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Posted: Tue Mar 28, 2006 10:15 pm
by Oeloe
{uZa}FreakOfNature wrote:Hey guys, I've updated my server with the patch if you guys wanna check it out. IP's in my sig.
About your sig: aren't the Quakemas maps now included in the 1.1 patch? I remember reading something about it, but if it's true you can scrap that from your sig.

Posted: Tue Mar 28, 2006 11:05 pm
by kleeks
I'm pretty sure they've included quakemas with the new pr (which roxs btw) - i would say definite, but i may well be miss reading stuff :)

Posted: Tue Mar 28, 2006 11:26 pm
by {uZa}FreakOfNature
Oeloe wrote:
{uZa}FreakOfNature wrote:Hey guys, I've updated my server with the patch if you guys wanna check it out. IP's in my sig.
About your sig: aren't the Quakemas maps now included in the 1.1 patch? I remember reading something about it, but if it's true you can scrap that from your sig.
You know, I remember reading that too, but the maps weren't listed in the patch read me so I just assumed it was still needed.

Can anyone verify?

Posted: Tue Mar 28, 2006 11:29 pm
by DooMer
Yeah, the patch comes with pak013

Posted: Tue Mar 28, 2006 11:30 pm
by KungFuSquirrel
Yep, they're in there. I guess they weren't mentioned since they were already announced back when that was released.

Posted: Tue Mar 28, 2006 11:35 pm
by {uZa}FreakOfNature
Thanks guys!

Posted: Tue Mar 28, 2006 11:37 pm
by {uZa}FreakOfNature
BTW, as soon as someone at Q4Max can help me figure out how to bypass Warmup mode with my own custom mode script I'll move the server over to Q4max.

Posted: Wed Mar 29, 2006 2:37 am
by Ganemi
xchaser wrote:I am way happy I love the feel. Fast and it feels like q3. gg idsoftware you know how to make mp games.
What? Did they really fix the speed? Agh. I'm so anxious for my computer to arrive, you have no idea.

Posted: Wed Mar 29, 2006 2:39 am
by Johnny Law
Ganemi wrote:What? Did they really fix the speed? Agh. I'm so anxious for my computer to arrive, you have no idea.
No fundamental gameplay changes in this patch.

Posted: Wed Mar 29, 2006 4:28 am
by slackX
Here's a quote from someone over at idsoftware -- figured it would be a good idea to post it.
Please take down your mirror for the Quake 4 1.1 beta and/or final. There is a problem with the widescreen functionality that may harm a user's monitor. We are working on a re-release and will make it available as soon as possible. Please advise your viewers that may be using the current 1.1 beta and/or final to NOT enable widescreen or disable widescreen if they are currently using it.

Posted: Wed Mar 29, 2006 4:41 am
by DooMer
ah jeeze. I only just got done configuring the server

Posted: Wed Mar 29, 2006 5:28 am
by CashMoney
Any more info on that? I've been testing/playing for hours in widescreen :paranoid:

Posted: Wed Mar 29, 2006 9:21 am
by niko
CRAP, they didn't add maxpackets, snaps, timenudge .................................
ccc
:///

damn, i really had hope that they'll fix 20-180 ping problem by adding client cmds like in q3..
that's a huge miss, i still can't play q4 on inet,..

btw also no status, players cmds on server console :///

id consider these cmds plzzzz

everything else is gg..

Posted: Wed Mar 29, 2006 12:55 pm
by slackX
CashMoney wrote:Any more info on that? I've been testing/playing for hours in widescreen :paranoid:
That's the only info I have sorry. I received this quote in an email from a rep at step-3, which was given to him by somone over at ID.

Posted: Wed Mar 29, 2006 2:31 pm
by Oeloe
niko wrote:CRAP, they didn't add maxpackets, snaps, timenudge
Read up. There are commands for thing like that. Not exactly the same like in Q3 but similar functionality. Read the network settings guide at upsetchaps.

Posted: Wed Mar 29, 2006 2:51 pm
by niko
Oeloe wrote:
niko wrote:CRAP, they didn't add maxpackets, snaps, timenudge
Read up. There are commands for thing like that. Not exactly the same like in Q3 but similar functionality. Read the network settings guide at upsetchaps.
did like 4 months ago, doesn't work.. :icon27:

you read up! :icon34:
there's a ping going up & down problem since 1.0, game release..
this is something that was promised to be fixed.. :icon23:

i'm not the only one having this prob. qw/q2/q3 stable 12 ping (packets 60, snaps 40, rate 12000) and q4 crazy ping with 20-180 (sometimes it's 80-300) with all combinations of settings (from http://ucguides.savagehelp.com/Quake4/connection.htm).

ccc

Posted: Wed Mar 29, 2006 4:41 pm
by Oeloe
So are you getting packetloss? Tried com_showAsyncStats 1? Are the used up and downstream bandwidth very low/high?

Posted: Wed Mar 29, 2006 10:18 pm
by niko
did try all that, this is a common prob. on varius isps... (i'm one of 20 ppl have this as a problem..)
it's a lot worse on dsl connections, they have 450-999 ping (256/64kbit and 512/128)kbit..
i'm on cable 256/128kbit

a couple of us tried some proggy that 'sets the connection right',./. it kinda works but a lot laggy still with ping going up & down.. :/

Posted: Thu Mar 30, 2006 12:37 am
by Ganemi
niko wrote:did try all that, this is a common prob. on varius isps... (i'm one of 20 ppl have this as a problem..)
it's a lot worse on dsl connections, they have 450-999 ping (256/64kbit and 512/128)kbit..
i'm on cable 256/128kbit

a couple of us tried some proggy that 'sets the connection right',./. it kinda works but a lot laggy still with ping going up & down.. :/
And you get 12 ping?!

Posted: Thu Mar 30, 2006 10:01 am
by MidnightQ4
niko wrote:i'm on cable 256/128kbit
sucks.
:tear:

I'm pretty sure you're just running out of bandwidth and/or your line has too many neighbors on it.

Try running this command in a dos prompt while the game is running and then go back and see if the ping really was fluxuating during game or not:

ping -n 5000 yahoo.com

if the dos ping was stable, then it's just the game being wierd about how it does the ping. if the dos ping is jumping around a lot, it's probably just your line is too slow for gaming. Just cause you get 12 ping in q3 doesn't mean it is solid 12 ping necessarily. It could be averaging things out a bit, although I do remember it being pretty responsive. anyway it may well be that your ping is not really jumping, but just reads that way in game by how they calculate it. for instance if you drop a packet, and they take that into account in the ping, it may add 40ms to the ping for that reading or something.

Posted: Thu Mar 30, 2006 4:56 pm
by niko
@midnightq4
tnx for help,
i will try and post results from cmd..

btw the ping was also tested from my inet q4 server, the conn. there is around 100mbit very stable 0% pocket loss, that's why i doubt that it's about connection..
it's possible that we're doing something wrong.. (but ../ 20 of us from different connections?!)hm.. maybe...:/

Posted: Thu Mar 30, 2006 9:22 pm
by Jagou
On the ping thing, a little more info...

Do a ping to the server's IP like this...

ping -t -l 128 72.226.12.39:28004 >quakeping.txt

Replace with the servers real IP of course.

This will do a continuous ping to the ip on the specific port, with a byte size of 128, change the number to whatever you want, not sure what size packets Q4 sends. It will also output a text file into your "C:\Documents and Settings\yournamehere" folder. I think you can specify a path, not sure.

It will run continuous until you press ctrl-c. Be careful not to forget about it and end up with a humongous text file.

For more info on "ping" type ping /? in the dos box.....or of course Google it. :icon28:

Jagou

Posted: Fri Mar 31, 2006 3:32 am
by TREASONIST
I have the same problem.I dont think its network lag I think its video lag.

My connection is comcast 786/7m.Looking at showasyncstats even in higher ping servers (100+ ms) I show no lost packets.

I was running the FPS hacked exe(turns off all but ambiant light) and it ran fine.I got to thinking it was my router,but thats not it either.

Not everybody sees this "lag",it seems to get worse the more players there is in a server.

Those of us that are effected by it need to find a fix as it makes the game unplayable at times.

TREASONIST

Posted: Fri Mar 31, 2006 4:06 am
by MidnightQ4
You guys that are getting this lag, what are your system specs? Do you have low to moderate CPU and GPUs?

Posted: Sun Apr 02, 2006 3:54 pm
by Jagou
I think I finally got rid of my weird video lag in MP, with lots of players.

I forced the refresh rate to 60 for the res that I run. Set through "force refresh rates" in display properties for the video card.

Option is in the menu for Nvidia cards, not sure about ATI.

I also notice a big difference with vsync off. My FPS display doesn't appear to be any different...it always just "jitters" around 60 or so but I can "feel" a difference in the game.

If I don't force the refresh, I get lots of tearing with vsnyc off but with the rate at 60, I only notice a tiny bit of tearing.

Jagou