yep I had too many func objects and the engine broke. What is interesting is that this figure is also used for triggers that spawn around platforms and doors (not meationed in that thread posting, might be worth updating) but when they are generated by the engine they do not produce an error and just don't work. (had me puzzled for ages why) It was good I hit this limit because it made me go back and streamline all the stuff I had created and make it better. Here is the map info for fun and giggles:
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
maz0r: Nah, but I've seen screenshots! The look of this level comes from equal portions of Uncharted, the new Tomb Raider game, Kingdom of the Crystal Skulls, and of course sock's awesome maps.
I've always wanted to do a halfway decent aztec/mayan inspired map. My map Dark Ritual was the closest I've come before this.
So... I was a bit bored, had a thought, and am pretty sure this has already been done but I haven't seen it personally.
I faked a "dynamic" lightmap by slapping a black texture with an alpha channel on a bobbing brush that follows the same path as the brush that should be giving off the shadow.
@phantazm11: Those floor blends look amazing, I know it will sound strange but replace my textures with something from cgtextures, the trim around the edge looks really weird and stretched.
Switching current
[lvlshot]http://www.simonoc.com/images/design/maps_q3/moteof1av4l.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
@obsidian: No screenshots, never happened! Honestly I have got no idea what map you are working on, I have not seen or heard a thing about what you are doing. You once suggested you were using cogs but nothing else. You need to explain with screenshots?
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Well, I do have tesla coils and Jacob's ladders and cogs and mechanical doodads, but less wood and a lot more metal. I'm working with a lot of models, however and I see you have brushwork. It's not exactly the same, but saying so would mean I don't get to tease you as much which is also less fun.
BTW, nice work with the triggerable shaders for the bzzzzttt effect.
@obsidian: well the angry face sort of threw me off whether you were joking or not. I don't mind being teased but sort of a bit sensitive to claims this week that I make stuff from prefabs and copy other peoples work!
@Silicone_Milk: I left Raven and the Wolf project 2 yrs ago and went to work for Crytek for a while. I have been looking forward to the release of the game for a long time because I am wondering what of my work is actually left in the final game. I did no electric stuff during wolf, mainly streets buildings, safehouses and lots of scripting.
My latest images are from a generator idea I had after looking at a very very old Q3 map (http://www.lvlworld.com/t.php/Dynatron) which had a very cool looking central generator. I also did some photo source reference for the transformer units at the back of the room (pointy horn things). The generator is a 3 stage puzzle thing you need to switch on in order to progress through the level. I don't want to tell too much because the 5 people that will download my map are actually reading this forum! :P
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]