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Posted: Mon Sep 04, 2006 6:07 pm
by iluvquake4
50mb upload limit changed to 500mb.

Posted: Mon Sep 04, 2006 7:50 pm
by Ver1tas
Nice! \0/ ;P
Posted: Sat Sep 09, 2006 9:57 pm
by iluvquake4
Ever since the public opening of TurkeyFiles (available to everyone) the bandwidth has started to get saturated during prime-time hours. This will probably calm down as more people get files for servers (ex: If bob gets a map for one server, he won't need to get it for ten other servers that use the same map). In the meantime it may be a bit slower than usual. I am working with the datacenter to increase the bandwidth to a 100mbit exclusive (non burst) connection. It will be around $1000.00 more a month for that machine, but it's worth it for the gaming community. :icon31:
Posted: Sun Sep 10, 2006 12:55 am
by dzjepp
Sorry for not helping out with the site anymore foo. I don't play or even have the game installed, nor do I plan to since it dosen't interest me. Don't think it would be a good choice having someone maintain uploads there that really shows no interest for it.
Posted: Sun Sep 10, 2006 10:39 am
by Foo
Relax, I've gone a similar path too. Plus I'm jobhunting and most of my time on the PC is spent at the moment learning new tools.
Posted: Sun Sep 10, 2006 4:46 pm
by dzjepp
*takes a deep breath*
huff pufff huffff
Ok. :icon31:
Posted: Sun Sep 10, 2006 4:46 pm
by dzjepp
*takes a deep breath*
huff pufff huffff
Ok. :icon31:
Posted: Mon Sep 11, 2006 3:43 pm
by xchaser
is it posible to a section there for the maps.
Posted: Mon Sep 11, 2006 3:50 pm
by Foo
Not really. The system has to mirror the directory structure of a standard Q4 installation or AutoDL doesn't function.
And to build on alternative ways of viewing the files with extra data would require reverting to a different system which we moved away from due to complexity vs ease of use issues.
All maps should be placed into the \Q4Base\ directory tree.
Posted: Mon Sep 11, 2006 9:01 pm
by iluvquake4
All maps, unless mod specific, should go into q4base. :icon31:
Posted: Mon Sep 11, 2006 9:01 pm
by Foo
iluvquake4 wrote:All maps, unless mod specific, should go into q4base. :icon31:
You have an email.
Posted: Mon Sep 11, 2006 11:45 pm
by xchaser
its just hard to find a place to download the maps that are used in tournies.
Posted: Fri Sep 15, 2006 3:05 pm
by GODLIKE
There's only a handful of them currently being used in pro tourney play.. It can't be that freaking hard.
http://q4files.escapedturkey.net/quake4/pk4s/ has pretty much every halfway decent map currently in existence, so far as I know..
Posted: Wed Oct 04, 2006 12:00 am
by iluvquake4
Service is now on a 100mbit connection. :icon31:
Posted: Thu Oct 19, 2006 3:38 pm
by GODLIKE
Is there a good way to remove maps from
http://q4files.escapedturkey.net/quake4/pk4s/q4base?
I have a few betas of my last map that should be removed, now that the final is out..
Posted: Thu Oct 19, 2006 3:41 pm
by iluvquake4
http://turkeyfiles.escapedturkey.net
Please use the support ticket system. :icon31:
Posted: Thu Oct 19, 2006 5:09 pm
by GODLIKE
Ticket Submitted.. Thanks!
Posted: Thu Oct 19, 2006 6:11 pm
by hemostick
Considering this thread
http://www.quake3world.com/forum/viewtopic.php?t=20714
Are you guys working on handling checksums ?
Posted: Thu Oct 19, 2006 8:37 pm
by Foo
I was, but I'm otherwise engaged from hereon out (currently jobhunting and working on career-oriented projects) so I'm not working on the site anymore.
Posted: Thu Oct 19, 2006 9:15 pm
by hemostick
Damn :/ I'd give a hand if I wasn't rusty/novice in php.
Posted: Thu Oct 19, 2006 9:22 pm
by Foo
Never stopped me =)