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Posted: Wed Jun 08, 2005 12:59 am
by bork[e]
:lol: Nice work, played through that game a few nights ago and thought it was pretty good. Gonna have to check out this one. :D

Posted: Wed Jun 08, 2005 1:46 am
by bork[e]
Ahh hell, now that's dedication! :icon30:

Posted: Wed Jun 08, 2005 3:02 am
by Psyche911
I hadn't heard of it before, about to check it out. took me 9 minutes to dl on my DSL :icon19:

I feel sorry for ya, Kaz. I remember dialup all too well. :(

Posted: Wed Jun 08, 2005 10:35 pm
by Bacon
Fjoggs wrote:Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image
fucking amazing dude, you gonna make a map out of that? :drool: :drool:

Posted: Thu Jun 09, 2005 2:55 am
by SonicClang
Fjoggs wrote:Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image
What engine is that??? The water looks like FarCry.

Posted: Thu Jun 09, 2005 3:01 am
by Psyche911
lol

It's just the skybox, dude.

The foreground is the only part with brushes.

Posted: Thu Jun 09, 2005 4:34 am
by neotic again
[lvlshot]http://www.ilstu.edu/~wtbuser/revoti21.jpg[/lvlshot]
[lvlshot]http://www.ilstu.edu/~wtbuser/revoti25.jpg[/lvlshot]
[lvlshot]http://www.ilstu.edu/~wtbuser/revoti26.jpg[/lvlshot]

Fjoggs, is that patches? Lots of patches? Or something cool I don't even know about...

Posted: Sat Jun 11, 2005 12:22 pm
by Hipshot
Fjoggs, that is amazing! Love the floor and the angle of the wall behind!

btw, ALOT of screens, but I dont have time to paste 'em here right now, check:
http://forum.sweclockers.com/showthread ... did=468936

Posted: Sat Jun 11, 2005 2:06 pm
by o'dium
Quake II Map I'm working on, very work in progress and lacking light models in this scene, heh:

Image

EDIT: Yes, I am using 1024x1024 as a base texture resolution, of course ;) (3x 1024x1024 textures = Ram crying! :p )

Posted: Sat Jun 11, 2005 2:42 pm
by o'dium
SonicClang wrote:
Fjoggs wrote:Early lighting test. Can't seem to be able to remove the stupid black brushes right above and to the left over the right model. Just plain black. It's black in the lightmap aswell. :|

Image
What engine is that??? The water looks like FarCry.
Your a mapper, and you can't tell whats water and whats an enviroment map? :p

BTW, Fjoggs, that map could REALLY do with a nice sky portal. They are in Quake 3, don't ya know ;)

Posted: Sat Jun 11, 2005 2:43 pm
by o'dium
Hipshot wrote:Fjoggs, that is amazing! Love the floor and the angle of the wall behind!

btw, ALOT of screens, but I dont have time to paste 'em here right now, check:
http://forum.sweclockers.com/showthread ... did=468936
That looks fantastic dude, nice job. Can really see how it came from CS 1.6 to CS:S, and it looks great for it. Really good grab of detail :icon14:

EDIT: Wow, just noticed the old CS 1.6 sky box and maps... God damn, back then we used to think they prolly looked great, heh... The cars were boxes lol!! Fantastic!

I love engine updates! :p

Posted: Mon Jun 13, 2005 9:00 am
by o'dium
Nice cole visual style you have there. May I make a suggestion?

Fog.

Not oodles of it, not at all. But just a tiny amount of fog, just enough to show up a tad in that screen. It will give a really nice effect.

Posted: Mon Jun 13, 2005 9:42 am
by o'dium

Posted: Mon Jun 13, 2005 9:52 am
by o'dium
Seeing as Quake 2 can't do curves, I think that pipe looks okish :p

Posted: Mon Jun 13, 2005 9:35 pm
by Lenard
Hey o'dium, do you know anything about q2 modeling? Not the actual modeling, but pretty much the rest of it? I am pretty sure you do. You must be very well versed in anything q2.

Posted: Tue Jun 14, 2005 9:45 am
by o'dium
Lenard wrote:Hey o'dium, do you know anything about q2 modeling? Not the actual modeling, but pretty much the rest of it? I am pretty sure you do. You must be very well versed in anything q2.
Quake 2 modeling? Its pretty much the same as any other type of modeling, what is it you need to know?

ATM i'm working with md3, which is Quake 3's format, instead of MD2. MD2 has a really poor compression, so that anything complex and moving will wobble like jelly, not very good at all. We use MD3 because the compression is better. Soon, we will be using md5 and md5anim, doom 3 like animation and model files. Then onto physics etc.

Posted: Tue Jun 14, 2005 10:55 am
by Lenard
Yeah q2e never really worked for me. There were always some.. issues with it and I couldn't get the fixes because none of the links on the sight worked.

What editor do you use for q2?

Posted: Tue Jun 14, 2005 3:46 pm
by o'dium
GTK.

Q2E had a few issues but those were mostly becaue of ATI. Having fixed those issues and a few more, we released an update, but guess what happened? The forum the update was on went bust thanks to gamespy, and so we lost the update.

The new version of Q2E is out next week, which is the last in-house version. The next releases will have things added by everybody to progress the mod as fast as possible (But still, we only add what WE feel is needed for Q2E, you jsut get more mess around time and a chance to help us).

After that, we are working on our full game OverDose full time.

Posted: Tue Jun 14, 2005 8:51 pm
by sumatra
nice o'dium, keep up the good polish work of q2 !! :icon31:
I'm still on the road with my cpma duel, soon beta...

Image Image

sumatra

P.S. neotic, for which game is this? looks good, nice style.
just a suggestion: to get rid of those hardedged shadows (on the towers in the back) use phongshading, dunno if you already used it... :)

Posted: Tue Jun 14, 2005 10:09 pm
by Hipshot
Hey odium, that is really cool! Q2E seems like a nice change for a game as old as Q2. Its a 'make the game look better' conversion right? (no time to read at the page sorry.)

Anyway, my map is DONE! The download might not be avalible for a while since it supposed to enter this CSS map contest now, there is a chance for $300, which if I win, will be the first money I ever win anytime ;) What speaks for the map is that it looks good, and that the old version had some good gameplay, what speaks against, is that I never did any Sourcework before, not even a test map, that I did this in 15days, no more no less, I won't have time to beta test the map even, cause I'll send the map away soon... (to bad)... I found about the contest like 5 days ago... The opponents Im sure are good and skilled in CS/CSS mapping, which I'm not, not at all.

There are a buch of pics here, the page is a placeholder...
http://www.zfight.com/vexii/

Posted: Wed Jun 15, 2005 3:58 am
by Lenard
o'dium, I meant what modeler you use, sry. Also, is there some way I can contact you for advice? I am modeling with gmax and I will probably just need like, exporting help and things like that. Be sure to post in LEM when q2e is actually released also because I would definitely not want to miss it!

Posted: Wed Jun 15, 2005 8:43 am
by o'dium
Kaziganthe wrote:
o'dium wrote: After that, we are working on our full game OverDose full time.
Do you have a full team together or is it just you and beserk?
Me and Berserk are two of the members, yes, we are getting a full team together. We have only just really started production, and only have our ideas and shit loads of concept art :(
Lenard wrote:o'dium, I meant what modeler you use, sry. Also, is there some way I can contact you for advice? I am modeling with gmax and I will probably just need like, exporting help and things like that. Be sure to post in LEM when q2e is actually released also because I would definitely not want to miss it!
I really am a poor modeler TBH :( All i'm doing is small models for visuals here and there that cant be done with map geometry. After this, all i ever worked on was a few models for Q2E and a few other things in my spare time, i really do suck TBH :P

Posted: Wed Jun 15, 2005 11:31 am
by Lenard
Like buster swords?

Posted: Wed Jun 15, 2005 2:49 pm
by o'dium
Lenard wrote:Like buster swords?
Yeah, shitty things that look no good at all :(

Posted: Wed Jun 15, 2005 8:56 pm
by Lenard
Your textures are amazing though.