Q4Files back up
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Ever since the public opening of TurkeyFiles (available to everyone) the bandwidth has started to get saturated during prime-time hours. This will probably calm down as more people get files for servers (ex: If bob gets a map for one server, he won't need to get it for ten other servers that use the same map). In the meantime it may be a bit slower than usual. I am working with the datacenter to increase the bandwidth to a 100mbit exclusive (non burst) connection. It will be around $1000.00 more a month for that machine, but it's worth it for the gaming community. :icon31:
Not really. The system has to mirror the directory structure of a standard Q4 installation or AutoDL doesn't function.
And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.
All maps should be placed into the \Q4Base\ directory tree.
And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.
All maps should be placed into the \Q4Base\ directory tree.
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
There's only a handful of them currently being used in pro tourney play.. It can't be that freaking hard.
http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Is there a good way to remove maps from http://q4files.escapedturkey.net/quake4/pk4s/q4base?
I have a few betas of my last map that should be removed, now that the final is out..
I have a few betas of my last map that should be removed, now that the final is out..
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iluvquake4
- Posts: 941
- Joined: Tue Dec 13, 2005 1:47 am
Considering this thread http://www.quake3world.com/forum/viewtopic.php?t=20714
Are you guys working on handling checksums ?
Are you guys working on handling checksums ?