
geocomp-inspired CTF map ... probably wont be any good to play on once more rooms & tunnels are added though, as FPS will plummet
I never properly realized before how complicated these things get in radiant:

Random textures from http://www.davegh.com/blade/davegh.htm - he doesn't have them in pk3s or anything so I just grabbed what I liked and fits - also modified a lot of original ET textures - made them dark and what not.Kat wrote:@ neotic : what texture set is that you're using? It fits the theme well and kind of reminds me of the temple areas in D3 (not a bad thing)
Code: Select all
remapshader gfx/2d/crosshaira textures/my_map/crosshaira
remapshaderflush
Thats all there is atm, haven't done much on it. ;pWhat are you no-clipping into in that pic?
Seems to end so abruptly.
Or is it a region compile?
not sure, lost some interest in q3 mapping, so im doing some quake1 now.fucking amazing dude, you gonna make a map out of that?
mm, havent used any patches in it yet, apart from a simple one for the vine part in the background.Fjoggs, is that patches? Lots of patches? Or something cool I don't even know about...