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Re: Screenshots
Posted: Wed Feb 25, 2009 6:43 pm
by phantasmagoria
I'm a sculptor irl, which is why zbrush is making me warm inside

, it's potentially a truely digital way of working to create an object in real life. I enjoy sculpting and scrape a living together doing it, but there are too many people out there who are better and more experience at it than I am so they get more of the nice work, and all I end up doing is making moulds and cleaning their work up.
If I can put myself at the forefront of new technogoly then I can fuck grinding fibreglass off and the world will be my oyster.
Anyway, enough of my ramblings. Post more screenshots. I enjoy reading this thread.
Re: Screenshots
Posted: Thu Feb 26, 2009 12:00 pm
by Fjoggs
Those griphandlers on the smokegrenade makes sense to me. If there's something you don't wanna drop at your feet, it's a smokegrenade. Rainy days and gloves can make stuff slimey.

The ones I used during my time in the military had a teargas-effect aswell, just milder. (Which is common)
Re: Screenshots
Posted: Thu Feb 26, 2009 2:42 pm
by o'dium
You say the grips don't make much sense but totally ignore the button/pull tab/release catch
lol :P
Re: Screenshots
Posted: Tue Mar 03, 2009 2:48 am
by Hipshot
*bump*
Alpha stage right now. Only need to fix some lightmap errors, odd texture alignments, go over clipping and some other small stuff.
Only custom textures.
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0977.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0970.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0972.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0973.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0974.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0978.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m13/shot0975.jpg[/lvlshot]
I think I hurt my eyes doing this level, when I go back and look at History and Industrial, they both look so insanely gray. I though they looked pretty warm when I did them...
Re: Screenshots
Posted: Tue Mar 03, 2009 3:23 am
by Silicone_Milk
pure sex.
I love the look of this level Hipshot. I'll definitely be downloading this one when you throw it up for beta

Re: Screenshots
Posted: Tue Mar 03, 2009 6:39 am
by MackXX
o'dium wrote:Oh, Max btw.
Max and *.md5? Which exporter are you using?
Re: Screenshots
Posted: Tue Mar 03, 2009 8:34 am
by o'dium
There are two, I think I'm using Dertons?
Re: Screenshots
Posted: Tue Mar 03, 2009 6:36 pm
by ix-ir
You ridiculously talented bastard you Hipshot. =) Looks great. There are far too few DM levels that use colours or even explore a more subtle colour palette at all.
Re: Screenshots
Posted: Tue Mar 03, 2009 7:55 pm
by MackXX
o'dium wrote:There are two, I think I'm using Dertons?
Hrm, interesting. I was having issues with both, especially in regards to animation. You've obviously overcome these obstacles via your showcasing, do you have a link on the Overdose site talking about the pipeline between MAX and MD5 using the script for your artists?
Re: Screenshots
Posted: Wed Mar 04, 2009 8:24 am
by o'dium
What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself.
Re: Screenshots
Posted: Wed Mar 04, 2009 5:18 pm
by MackXX
o'dium wrote:What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself.
Thanks for being open to offer your assistance. I haven't touched the conversion in a bit, I'll try and get to it this week and report back the problem that I've been having. I've switched over to IDTECH4 for my castle map and building the cliffs and terrian in max, rather than brushes like I was doing in Q3.
Re: Screenshots
Posted: Wed Mar 04, 2009 7:25 pm
by o'dium
Remember that you can use Rad to export your brush work to a .obj file, and that will be MUCH easier to get correct scales/positions etc

Re: Screenshots
Posted: Wed Mar 04, 2009 11:07 pm
by Fjoggs
Simply amazing Hipshot.
Re: Screenshots
Posted: Thu Mar 05, 2009 11:44 am
by +JuggerNaut+
Hipshot made me re-install Q3.
Re: Screenshots
Posted: Thu Mar 05, 2009 11:52 am
by MegaMan44
[lvlshot]
http://www.haukerehfeld.de/mapping/quak ... 24-786.jpg[/lvlshot]
[lvlshot]
http://www.haukerehfeld.de/mapping/quak ... 57-489.jpg[/lvlshot]
Finished detailing all major rooms, some of the connections are left. Strictly following the layout ;-). The Andromeda texture set is VERY monotonous, need to do something about that -- geometry is already pretty varied throughout the map, but colors will need some work.
More Shots:
http://www.haukerehfeld.de/blog/2009-03 ... -detailing
Hipshot: Your use of textures and the texture set is great. I need to take a
good look at that. Geometry could use a bit more detail? And those archways look
so b-spline-quake3-tastic :P
Re: Screenshots
Posted: Thu Mar 05, 2009 12:56 pm
by Plan B
Hipshot: awesome lighting and color in those shots.
Megaman: Great brushwork and texturing.
I'm going to give them both a spin

Re: Screenshots
Posted: Thu Mar 05, 2009 2:10 pm
by g0th-
yeah some really nice stuff here. Good work all
Re: Screenshots
Posted: Thu Mar 05, 2009 4:26 pm
by obsidian
OMG, it's MegaMan, with a new map! I like what I see.
Re: Screenshots
Posted: Sun Mar 08, 2009 3:50 am
by MackXX
o'dium wrote:What issues were you having? If its regards to rigging, I think we had to make an origin bone first otherwise the results would be really strange. I never did animations myself.
Unknown property: "pos" in $Biped_Object:body is the error I'm recieving. I am also using der_tons exporter (I've also tried Berzerkers) with no luck. The mesh exports just fine, skeleton included, but it craps out when exporting the md5anim unfortunately.
I've hit the net and spent quiet sometime on various sites (this seems to be a common error) but no one has any real clue how to solve it.
Re: Screenshots
Posted: Sun Mar 08, 2009 4:57 am
by Bacon
Started to finally learn blender today, my first attempt at making a character model:
[lvlshot]http://img25.imageshack.us/img25/4402/kakashiagn.jpg[/lvlshot]
[lvlshot]http://img12.imageshack.us/img12/3828/kakashisodfar.jpg[/lvlshot]
Yes I know it looks terrible but just like making quake 3 maps I hope I learn how to make good 3d models, it's kind of fun

Re: Screenshots
Posted: Thu Mar 12, 2009 11:57 am
by $NulL
A little something I'm putting together for urbanterror.
[lvlshot]http://homepages.manx.net/urtstats/images/null_twist/shot0068.jpg[/lvlshot][lvlshot]http://homepages.manx.net/urtstats/images/null_twist/shot0069.jpg[/lvlshot]
[lvlshot]http://homepages.manx.net/urtstats/images/null_twist/shot0070.jpg[/lvlshot][lvlshot]http://homepages.manx.net/urtstats/images/null_twist/shot0071.jpg[/lvlshot]
[lvlshot]http://homepages.manx.net/urtstats/images/null_twist/shot0072.jpg[/lvlshot][lvlshot]http://homepages.manx.net/urtstats/images/null_twist/shot0073.jpg[/lvlshot]
Re: Screenshots
Posted: Thu Mar 12, 2009 6:06 pm
by ix-ir
Very atmospheric $Null, one minor crit- in the 2nd from last shot the scale of the cobbles(?) looks a little larger than it'd be realistically. Otherwise very good, looks like it's for a noir-ish modern RPG.
Re: Screenshots
Posted: Thu Mar 12, 2009 6:36 pm
by Silicone_Milk
deja vu.... $Null, haven't you posted about this map before? I even feel like I remember the comment on both the noir quality and the scale of the cobblestones in the second to last shot.
I, too, am really diggin the atmosphere here though. Good stuff man.
Re: Screenshots
Posted: Thu Mar 12, 2009 7:55 pm
by Hipshot
Yea I remember it too, I even think I commented on those stones and the shadows in the texture...
Re: Screenshots
Posted: Thu Mar 12, 2009 9:09 pm
by $NulL
yup yup, you've seen the area with the lamppost before, the rest is all shiny new.