This would cause a complete layout change and take a lot of time.
I'm not sure if I still want to do changes of this "size" in the map. Reading your post shows that the map could be a lot better than it actually is with some pathing changes but as said - this would take ages to complete since I don't have that much time. I think I will keep your advices in mind for a next map. Or du you think it would be worth it changing the map completely?
These (really nice btw) layout shems make sense to me - also what you've said about balance with weapons/ammo/health/armor.
I like the 1. Idea you suggested about the item placement. I was wondering where to put the RG.. Maybe Remove the YA in the middle room and put the RG there - maybe even put it there where the mega health is atm... but where to put the MH then... Maybe you have suggestions? It's hard to do because RG should be hard to get.. if I would put it in the central room the MH
---
I was thinking about creating a new scratch to get a better overview about the whole thing. I will see when I will be able to come up with a new release.
@ AEon:
About sideways and items - I don't think putting important items in small sideways is a good idea in most cases. Why would a player want to controle the main areas if he can get along with running the sideways to stack up!? Imagine a YA or even a RA in h). Armors are items to fight for and I don't think a fight should take place in such a tight room/hallway.
I thought of moving the armor shards to h). 5 shards five your 25 armor - which can be very important. That's why I don't think the lower corridor to the LG room is the right place for them..
Well, I wouldn't call this a dedicated tourney map - it shall be playable in ffa/tdm and tourney which works pretty OK atm. I think not only tourney maps are tactical. You need armor/health/ammo in ffa and especially in tdm too - so you need to time the items there as well to get a constant advantage. I'm not creating these kind of maps because they are done quicker - I just enjoy smaller maps. They are more fast paced IMO and when me and my buddies play a lan we usually don't have enough players to fill a such a big map as e.g. AEdm7 is.
You don't need to justify for your suggestions AEon




