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Posted: Tue Jul 11, 2006 1:43 pm
by Foo
Eraser wrote:Far Cry sported a checkpoint save system, which worked pretty well for me to be honest. Many people bitched about it not having a quicksave though.
That's a pretty good example of where they got it backwards.

Consider that a rigid checkpoint system for saving is better suited to a linear game that walks from a to b in a preset line (half life, D3). On the other hand, games that allow for freedom in accomplishing goals need quicksave because you don't know where the player is going to come across various elements of a level (Thief, Far Cry).

Then again, Far Cry went all-out with an amazing free-roam game engine, then stapled a very linear experience over the top of it, which was a bit shame.

Posted: Tue Jul 11, 2006 4:12 pm
by Mat Linnett
BTW Mazda, I completed Doom 3 on Nightmare just for the record :P

Posted: Tue Jul 11, 2006 6:05 pm
by JooKed
I screwed around in Doom 3 open coop.
Christ it sucks assholes. The sound is buggy, the shooting is mediocre, and everything else is bogged down. The monsters take like 40 shots of every weapon to kill, and theres no teamplay aspect. Just run and gun, except with all the atmosphere the single player provided. I made a little fraps of it cause I was really bored this morning..

http://media.putfile.com/Doom-3-Co-op

edit: the little 10 year olds requesting god mode and unlimited ammo and continually sitting and typing "movemove gogo men" or "cover me!!1" gets annoying..

Posted: Tue Jul 11, 2006 9:08 pm
by Captain
Mat Linnett wrote:BTW Mazda, I completed Doom 3 on Nightmare just for the record :P
:O!

:icon14:

Posted: Wed Jul 19, 2006 9:43 pm
by r3t
my 2 cents about a save system: I like a system where you have a limited amount of saves, like in the Resident Evil games (typewriting ink ribbons :-) ). I think Soul Reaver 2 had a similar system too.

Posted: Wed Jul 19, 2006 11:09 pm
by Eraser
r3t wrote:my 2 cents about a save system: I like a system where you have a limited amount of saves, like in the Resident Evil games (typewriting ink ribbons :-) ). I think Soul Reaver 2 had a similar system too.
SR2 had unlimited saves but only at certain locations.

The game with the worst save system ever is New Super Mario Bros. I use coins as save games instead of buying passage. Getting access to a mushroom house is the added bonus of saving the game. And I never save unless I quit playing, because otherwise I run out of coins :(

Posted: Wed Jan 24, 2007 10:52 pm
by AceGec3D
I all around liked Doom 3... except the HUGE jock strap the last boss had on :icon23: :icon27: :puke: :dork: :puke: :icon28:
:icon28: :icon23:

Posted: Sun Apr 15, 2007 4:56 am
by Glockg
The only thing I hated was the pda cabinet code thing.

Posted: Sun Apr 15, 2007 5:53 am
by Captain
I loved every bit of it. Too bad it didn't have Spider Masterminds, Arachnotrons, and Pain Elementals though. And more fucking levels ffs :/

Re: Doom3

Posted: Thu Aug 16, 2007 3:03 pm
by StarShrieker
yea, that always bugged me about D3...where are the arachnotrons?! I didn't like how they changed the Barons of Hell model so much (removing the horns, etc.)

I still need to play the exansion.

Re: Doom3

Posted: Fri Aug 17, 2007 5:22 am
by Duhard
The character's movement in DooM³ was way too slow...it really turned off the fun factor for me...ffs even Gordon Fagman can strafe jummp faster than that homo marine in DooM³...not a really good game...and we all know what happened with the multiplayer aspect of the game :puke:

Re:

Posted: Fri Aug 17, 2007 5:25 am
by Duhard
Captain Mazda wrote::O!
lol...you gigantic noob...don't make me unleash Hell on your sorry ass in q3....if you ever grow a set of balls...scared?

Re: Doom3

Posted: Thu Aug 23, 2007 5:12 am
by obsidian
The first time playing through Doom 3 I played in the middle of the night in the dark and the volume up. I couldn't very well play more than a couple of levels at a time before pausing to calm the hell down.

With surround sound, I would actually glance over my shoulder from time to time when I hear something moving behind me.

Story was thin and gameplay repetitive though.

Re: Doom3

Posted: Sun Aug 26, 2007 1:27 am
by Mogul
The game WINS atmoshphere+art direction though. Like, huge, huge amounts. Other games are somewhat comparable at this point, but its style is still king of what it is. I think, anyway.

Re: Doom3

Posted: Sun Aug 26, 2007 2:52 am
by Captain
Mmhmm, I can play it countless times and still be entertained. 5.1 surround and ultra quality ftw.

Re: Doom3

Posted: Sun Sep 23, 2007 12:43 pm
by Fjoggs
Fired it up last night. Haven't played enuff to get past the point i quit last time so it doesn't give me a scare atm.
But god how i just died inside the first time i experienced the toilet scene early in the game.
Seriously, that killed me. Downright scared me to death. I took a long pause after that. :D

Re: Doom3

Posted: Mon Oct 08, 2007 4:15 am
by Hannibal
I gave up on the game 3 years ago. But after playing through some other recent single player FPS's, I decided to give it another go and try to enjoy it for what it was and not get caught up in what I originally thought it should be like (i.e., the gameplay of the original Doom with super duper gfx). And I fucking loved it.

Re: Doom3

Posted: Mon Oct 08, 2007 7:31 am
by Eraser
Hannibal wrote:I gave up on the game 3 years ago. But after playing through some other recent single player FPS's, I decided to give it another go and try to enjoy it for what it was and not get caught up in what I originally thought it should be like (i.e., the gameplay of the original Doom with super duper gfx). And I fucking loved it.
good :)
Doom 3 isn't that bad as many people want others to believe it is.

Re: Doom3

Posted: Mon Oct 08, 2007 7:58 am
by Captain

Re: Doom3

Posted: Mon Oct 08, 2007 8:10 am
by Eraser
got a hardon for Angelina Jolie eh?

Re: Doom3

Posted: Mon Oct 08, 2007 9:42 am
by Captain
And Doom :D

Re: Doom3

Posted: Tue Oct 09, 2007 7:13 am
by Eraser
what a combination would that be! Hubba...

Re: Doom3

Posted: Thu Oct 11, 2007 8:25 am
by Mogul
I actually dig the game's multiplayer, too. How can I try to explain this...

The game is limited in some ways that most people find "important" in online games. It barely has any maps, the maps are small. The gameplay is slower, down to the limited movement. But because of its balance of almost tiered weapons, and your resources (armor, mega) as limited as they are, it, for me, actually adds depth to the game.

The game is harder than many other games because once a player gets a lockdown on you, it's very difficult to come back, as the items they're controlling, especially the mega, put them on a higher level than you. I guess it's sort of a less-forgiving, more simple version of the Quake game. But yeah, definitely not for everyone. I mean, I wouldn't permanently replace Q3/CPM with it, but in its own way, it's actually pretty cool.

And let me reiterate -- the single player game is an incredible experience. Even now, over three years later, I love to sit down and play it every now and then.

Re: Doom3

Posted: Sun Dec 23, 2007 10:14 pm
by Lieutenant Dan
Doom 3 made me jump a few times while playing though it, same with the expansion.

It did get repetitive at times though.

Re: Doom3

Posted: Sun Jan 06, 2008 4:14 pm
by w0rt3x
Well, I have a different kind of a opinion than most of u guys do. I played it a lil bit, and I think its a masterpiece for that kind of game, but right now I'm just busy on Quake and hope to come back later.