenshots

Posted: Fri Oct 31, 2008 6:43 pm
by Silicone_Milk
Wow Obsidian! That's amazing! What engine is that for? :smirk:

Re: Screenshots

Posted: Fri Oct 31, 2008 10:08 pm
by a13n
Silicone_Milk wrote:Wow Obsidian! That's amazing! What engine is that for? :smirk:
I bet it's for mozilla... on the fly.

Re: Screenshots

Posted: Tue Nov 04, 2008 6:13 am
by Silicone_Milk
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0015-5.jpg[/lvlshot]
[lvlshot]http://i12.photobucket.com/albums/a242/caldiar/shot0016-7.jpg[/lvlshot]

More shots of Objective B area for a CoD 4 map I'm working on.

Something looks off with this tank though and I'm not entirely sure what it is. Any thoughts/suggestions?

Ignore the temporary fence and yellow texture.

Re: Screenshots

Posted: Tue Nov 04, 2008 6:50 am
by a13n
Silicon, that yellow texture has really a nice atmosphere of being under construction. :up:

Re: Screenshots

Posted: Wed Nov 05, 2008 6:45 pm
by seremtan
poking around in some disks from a few years back and found these

not WIP or even ever finished but what the hell :tard:

[lvlshot]http://img47.imageshack.us/img47/6922/ctf1417kn9.jpg[/lvlshot]

[lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]

[lvlshot]http://img239.imageshack.us/img239/7341/stchctf12hospitalwalkte8.jpg[/lvlshot]

[lvlshot]http://img525.imageshack.us/img525/1645/stchctf1511tj0.jpg[/lvlshot]

Re: Screenshots

Posted: Thu Nov 06, 2008 2:06 pm
by Kat
I remember those. We're old. :o\

Re: Screenshots

Posted: Thu Nov 06, 2008 2:15 pm
by Kaz
:(

Re: Screenshots

Posted: Thu Nov 06, 2008 2:37 pm
by surgeon62
seremtan wrote: [lvlshot]http://img47.imageshack.us/img47/7893/ctf1421lv3.jpg[/lvlshot]
Any chance of you finishing this one... it looks like a nice layout. Even a beta version would be cool.

Re: Screenshots

Posted: Thu Nov 06, 2008 7:03 pm
by seremtan
hmm i think the map/bsp files are either long gone or buried deep in the bowels of my archive CD collection, and it wouldn't have worked with bots

also, i've just noticed a shader sorting issue with the steam in the pic you've just quoted. it's drawing behind the water. yik

Re: Screenshots

Posted: Fri Nov 07, 2008 3:25 pm
by Plan B
Me likey, seremtan, trippeh!
That curvy spiralling staircase shit looks like a nightmare for botplay, or human play for that matter, but you probably were just experimenting with aethetics anyway.
The basketball court one looks like a winner, for gameplay purposes.
Those are all q3 renders, right? Amazing how good it looks, still.

Re: Screenshots

Posted: Tue Nov 11, 2008 11:16 am
by Kat
These are shots from the final submissions to Unearthly Challenge 08.

Modelled in Blender, c.26k tris. Rendered in Quake 4.

Image

Image

Re: Screenshots

Posted: Tue Nov 11, 2008 3:30 pm
by obsidian
Is this the same map I'm thinking of or does it look very different than when I last saw these screenshots (green).

Re: Screenshots

Posted: Tue Nov 11, 2008 6:41 pm
by Kat
I can't remember :confused: but our chat about those twirly things were for the handles on the doors you can just about see in the top shot. I've got to write something up on this so I'll post some more info when I can; in the end though I went with 2D templates put through crazybump which worked out surprisingly well.

Re: Screenshots

Posted: Thu Nov 13, 2008 6:32 am
by WHAT!!
Image

Image

Re: Screenshots

Posted: Thu Nov 13, 2008 11:41 pm
by rgoer
WHAT! I really like your work, this is looking good as usual

Re: Screenshots

Posted: Fri Nov 14, 2008 4:05 am
by WHAT!!
rgoer wrote:WHAT! I really like your work, this is looking good as usual
Thanks. I really have to learn how to work with textures though. I'm so tired of working from other peoples textures :(