Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Mon May 23, 2005 5:04 am
Yes, very early halo. I'd say early halo to pre-farcry... yes...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
corsair
Posts: 972 Joined: Fri May 18, 2001 7:00 am
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by corsair » Mon May 23, 2005 7:59 am
early halo.... i beg the differ, halo looks shit and megaman's shot has fancy textures and a very sweet ground, good job man, me loves. ;]
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Mon May 23, 2005 10:24 am
MegaMan44 wrote: Very early WIP:
That's looking nice. Is that an ASE terrain?
MegaMan44
Posts: 54 Joined: Mon Jun 18, 2001 7:00 am
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by MegaMan44 » Mon May 23, 2005 2:59 pm
thanks all of you
(motivation, yeah)
seremtan: no, no ase model. lwo model
MegaMan44
Posts: 54 Joined: Mon Jun 18, 2001 7:00 am
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by MegaMan44 » Mon May 23, 2005 5:30 pm
nope :/ ydnar doesnt seem to read this forum too often / has his hands on other important stuff
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Mon May 23, 2005 9:09 pm
Can you get lwo's into q2? Can't you do lwo>md3>md2?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Tue May 24, 2005 4:09 am
Kaziganthe wrote: although i would be there are some vertex limits.
What?
All I need to know is if there is a md3 to md2 converter. I am sure there is.
Survivor
Posts: 4202 Joined: Fri Dec 27, 2002 8:00 am
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by Survivor » Tue May 24, 2005 4:56 pm
Looking SWEET :icon34: That's my kind of map.
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Tue May 24, 2005 7:15 pm
that 2nd shot is stunning... but somehow familiar.
[acid]
Posts: 54 Joined: Mon Jul 19, 2004 7:00 am
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by [acid] » Tue May 24, 2005 7:34 pm
guess what: i love the cel shaded maps
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
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by SonicClang » Tue May 24, 2005 9:16 pm
ScrotcH', nice looking map. What's up with the mario screenshot?
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
ScrotcH'
Posts: 12 Joined: Tue May 24, 2005 4:29 pm
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by ScrotcH' » Wed May 25, 2005 12:54 am
Thanks for feedback, the mario shot is from an execution sequence. Those maps are all for the new Jailbreak, when a team is captured they get executed. I made a mario sequence for the one map.
Pext: It may look familiar, I had posted a shot of it over a year ago when it looked a lil different. Its part of an execution sequence as well.
Heres the old version -
http://www.planetquake.com/bkp/scrotch/jbpowsin2.jpg
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Wed May 25, 2005 1:20 am
Ahhh yes, I remember the map now from the last screen posted. :lol: Looks amazing btw!
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Wed May 25, 2005 4:27 am
Make that a platformer map!!!
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
SOAPboy
Posts: 8268 Joined: Sun Apr 13, 2003 7:00 am
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by SOAPboy » Wed May 25, 2005 5:10 am
ScrotcH' wrote: Thanks for feedback, the mario shot is from an execution sequence. Those maps are all for the new Jailbreak, when a team is captured they get executed. I made a mario sequence for the one map.
Pext: It may look familiar, I had posted a shot of it over a year ago when it looked a lil different. Its part of an execution sequence as well.
Heres the not young version -
http://www.planetquake.com/bkp/scrotch/jbpowsin2.jpg
People still play Q3A Jailbreak?
man that might be fun to play again..
[size=75][i]I once had a glass of milk.
It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.
I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
SonicClang
Posts: 209 Joined: Sun Mar 28, 2004 8:00 am
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by SonicClang » Wed May 25, 2005 1:31 pm
Very creative... the mario sequence that is. I like that.
The number 1 cause of death in games is panic.
[img]http://webpages.charter.net/sonicclang/small.jpg[/img]
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Wed May 25, 2005 1:48 pm
the newer one is definately better, scrotch :icon14:
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Fri May 27, 2005 7:36 am
[quote="ScrotcH'"][/quote]
that's an amazing looking map, man. nice job.
MegaMan44
Posts: 54 Joined: Mon Jun 18, 2001 7:00 am
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by MegaMan44 » Sat May 28, 2005 1:05 pm
from that screenshots your arches look like theyve got the wrong proportions
Pext
Posts: 4257 Joined: Thu Aug 28, 2003 7:00 am
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by Pext » Sat May 28, 2005 3:15 pm
awesome :icon14:
bork[e]
Posts: 4357 Joined: Tue Mar 23, 2004 8:00 am
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by bork[e] » Sat May 28, 2005 5:40 pm
lol, I saw Kaziganthe's first screenshot and didn't see the word "Inspiration:" at the top... I was amazed out of my mind for a minute.
Still looks great though!
MegaMan44
Posts: 54 Joined: Mon Jun 18, 2001 7:00 am
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by MegaMan44 » Sat May 28, 2005 10:42 pm
h noes, he's doing something with that weird nobody-wants-base-style theme !
you shoud really consider testing the layout first