Page 148 of 295

Re: Screenshots

Posted: Sun Jun 28, 2009 6:24 am
by phantazm11
Thanks for the information. That will help immensely.

Re: Screenshots

Posted: Sun Jun 28, 2009 7:13 pm
by xfoo
Wow there are a lot of awesome looking screenshots being posted. Q2W seems to have quite a few great looking maps (layout + design) out there already.

Re: Screenshots

Posted: Mon Jun 29, 2009 1:53 am
by obsidian
On a misc_model entity, spawnflags 2 clips, spawnflags 4 is for lightmaps. You can control these on a per-surface basis with q3map_clipModel as mentioned above.

Model autoclipping is a clever little hack so while it has it's uses, manual clipping (as in with actual clip BRUSHES) is highly recommended where possible. Bots also don't like off-grid and non-axial clip surfaces or they will act as if lobotomized with a screwdriver.

Re: Screenshots

Posted: Wed Jul 01, 2009 9:39 am
by monaster
Speaking of llyod's Tempest Utopia (well, not on this page but on 79 back in 2008): has anyone got any screens stored savely somewhere and is able to re-upload them? I only found the old thread here but the screens are not available anymore :tear: Thanks in advance!

[EDIT: Corrected grammar stuff]

Re: Screenshots

Posted: Wed Jul 01, 2009 10:52 am
by g0th-
just updated this old project. Think I'm about to call it finished
[lvlshot]http://www.g0th.se/pics/temple_e_wip18.png[/lvlshot]

Re: Screenshots

Posted: Wed Jul 01, 2009 2:30 pm
by Plan B
Nice, goth. Really atmospheric. Is that rendered with the UT3 engine?
And did you create it just as this scene, or is it a shot of an actual map? If the latter, I'd like to see some more shots.

Re: Screenshots

Posted: Wed Jul 01, 2009 7:28 pm
by g0th-
Thanks Plan B, It's a scene that I rendered in Modo. I've played around with the idea to bring it into ut3 but I would need a lot more assets to build a map out of it.

Re: Screenshots

Posted: Thu Jul 02, 2009 12:50 am
by Grenader
[lvlshot]http://ader008.titandsl.co.uk/thorn/xreal/xreal-20090701-154952-000.jpg[/lvlshot]

Some texture work. Loving Xreals features.

Re: Screenshots

Posted: Fri Jul 03, 2009 11:24 pm
by sock
More late night doodles, same theme just another room.
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w1l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w2l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w3l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1w4l.jpg[/lvlshot]

Re: Screenshots

Posted: Sat Jul 04, 2009 8:55 am
by g0th-
looking great Sock. Is this really all base q3 textures?

Re: Screenshots

Posted: Sat Jul 04, 2009 10:03 am
by sock
goth, it started out with just basic stuff but I added 3 wood textures because it is the one area of the ID set that is lacking. The skybox is an old one of mine and the glass is based on an existing ID texture.

Re: Screenshots

Posted: Sat Jul 04, 2009 12:05 pm
by Captain a13n
Still banned.

Re: Screenshots

Posted: Sat Jul 04, 2009 3:37 pm
by Plan B
I yearn for the day you post something useful, a13n, instead of this nonsensical bullshit you apparently get off on :(
You seem to have a genuine interest in 3d editing, so why not contribute constructively for a change.

Re: Screenshots

Posted: Sat Jul 04, 2009 5:06 pm
by pjw
a13n has been told numerous times that he needs to communicate with the Q3W admins and give them some assurance that he will not post garbage before being allowed to post again.

Until he chooses to do that, all of his posts (helpful or not) will be nuked. Kind of a shame. *shrug*

[/derail]

Re: Screenshots

Posted: Sun Jul 05, 2009 2:52 am
by phantazm11
Awesome shapes Sock.

Re: Screenshots

Posted: Sun Jul 05, 2009 6:15 pm
by Fjoggs
Looks great as always sock. Makes me wanna start mapping again. :-)

Re: Screenshots

Posted: Wed Jul 08, 2009 11:47 am
by GODLIKE
Hmn. I've never heard of Shadow_86, but clearly this Quake2World thing bears investigation...

Nice to see lots of nice work still going on in here. Maybe I oughta fire up Radiant again myself one of these days. I kinda miss id Tech.

Re: Screenshots

Posted: Wed Jul 08, 2009 4:23 pm
by dichtfux
Shadow_86 == Shadow. I'm quite sure he posted q3a stuff here.

Re: Screenshots

Posted: Thu Jul 09, 2009 6:02 am
by Hipshot
He has posted lots of stuff here.

Re: Screenshots

Posted: Fri Jul 10, 2009 10:31 pm
by Kaz
Trying to be really methodical about this one, i.e. it's taking forever. I'm going to make the arch support doorway thing in 3ds and give it a unique texture and such, as well as a cool jp/tp. Lot of work to be done........ alot of looking at radiant like this: :offended:

:)

[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0005.jpg[/lvlshot]
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0006.jpg[/lvlshot]

Re: Screenshots

Posted: Fri Jul 10, 2009 11:15 pm
by Hipshot
Are you back to Q3 now Kaz? Seems you have been working with your own engine past 50 pages here? =)

Re: Screenshots

Posted: Fri Jul 10, 2009 11:32 pm
by Kaz
Heh, well "my engine" and q3 are basically the same for mapping purposes, I'm really just interested in producing a cool level visually with this ;)

Re: Screenshots

Posted: Sat Jul 11, 2009 11:10 am
by sock
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab1l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab2l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab3l.jpg[/lvlshot]

[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1ab4l.jpg[/lvlshot]

More sleepness nights with radiant and cogs are turning in my head. There are higher res versions as well, just add '_1024' to the end of the filename. The cogs all rotate and turn in the right directions as well.

Re: Screenshots

Posted: Sat Jul 11, 2009 12:21 pm
by $NulL
Wow sock, did you model those cogs? I can't even fathom how i would make them out of brushes.

Here's a little something I cooked up in a week for Urban Terror; most of the textures came from the requiem Q4 texture pack and the vehicles came from blackrayne.net :

ImageImage

And a couple of HD movies, if your into that kind of thing:

http://www.own3d.tv/watch/railed!-in-game,16204.html
http://www.youtube.com/watch?v=EpIbNtT9a5k

Re: Screenshots

Posted: Sat Jul 11, 2009 1:01 pm
by Hipshot
Industrial with railroads are always welcome =)
It's very hard to see, but is that a sky that I made?

@ Sock, I got gears In my current WIP too =) Let me guess, yours are rotating?