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				Re: Screenshots
				Posted: Sun Jul 26, 2009 4:05 pm
				by Kaz
				Threewave-map-detail-re-imagining FTW!
			 
			
					
				Re: Screenshots
				Posted: Sun Jul 26, 2009 4:08 pm
				by Fjoggs
				obsidian wrote:
Sock... WTF? That looks almost exactly like something straight out of the map I'm working on. Stop copying me!  

 
Wait, you actually create something? :P
 
			
					
				Re: Screenshots
				Posted: Sun Jul 26, 2009 9:16 pm
				by spookmineer
				fjoggs!
			 
			
					
				Re: Screenshots
				Posted: Sun Jul 26, 2009 10:44 pm
				by fKd
				make that 6 ppl 

 looking forward to some more inspiration work man. come on ob, show us some screenshots already 

 
			
					
				Re: Screenshots
				Posted: Mon Jul 27, 2009 7:17 pm
				by InsaneKid
				InsaneKid wrote:ive made some other maps! 

for q3Rally, DeFrag and ExcessivePlus
 
this one has 2 bases:

 
what about these?
 
			
					
				Re: Screenshots
				Posted: Mon Jul 27, 2009 8:20 pm
				by maz0r
				I like the look of the second shot. Reminds me a bit of racing games (which seems to be good, since it's made for q3rally and defrag). But it's very hard to judge screenshots, if provided in this small size together with hardly any information about the map.
			 
			
					
				Re: Screenshots
				Posted: Mon Jul 27, 2009 9:14 pm
				by InsaneKid
				i still have to finish the maps ...esp. for Q3Rally.-
but in both i wanna add some stuff for E+ too
and some new ideas! 

 
			
					
				Re: Screenshots
				Posted: Tue Jul 28, 2009 10:01 pm
				by obsidian
				Generators, turbines and radial engines. Oh my!

 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 11:26 am
				by o'dium
				Sort those smoothing groups out and you may have a few nice meshes on your hands 

 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 3:02 pm
				by obsidian
				Which smoothing groups in particular? I'm pretty sure all the smoothing groups are set as they should be.
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 4:19 pm
				by Hipshot
				Maybe he means the fan there... or is that even a smoothing error?
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 9:10 pm
				by g0th-
				I decided to build my whole new map in models and only use brushes for the -vis.
Layout is pretty much done and I'm gonna focus on building new textures and add detail to the map from now.
here's a progress shoot and please call me a crazy moron because that only encourages me. 
[lvlshot]http://www.g0th.se/pics/q3mapinmodo.jpg[/lvlshot]
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 9:14 pm
				by obsidian
				You crazy moron!
(Looks awesome)
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 9:44 pm
				by g0th-
				thanks 

 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 9:46 pm
				by spookmineer
				Crazy moron...
Now show us some more 

 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 10:19 pm
				by Hipshot
				g0th- wrote:I decided to build my whole new map in models and only use brushes for the -vis.
Layout is pretty much done and I'm gonna focus on building new textures and add detail to the map from now.
here's a progress shoot and please call me a crazy moron because that only encourages me. 
[lvlshot]http://www.g0th.se/pics/q3mapinmodo.jpg[/lvlshot]
Tried that approach ones, it sucked when it came down to testing and changing things, maybe because I used max, it was so tedious. 
But, yours looks cool =)
 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 10:32 pm
				by Hipshot
				And another thing I experienced from using too large models is that the lightmap can become messed up. But I guess these are all smaller pieces?
			 
			
					
				Re: Screenshots
				Posted: Wed Jul 29, 2009 11:31 pm
				by g0th-
				Hipshot: Yeah I get what you mean about the testing and changing things, it's annoying to go back and forth all the time and once you done something and mapped it uv's, it's hurts a bit to go back and change it. Right now I'm only using 3 models for the whole map and I think I stick to that approach for as long as possible and only split it up further as a last thing to do before release and possibly deal with any problems that might arise then. 
I haven't seen any problems with lightmaps yet but I do have some lightning glitches where the sunlight shines through the models on a few spots, hopefully that's just a few unmerged vertices that I missed but in any case I should probably be able to use some fake brushes to cover it. but so far the whole lightning process has worked out much smoother then I had anticipated.  
spookmineer: Thanks, I post some more shoots as soon as things gets done.
			 
			
					
				Re: Screenshots
				Posted: Thu Jul 30, 2009 12:04 pm
				by Mr dk
				Looks very nice and clean gOth-.
I've done that too, 
wrote a little piece about it. Got me a little mention as a PQ featured level ahile ago. I used models specifically because I wanted everything 'off grid' and kind of wonky. Have to say yours looks lovely and neat. There are many pros and cons to modelling an entire map, in many ways things are easier in a 3D app, for me the laborious part was unwrapping and mapping textures.
 
			
					
				Re: Screenshots
				Posted: Thu Jul 30, 2009 2:22 pm
				by g0th-
				Thanks Donkey. Nice work with your map. I have a uv script that works much like the texture alignments do in radiant so the uv's are not that much of a problem. Without the script however it would be annoying and time consuming to mapp all the uv's.
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 31, 2009 8:45 am
				by fKd
				 
Death from above!?!!
more work on q3dmp11 boop boop beep 

 
			
					
				Re: Screenshots
				Posted: Fri Jul 31, 2009 10:16 am
				by sock
				Mr dk wrote:wrote a little piece about it ...
Wow your tutorials are very good content, I actually learnt a few things I never knew about blender/q3/ut asset paths. Nice rant on Q4 mapping standards 

 My only problem was the layout, it was making my eyes bleed after a while, bright white text on black background and huge blocks of text. Awesome content. 

 must add a link on my site to that.
@fKd: I assume your mapping is going well? do the changes play better?
@goth: You are crazy! Nice and clean, will be interesting to see what detail you do. 
 
@obsidian: OMG models! stuff! you make stuff! :P So when are you going to skin/texture them? grey is not the fashion colour for this year!
 
			
					
				Re: Screenshots
				Posted: Fri Jul 31, 2009 11:05 am
				by fKd
				improvements worked out great cheers sock
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 31, 2009 11:30 am
				by Hipshot
				fkd, do you have any homepage with all your levels collected?
			 
			
					
				Re: Screenshots
				Posted: Fri Jul 31, 2009 1:05 pm
				by fKd
				only over at lvl