Page 2 of 3

Re: What are you working on?

Posted: Tue Sep 20, 2022 11:19 pm
by Pat Howard
Oops, I meant I posted the alpha, sorry.

Here it is.

Re: What are you working on?

Posted: Thu Sep 22, 2022 7:17 am
by Hipshot
Pat Howard wrote:
Not working on it now but I have had this map on my hard drive for ~5 years now.

Posted beta a while back. Only one room partially detailed, minimal lighting. Have thought about finishing it often but not sure if it will ever happen. I miss this community!
It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =)

Re: What are you working on?

Posted: Fri Sep 23, 2022 5:19 pm
by Pat Howard
Hipshot wrote:
It's nice to see you around Pat, I had been wanting to send a mail and see what you were up to! It'd be cool if you could put some light on this and release it 2022 =)
Hey man, you too! I don't do anything video-game related these days, but I still lurk around here once in a while :)
Infernis wrote:Also, to compliment what Foo said, we're also active nowadays on the Q3W Discord. Come join us!
Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.

Re: What are you working on?

Posted: Fri Sep 23, 2022 11:36 pm
by Foo
Pat Howard wrote:Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.
I've requested an invite link be sent to your PM inbox here, should happen some time v soon.

Re: What are you working on?

Posted: Tue Sep 27, 2022 10:04 am
by roughrider
Pat Howard wrote:
Is there a link to this somewhere? I joined a Discord called Polygon Junkies recently but IDK if that's the same thing.
Good to see you lurking about Pat, been a long time. Surprisingly, things are getting more active in LEM on the discord and such. I hope to churn out a map at some point before end of the year. That is the plan anyway, whether it happens or not is another thing lol.

Re: What are you working on?

Posted: Wed Oct 12, 2022 6:42 pm
by Bliccer
If anyone is interested into a speedrun of sock's beautiful sp map...

https://www.youtube.com/watch?v=N4RZ4Zy ... nel=n00k1e

Also super interesting to walk through those quicklinks on the trello made by quBit. I just love that dude, he is so creative and already come up with unique technical ideas
https://trello.com/b/zJp4pE3m/id-tech-3-mapping

Re: What are you working on?

Posted: Mon Aug 14, 2023 6:01 am
by roughrider
I always did like Pat's mapping prowress :D

Re: What are you working on?

Posted: Wed Mar 06, 2024 6:44 am
by Hipshot
I'm still committed to this japanese level, I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.

These curved stairs are inspired by an image I found a few days back doing some scene graphical research. Even if the level will have a japanese theme, I have kinda found a lot of insp in other cultures, movies and other games.

Stairs:
[lvlshot]https://zfight.com/misc/images/maps/m16/5.png[/lvlshot]

Source:
[lvlshot]https://c7.alamy.com/comp/CTA5P6/penang-georgetown-playing-traditional-chinese-chess-between-grandfather-CTA5P6.jpg[/lvlshot]

I will post an in game screenshot when I'm content with the area where this is placed in.

When I release the level, I will include all blender files and other source files like with the last release.

Re: What are you working on?

Posted: Sun Mar 10, 2024 9:18 pm
by cityy
Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.

Re: What are you working on?

Posted: Mon Mar 11, 2024 9:14 am
by Hipshot
cityy wrote:Have you seen the new Wim Wenders film Perfect Days Hipshot? Maybe it serves some good inspiration if only vibe.
I have not, I will look it up!

Re: What are you working on?

Posted: Wed Mar 13, 2024 6:36 am
by CZghost
Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo.

As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will post some screenshots on what I'm doing. In short, I'm trying to get Opposing Teams into Quake Live Workshop.

Re: What are you working on?

Posted: Thu Mar 14, 2024 8:49 am
by Eraser
Hipshot wrote:I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.
What are the advantages of using Blender vs Radiant? How does this actually work? Do you import the entire level as a single mapmodel into Radiant? Or is there some tool that converts it into actual brush geometry?

Re: What are you working on?

Posted: Thu Mar 14, 2024 11:06 pm
by Hipshot
CZghost wrote:Oh my. That's something. The level of detail in the stairs is nice. Where did you find the texture for the tiles? It looks almost identical to the one in the photo.

As to what I am currently working on, I'm currently juggling between my job, my school assignments, streaming and level design. Will post some screenshots on what I'm doing. In short, I'm trying to get Opposing Teams into Quake Live Workshop.
It's really just a tile texture, that I colored yellow, got it from cgtextures.
Eraser wrote:
Hipshot wrote:I have moved over to blender from max now, for future proofing, trying to get away from those Autodesk subscription shenanigans.
What are the advantages of using Blender vs Radiant? How does this actually work? Do you import the entire level as a single mapmodel into Radiant? Or is there some tool that converts it into actual brush geometry?
No, I moved from 3d studio max to blender, as modeling tools, for map models. I still use radiant to build the level.
I do this because some geometry is just better suited to make as models, it's just faster and better. But you need to have a good sense about it and not exploit this too much, as might have seen the source for Rustgrad, which heavily uses models for some "normal" geometry: viewtopic.php?f=10&t=50631

Re: What are you working on?

Posted: Fri Mar 15, 2024 5:53 am
by Eraser
Ahh, I see, thanks.

Re: What are you working on?

Posted: Wed Aug 28, 2024 4:15 am
by Carnage
Currently I'm working on porting Quake3 / Quake Live to the Godot 4 Engine
This is how it's looking so far.
Image
You can see a video in action
https://youtu.be/dn1Y-Ny-RVI
The complete project is open source:
https://github.com/TriggerCoder/Quadot-Arena
We are on our public alpha release and hope to have it ready with some surprises for the 25th Anniversary

Re: What are you working on?

Posted: Sun Oct 20, 2024 10:14 pm
by Foo
Currently working on two levels:
QuadCTF - Quadranscentennial CTF - For the 25th anniversary. A CTF mashup of DM17 and T4 (no, really).
Image Image

Skull Hunt - A conversion of Q1's skull.bsp duel map. Currently a direct conversion (decompile, convert, scale to 1.125) for testing and it plays well, but working on rebuilding into Q3 currently.

Re: What are you working on?

Posted: Mon Oct 28, 2024 11:11 am
by roughrider
:alert:

Re: What are you working on?

Posted: Sat Feb 15, 2025 8:12 pm
by hemostick
Appalled at how bad some of the played Q4 (converted) maps were a few years ago, I figured I'd just build anew, from scratch, instead of making an nth version of something already half-existing in that game.

Since I've been very involved in QW the past 5 years, I went with a remake of Bravado:

Image
Image
Image

Only 20 years too late for Q4 but hey :owned:

Re: What are you working on?

Posted: Mon Feb 17, 2025 1:51 pm
by CZghost
Words "something anew, from scratch" and "remake of foobar" are kinda contradictive, don't you think, hemostick? :shrug:

Re: What are you working on?

Posted: Mon Feb 17, 2025 1:53 pm
by CZghost
As for what I'm currently working on:
  • Looking for a new job
  • My Bachelor Thesis
  • Streaming and content creation on Twitch, TikTok and YouTube
  • Thinking about my life and what went wrong with it. :owned: